Goblin

Chug's page

106 posts. Organized Play character for Grimsnik.


Full Name

Chug

Race

Goblin

Classes/Levels

Champion Lvl 2| HP 32/32 | AC 20; Raised Shield 21 | Fort +7; Ref +5; Will +6 | Perception: +4; Stealth +5 | Focus Point 1/1|Speed 25, Darkvision|Hero Point 1/1

Gender

Male

Size

S

Special Abilities

Darkvision

Alignment

CG

Deity

Cayden Cailean

Languages

Goblin, Common, Dwarven

Strength 18
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 10
Charisma 14

About Chug

Speed 25'
Ancestry- Goblin; Heritage- Unbreakable
Background- Faction Opportunist
Feats: Hobnobber; Goblin Lore; Unimpeded Step; Skill Training- Society, Deity's Domain- Unimpeded Step
Class Options: Lay on Hands, Liberating Step [R], Devotion Spells, Shield Block[R]
Class DC: 18

Attack: Rapier +8 (1d6+4; Deadly 1d8, Disarm, Finesse)
Shortbow +5 (1d6; Deadly 1d10, 60')

Defense: Buckler Hardness 3; HP 6; BT 3

Proficencies::

Perception (T) +4
Fort (E) +7
Reflex (T) +5
Will (E) +6
Acrobatics (T) +5
Athletics (T) +8
Craft (T) +5
Diplomacy (T) +6
Nature (T) +4
Performance (T) +6
Religion (T) +4
Society (T) +5
Stealth (T) +5
Goblin Lore (T) +5
Mercantile Lore (T) +5
Warfare Lore (T) +5
Simple Weapons (T)
Martial Weapons (T)
Unarmed (T)
Armor- all (T)
Unarmored (T)

Pathfinder Training- Swords 3 points- Warfare Lore

Equipment:

Half-Plate (3)
Buckler (L)
Rapier (1)
Shortbow (1)
Arrows-20 (Lx2)
Adventurer's Pack (2)
Sheath x2(1 for a quiver)(-)
Crowbar (L)
Grappling Hook (L)
Bandolier (-)
Mug (-)
Potency Crystal on rapier (school)
lesser antidote (school)
Total 7.4/9

Boons: Horizon Hunter's Champion; Home Region (Katapesh)
Money: 30 gp, 8 sp, 5 cp

Bot:
Actions typically used.
Exploration Mode:
Gather Info [dice=Gather Info]1d20+6[/dice] (1/2 time due to Hobnobber)
Make Impression [dice=Make Impression]1d20+6[/dice]
Scout
Defend AC 21

Encounter:
Stride 25'
Strike [dice=Strike, damage]1d20+8; 1d6+4[/dice]
2nd strike of round [dice=2nd Strike, damage]1d20+3; 1d6+4[/dice]

Chug prefers to use Liberating Step as his reaction.

Liberating Step [R]- Trigger An enemy damages, Grabs, or Grapples your ally, and both are within 15 feet of you.
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape. With a burst of divine liberation, your ally’s movement from your Liberating Step is unaffected by difficult terrain, greater difficult terrain, narrow surfaces, and uneven ground.,

Shield Block[R]- Trigger While you have your shield raised, you would take damage from a physical attack.
You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Chronicles:
#1 Mosquito Witch
#2 Lost on the Spirit Road
#3 Absalom Initiation

Boons:
Cryptid Scholar (untyped boon): When you recall knowledge to identify a rare or unique creature, you can use the following reaction.
R(fortune) Uses 3 [] [] [] Trigger You attempt to Recall Knowledge to identify a creature you see; Effect roll the skill check twice and use the better result.

[] [] [] Traveler of the Spirit Road (general): When you would critically fail a check to Hide, Sneak, Sense Direction, or Track while in a forested area, you may check a box next to this boon as a free action to treat that check as a failure instead.