Chief Jubbek

Chumani's page

266 posts. Alias of JDragon_ITTS.


Full Name

Chumani

Race

Half-Giant

Classes/Levels

Psychic Warrior 6th; HP 37/51 DR 0; AC 16/ T 11/ FF 15; Init +4; Per +12; CMB +8, CMD 19; Spd 30 ft; PP 16/29

Gender

Male

Size

Medium

Languages

Trade

Strength 18
Dexterity 12
Constitution 16
Intelligence 9
Wisdom 16
Charisma 9

About Chumani

Current Powers Active:

Power Points: 16/29
Inertial Armor via Psionic Focus (already up)
Call Weaponry - Large Earth Breaker

Psionic Focus: Not Focused

Stats:

Chumani
Half-giant psychic warrior 6
LN Medium humanoid (giant)
Init +3; Senses low-light vision; Perception +12
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Defense
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AC 16, touch 11, flat-footed 15 (+1 Dex)
hp 51 (6d8+18)
Fort +8, Ref +3, Will +5; +2 trait bonus vs. emotion spells and effects, +2 racial bonus vs fire spells and effects.
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Offense
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Speed 30 ft.
Melee (L) earth breaker +9 (3d6+6/×3) and
. . heavy mace +8 (1d8+4)
Special Attacks martial power, powerful build
Spell-Like Abilities (CL 6th; concentration +5)
. . 1/day—stomp (1/day) (DC 10)
Psychic Warrior Powers Known (power points 29, ML 6th; concentration +9):
. . 2nd — Body Adjustment, Animal Affinity, Sidestep
. . 1st — Biofeedback, Call Weaponry (path), Inertial Armor (path), Offensive Precognition, Thicken Skin
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Statistics
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Str 18, Dex 12, Con 16, Int 9, Wis 16, Cha 9
Base Atk +4; CMB +8; CMD 19
Feats Cleave, Combat Manifestation, Power Attack, Psionic Talent, Psionic Weapon, Reckless Offense, Weapon Focus (earth breaker)
Traits grief-filled, reactionary
Skills Autohypnosis +11, Climb +8, Craft (stonemasonry) +3, Knowledge (psionics) +3, Perception +12, Spellcraft +3, Survival +12; Racial Modifiers +4 Survival
Languages Common
SQ maneuver (mind knight's path), path power, path skill, trance (mind knight's path), warrior's path, warrior's path (mindknight's path)
Other Gear earth breaker, heavy mace, hammer
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Special Abilities
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Manifestation +4 to Concentration checks to manifest power while on the defensive.
Grief-Filled +2 trait bonus to save vs emotion spells and effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Maneuver (Mind Knight's Path) Maneuver: Beginning at 3rd level, you can expend your psionic focus as a standard action to make a melee attack against two creatures adjacent to you. For every five psychic warrior levels you gain thereafter, you can make one additional attac
Martial Power Manifest a path power as part of a melee attack.
Path Power (Call Weaponry [Path]) (Ex) Gain a bonus power related to your path.
Path Skill (Autohypnosis) +2 bonus to one skill associated with the path you are on.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Powerful Build Can function as one size larger where advantageous.
Psionic Talent Gain an additional 2 power points.
Psionic Weapon You can charge your melee weapon with additional damage potential.
Reckless Offense You can shift your focus from defense to offense.
Survivor +4 racial bonus on Survival Checks.
Trance (Mind Knight's Path) +1 When psi-focused competence bonus Hit/Dmg with Call Weaponry weapons.

Gear:

Dagger
Heavy Mace

Hot Weather Outfit
Belt
Boots
Cloak

backpack
oil (4)
hooded lantern
bedroll
sack
Giant Hair Rope
Waterskins x 12
Rations x 10

belt pouch
Lemon (Potionfruit of Cure Moderate Wounds)
Lime (Potionfruit of Cure Light Wounds)

belt pouch
flint and steel
whetstone

Magical Equipment
Tortoise Necklace (Amulet of Natural Armor +1)

Notes:

Call Weaponry - Large Maul 3d6+1 / +1 to hit due to Psionic Maneuver. - Duration 7 min / Cost 1 PP
Thicken Skin +1 Natural AC - Duration 60 min / Cost 1 PP Augment +3 = +1 AC
Biofeedback DR 2/- - Duration 6 min / Cost 1 PP Augment +3 = +1 DR
Manifest Offensive Precognition +1 attack - Duration 6 min / Cost 1 PP Augment +3 = +1 To Hit
Body Adjustment - 1d12 healing / Cost 3 PP
Animal Affinity - +4 Strength / Cost 3 PP
Sidestep - Immediate action / Cost 3 PP

Combat Modifiers
Earth Breaker: +9
Power Attack: -2 Attack / +6 Damage
Psioniclly Focused
Trance: +1 Init bonus; +1 Hit/+1 Damage if using called Weapon
Psionic Weapon: +1 damage

Most Attacks
[dice=Power Attack]1d20+9-2+1[/dice
[dice=Damage]3d6+12+1+1]/dice

With Animal Affinity (+4 Strength)
Attack 1d20+11-2+1
Damage 3d6+15+1+1