
Churcher |

So I'm running Abom Vaults on every other weekend when one of our players can't make the regular game (We're going through Ashes normally, and this gives the GM a chance to play some himself! :D)
Sadly, we're down to 3 players, plus myself, so what I've done is given them an extra level. This seems to balance out pretty well so far, and if this character party sticks around, I'll be running Ruby Phoenix the same way (or even with a new group, I might just do that.)The group consists of:
Spirit Instinct Barbarian
Forensic Science Investigator
Redeemer of Pharasma Champion
Well, let me type up what's happened since I last updated this. And, it's been....interesting to say the least.
(Chapter 3 Spoilers ahead)
We've only had two sessions in Chapter 3, but they've been pretty packed. The first encounter was with the sole Morlock Ghast who's pretty chill, but the party still takes severe umbrage with the undead, so after a very SHORT conversation, they forcefully put this Morlock to rest. They discover the spy haunt and disable that with a couple of prayers to Pharasma. Once done, they come across the "green ghost" and starts a series of combat turns when they come up to the Mist Stalker, then into the main library filled with ghouls, and ending in the restricted section with a cultist and more ghouls. But, the party of 3 makes quick work of everything (and we learn that Phantom Pain is a REALLY good spell for Persistent Damage!")
The next session rolls around and the group starts looking around for more stuff and investigates more around the library and get the basic stuff that they need to. They decide to retrace their steps and come up to Korlok's chamber. Seeing fiend, they attack immediately, and a series of strong attacks really brought the party to their knees. The Spirit Instinct Barbarian did some major damage in, but took a pretty nasty attack right as Korlok perished. And the Infernal wound caused a bunch of damage, to the point where a series of rolls couldn't align and she sadly perished to bloodloss. The player had a strong desire to play an Automoton from Guns and Gears, so he was going to build up a monk. In the time to fix up the last two characters and do the burial rites for the barbarian, we had an Automoton Monk in the jail. A bit of roleplaying and trips back to town, and we're back in the Vaults. A profanity-ridden Lurker-in-Light died trying to run away, and that's where we sit now. It's been....INTERESTING.