The Fifth Archdaemon

Chymist's page

Pathfinder Starfinder Adventure Path Subscriber. Organized Play Member. 23 posts. No reviews. No lists. No wishlists.


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Honestly, I have never considered this before. I would say the first step would be to determine your portfolio, what are you the god of and what domains do you represent. After that, you need to attract followers. Appear before a few beings and perform minor miracles, etc. Once you have enough followers, your church can form. As the size of your church increases, your power and the power of your priests will increase. Of course, this may attract unwanted attention from other gods and possibly conflict. Have fun.


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Pit barbeque or curried goat, both are delicious.


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Set wrote:

I don't like magic shops, but not because I think they are unrealistic or cheapen anything, but because shopping bores me and I'd rather be doing anything else with my game time than seeking out new gear.

I'd rather, every time I level up, time stops, my character walks off-screen, all of my current gear flies apart into a sparkly cloud of WBL appropriate golden glitter, and then reforms into new gear appropriate to that new WBL (the leftover glitter turning into coin and gems), then I walk back on-screen and say, 'I took some time off between adventures, here's my new crap,' then waste a single second of gametime roleplaying shopping for a new axe of splitting heirs +X or rod of lesser weewee extension.

Now I want to see stats for the lesser rod of extension and the greater rod of course.

I like to make interesting characters, not necessarily optimized ones. I do have one very low charisma character and look forward to roleplaying him as a total a**hole.


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Percussion, use light mace with TWF and the opponent as the drum.


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11. He was such a good dog.


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10. Because it's good for the environment, everyone should recycle.


Pathfinder Starfinder Adventure Path Subscriber

The issue with tech in D&D has been around since the beginning with gamers taking strong positions on either side. Look at the response to even the gunslinger as an example, a large part of the players either love or hate the idea of even simple firearms in the game.
Just handle tech like another form of magic, to most characters there is no difference between a laser and a wand of magic missile. These items can also be fun RP. One example I can recall from an older 3P book, a character had a flashlight and having seen a laser in action insisted on using it for his first attack. He figured that there must be something that it worked on.


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Bladeguard from the APG does this for weapons, you could use this for a base for armor. One dose covers a 2-handed weapon, maybe use 2 doses for one suit of armor.


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Concept and backstory first, fill in from there. A lot depends on if you are rolling stats or using point buy. If you are rolling, the character concept needs to be more fluid, change as needed to match the rolls. Point buy can be totally concept based.


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I left out longships and keelboats, as they are specifically noted as being able to travel rivers. Viking longships use the rivers to raid most of Europe including Paris. The only issue with size would be in a very narrow river, you would not be able to turn around.


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I would suggest that the raft, rowboat, and ships boat are a definite yes. Sailing ships and warships tend to have deep keels and would only work in deep rivers, these are rare and even then tend to have sand bars. I am not sure about the junk, but it would probably not work. Galleys can be shallow drafted, I would say OK on larger rivers only.


Pathfinder Starfinder Adventure Path Subscriber

A dwarf may not be the optimal race for a bard, but the role playing aspect is fun. Picture him as an apprentice in the mines and the boss constantly on his case for pounding out songs with his pick. Give him performance(percussion) and a hammer (or two) and let the fun begin.


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According to the test, I would be a true neutral wizard 5, personally I would prefer alchemist. Researching formulas and blowing things up is close to what I do now (only they frown on my actually blowing things up).


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A mixture of both with an emphasis on role play. Playing your character is half the fun of the game.


Pathfinder Starfinder Adventure Path Subscriber

Definately needs craft alchemy. Think of what fun he can have with simple items like tindertwigs. Slight of hand to slip one into the sorcerers boots, etc.


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I would go with neutral or lawful neutral. The character wants to be good but struggles with their natural tenancies. In the end, they may over come these tendencies to become good. Or they may fail and turn to evil. The lawful/neutral part of the allignment depends more on other factors in the characters personality. Either way, it leads to fun role playing as the character struggles to do the right thing.


Pathfinder Starfinder Adventure Path Subscriber

I had the same issue, it seems to be an issue with internet explorer. Try changing your browser and see if that works.


Pathfinder Starfinder Adventure Path Subscriber

Definately my favorite show and one of the few that gets the technical aspects correct. Season 5 is going to be great and once more keep us hanging to see how this all ends.


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My group always used right or left dominant for character description only, it just adds more to the character background. Of course it also affects the player if they lose a hand. We had the player roll a D6 and a D12. If the D6 rolled higher, they were left handed. If both die rolls were the same, the character is ambidexterous. This was way back before 1e, so it had no affect in the game.


Pathfinder Starfinder Adventure Path Subscriber

Wisdom/Will is the awareness of self and your surroundings and self control.
Charisma is the ability to influence/control others. A sorceror uses charisma to tap into and control their magical abilities an UMD uses it to influence/control a magical device. Appearance does affect charisma, but is only part of the stat.


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DrkMagusX wrote:
I love breaking Stereotypes! Gnome Barbarian lol "I m a MONSTER!"

I wrote one up with plans to switch to a shaman after 2-3 levels. Father was killed saving him from a bear and he was found by a barbarian tribe and adopted.


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Create a concept, then work on a background to explain why the character chose the class. Use character traits to fill out the background an add quirks to his personality or unexpected abilities. I wrote up a paladin that was raised by the church and added canter as a trait, he spent too much time around the prison and picked it up. Have fun creating characters that go against stereotypes. A gnome barbarian can be fun.


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Gate Crasher Half Orc/Breaker Barbarian

Feats: Power Attack, Improve Sunder, Greater Sunder

Rage Powers: Smasher, Strength Surge, Ground Breaker

Give him an earth breaker an let him smash anything in his way.

+6 plus 1/2 level to sunder.