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Pathfinder generally assumes that DMs and Players will take part in a continuous role playing experience such that all the player's contacts, experience, favors, holdings, and treasure should be either be gained through role playing or through accurate accounting of the players experience/gold acquisition and expenditures. This makes it tough when DMs and players would like to have larger periods of downtime between adventures and would like to gain so non dungeon related things (like a social life). Presented here are some (hopefully) simple rules to account for down time events without having PCs fall behind on the wealth per level amount of magic items along with greatly reducing the DM's accounting work. Level advancement: Fast advancement: gain one level every 3 sessions. Medium advancement: gain one level every 4 sessions. Slow advancement: gain one level every 8 sessions. Wealth per level guidelines: During each downtime session of one month or more wealth equilibrates. Characters will review their magical and non magical items and can exchange, gain, or subtract items (using sources approved by the DM only, for example the core rule book and the advanced players guide) such that they obey the PC Level and Wealth Post Downtime Table (note: no more than 50% of the magic and personal equipment total can be invested into any one magical item and no broken or partially charged items). A character has easily portable wealth equal to coin and also has access to an extra gold amount equal to his coin amount while in a friendly urban environment (savings); consider this savings non-portable wealth that one can sell or trade as long as he has a few days in a large town.
1st 800 gp (magic and personal equipment 720 gp, coin/savings 40 gp)
Final adjustments to the table: A character’s Wisdom modifier adjusts the magic and personal equipment gold amount by + or - (2.5% x his Wisdom modifier). Standard of living assumption: Assume that during each session a character has enough money to take care of ammunition (arrows, quarrels, sling bullets, and at higher levels magical ammunition subject to DM discretion (a couple of preselected types)), expenditures, and purchases without needing to write the gold off his character sheet as long as each item’s cost is equal to or less than his standard of living amount. These expenditures/purchases can only have an effect during the current session (one time toll to cross a river, food and lodging in an inn, a horse borrowed to get to the next town) or to purchase immediate healing magic (cure light wounds, make whole spells for broken equipment, remove disease) and are not able to be “saved up” or “sold off”. Note that this standard of living assumption does not mean that the character just has money falling out of the sky into his pockets, assume for practical purposes that through their bullying, charisma, fame, family members, favors, friends, loans, lovers, seduction, or theft they have access to anything under that gold limit cost whenever it would be reasonable available.
1st 8 gp
Final adjustments to the table above: A character’s Charisma modifier adjusts the standard of living gold amount by + or - (25% x his Charisma modifier). Optional feats:
Flamboyant
Renown: A character’s deeds have an effect on how their peers view them. Each character at character creation decides whether he will be focusing on conquest, crime, heroism, or politics. Then at each even level (2nd, 4th, etc.) they gain a step in their respective track, “a title” so to speak. Please see the Renown Rank table for example title names. These steps tell you where characters would be viewed in comparison to other ranking members due to their accomplishments and what kind of strings they can pull.
Renown Rank//Conquest title// Crime title //Heroic title //Politic title 1// Squire// Footpad//Swordsman// Lord
Fame points: Each character has fame points that he can spend for rewards. These fame points are 10 per character level, replenished each session barring a few exceptions, and they are spent on contacts, favors, followers, or holdings. Contacts: Fame points can be spent on contacts in multiple ways. First, you can look for a character type or a specific character you wish to find. If the DM rules that you could reasonable contact this person at this time you will find your contact. If found, expend 10 fame points x the CR of the contact you are finding. The contact will start with an attitude of indifferent to you (unless they are a recurring character) and will help you with one task in one non combat scene automatically. Contacts can develop and become recurring characters. During a session in which you have already called upon that contact, for an extra 10 fame points a contact can help you with an additional task automatically in the same or different scene. Also if you call upon the same contact again (at the same fame point cost as the first time) in a different session his starting attitude shifts one more step in your favor unless you did something to provoke him in the last session in which you encountered him (indifferent to friendly, friendly to helpful). If calling on a specific contact a 4th or more time you make him into an associate. Calling on such an associate cost half as many fame points as it would normally cost to contact him (i.e. 5 x the contact’s CR), but due to your known association with the contact if he is captured or killed you lose fame points equal to 10 x your contact’s CR for each session until you have a one month downtime period, or the contact is freed or resurrected. Also an associate can have his level and power permanently increased if a character spends fame points equal to his new more powerful CR x 10 when calling him (this is an exception to the case where associated can be called at half price). Followers: Followers as a special type of contact. You can spend fame points to gain the benefits of the leadership feat at the cost of 10 fame points per character level you wish to buy for the purposes of this leadership feat (note: your leadership score is not automatically based upon your character level, rather it is based off the character level you purchase, and a minimum purchase of 6th level is required). These followers require you to continue to expend the same number of fame points at the start of each session until it is reasonable to release them in safety (DM’s discretion). If these followers are killed you lose fame points each session equal to the followers cost until such time as you have a one month down time period. Favors: Please review the favors chart (my next post in this thread) to see the required renown rank, minimum time required to complete the favor, and the fame point cost for each favor. Holdings
Scale// Examples// Maximum guests/Fame cost
Each holding that you possess gains fortification challenges to keep out unwanted guests according to the following table
Fortification challenges: The table gives the number and different types of skill checks a character would have to pass to break into your holding. The Player and DM can determine which skill checks are required. Followers: Often characters will use fame points or the leadership feat to gain retainers that they will keep in their holding to guard it. Player characters can link associates to their holdings if desired also.
Escape passage: Your holding has a hidden route out of your holding that can only be found with a successful DC 25 perception check. The exit must be within 5 miles of your holding.
Optional Feats:
Association Leader
I saw that my order for crisis in freeport changed from pending to cancelled (I also saw that the my total orders price shot up, but I think that was due to fixing an original shipping price error rather than any additional cost for my books). I was wondering if anything else in the pending column is still outstanding and may be cancelled, I would hate to have all my other book orders sell out and be cancelled waiting for one backordered book (which may also run out) leaving me with absolutely nothing. |