Actions typically used.
Exploration Mode:
Gather Info [dice=Gather Info]1d20+6[/dice] (1/2 time due to Hobnobber)
Make Impression [dice=Make Impression]1d20+6[/dice]
Scout
Defend AC 21
Encounter:
Stride 25'
Strike [dice=Strike, damage]1d20+8; 1d6+4[/dice]
2nd strike of round [dice=2nd Strike, damage]1d20+3; 1d6+4[/dice]
Chug prefers to use Liberating Step as his reaction.
Liberating Step [R]- Trigger An enemy damages, Grabs, or Grapples your ally, and both are within 15 feet of you.
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape. With a burst of divine liberation, your ally’s movement from your Liberating Step is unaffected by difficult terrain, greater difficult terrain, narrow surfaces, and uneven ground.,
Shield Block[R]- Trigger While you have your shield raised, you would take damage from a physical attack.
You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.