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![]() pithica42 wrote:
10. I don't know the exact scale, but those cities are more California or Texas than Hong Kong. That's still a lot of people, considering Cali has a population of about 40 million. 11. Striving is the biggest city, but the other cities likely have a similar population density. 12. Can't talk about products that haven't been announced. ![]()
![]() Opsylum wrote:
6. My read is that Epoch once existed within extensive hardware within Striving but now exists as part of Triune. More like Casandalee than an actual construct. 7. I'd likely use SROs. 8. These are all cool ideas, so why not? Some xenodruids would likely respect an artificial system complex enough to resemble an actual ecosystem. The Xenowardens, however, seem to distrust anacites if the information on Frozen Nelumbo is any indication. 9. No, the Last One does. ;) ![]()
![]() Kishmo wrote: 5) Tying into that: how much does Aballon rely on that sci-fi/fantasy trope that artificial life tends to form "hive minds" that find consensus super quickly? How much individuality is there among anacites, for that matter? I get that they're not the Swarm or the Borg or whatever, but it'd be interesting to hear how much uniformity of thought or purpose there is among anacites. Anacites are a varied species, and the sapient units likely have divergent personalities and thinking, especially over time and given differing stimuli. It's clear from their factionalized culture that similar machines have come to differing stances on their purpose and fate. However, I'd bet units such as the Insight Array do use computer speed hive mind to reach consensus. ![]()
![]() Justin Norveg wrote:
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![]() Azelator Ereus wrote:
1. The anacite cities have atmosphere and amenities one assumes humans would like just fine. Anacites seem to care about the comfort of the people on Aballon, so it seems likely they'd make it nice for their meaty citizens. 2. From the evidence, and assuming I know what you mean by "belief," I'd say it's a belief. Some anacites have rejected this thinking. When playing an artificial life form, "programming" can be taken in the same frame as any other life form's thought structure and identity. These sophisticated AIs are capable of altering the framework based on stimuli, just like creatures with "natural" intelligence. ![]()
![]() Dominik D wrote:
1. Maybe. Nothing we've published makes that impossible. I'd say it's unlikely, however. 2. At least as big as a Huge starship. 3. The First Ones cities all seem to have unusual defenses, and the tremors that occurred near Myriad could be that. The majority of anacites don't want to build near those cities, and it seems likely that the Myriad incident made the Insight Array unwilling to experiment. 4. No one knows. In fact, no one knows if there is an "inside Ubiquity." 5. I'd say the biggest "secret" is who the First Ones were, followed by why they came to Aballon, and why they left. 6. Their motivations are unknown. The anacites themselves have factionalized based on this very question. And all they have is speculation. ![]()
![]() Opsylum wrote: Huh. Chris Simms just confirmed Anacites don’t have souls on Starfinder Wednesday (as per Distant Worlds), with a qualifier: maybe they got souls during the Gap. So the debate continues. Yep, Pathfinder Distant Worlds (page 7) says anacites lack souls. That said, I think it's a point that could even be an in-galaxy debate. ![]()
![]() I don't think complexity matters, except insofar as the DM enjoys creating and using a villain. The villain my players hate the most is a simple, neutral evil enchanter. He started out posing as a bard and befriended the heroes before betraying them. It's all in the personality. They still haven't caught him. In fact, this guy's lackey (war 1/enchanter1, LE) stood down a party of 4th-level characters by himself with sheer charisma. I think they were victims of their own metagame thinking, my players, probably believing one guy = impressive stats. But hey, metagame thinking usually has similar rewards in my campaigns, though I seldom contrive to make it so. Back on topic, though, complex or simple, memorable villains always have flair and usually have staying power. |