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Chris Perkins 88 wrote:
bump... no takers for offering constructive criticism?
Yes, on the face of it, this is a stupid question. Paizo wants to sell its version of 3.X and wants it tied to their campaign setting. I get that and that is obviously their right... At the same time I KNOW that I'd rather the Pathfinder RPG be a fairly generic set of rules that fine-tune 3.5 and leave the flavor (differing racial ability mods and flavor text, for example) to various setting supplements. I'm finding that Pathfinder's racial norms fall outside of what I'd want for my D&Desque game and feel that a lot of these changes come from the need to make the races Golarion-ready when it should be the other way around. The Pathfinder rules should rock so hard that people will want to go out and buy the campaign supplements in order to fine-tune their game. First and foremost I'd hope that the Pathfinder rules are 3.5 compatible, able to be used with any D&D setting (Greyhawk, Forgotten Realms, Scarred Lands, etc) without too much tweaking. Getting off of my soapbox...
I understand the reasoning behind the +2 to both a physical ability score and mental ability score, -2 to one other ability score... to prevent the pigeon-holing of nonhuman characters into 1 character class. Unfortunately, I don't dig the implementation of those bonuses and penalties. In particular, I don't get how dwarves get a CHA penalty while 1/2 Orcs don't and that gnomes and halflings get a CHA bonus. It doesn't gel with the representation of those races over the years or with the fact that CHA counts for MUCH more than how likeable a race is. CHA should encompass one's leadership abilities and force of presence. My proposed changes (which are not too drastic and are in keeping with the +2/+2/-2 scheme): Dwarves: +2 to CON, +2 to WIS (strong-willed and tough), -2 to DEX (short-legged and stoutly built).
Elves: +2 to DEX, +2 to INT (Graceful and learned), -2 to CON (slight of build).
Gnomes: +2 to CON, +2 to WIS (surprisingly tough and attuned to the surroundings... intuitive/perceptive), -2 to STR (their size limits their strength).
Half-Elves: +2 to any one ability score.
Half Orc: +2 to any one ability score (just like half-elves and humans).
Halflings: +2 to DEX, +2 to WIS (Nimble, perceptive and surprisingly strong-willed), -2 to STR (their size limits their strength).
Humans: +2 to any one ability score.
I understand that not everyone can be pleased with what's being done BUT really hope that the modifiers to ability scores get tweaked a bit. Dwarves: The CON bonus and WIS bonus are fine. They are tough and strong-willed.
Elves: No problems here. Gnomes: The bonus to CON and penalty to STR are fine. They are short and, as such, lack the raw strength of taller races. They are also hardy folk.
Half-Elves: No problems here. Half-Orcs: No problems here (except in relation to Dwarves... see above). Halfings: I have no problems with the DEX bonus or STR penalty as both have a long association with halflings.
Humans: No problems here.
I'm not gonna prattle on too much but I think it's time the 4th Edition boards were reset. The "vibe" has become decidedly negative and I find myself posting less-and-less lately. Edition wars, censorship debates and other unpleasantness have infected this place much like a virus infects one's computer. No disrespect to anyone on these boards but maybe a "do-over" would do the trick. A clean sweep and a fresh start (complete with ground rules for posting etiquette... but no moderation) seem to be in order.
Below are Chris Pramas's thoughts on the GSL and its effect on 3rd party publishers. It's interesting stuff to consider and I've marked some bits in bold-face because I found those bits to be of particular interest to me or thought that they got to the heart of the matter:
That wait continues, but an interesting fact came out this week. This new license is not going to be called the Open Game License, but rather the Game System License. From previous discussions with WotC, it had already become clear that the new license would be more restrictive than the old one. This move confirms it. It sounds like the new license will not be the next iteration of the OGL but a completely new license. This makes it clear that WotC had some issues with the previous OGL and is trying to learn from previous experience. So what are those issues? 1. Stand Alone Games Don't Help WotC
2. The License Should Be About D&D Support
3. Strip Mining is Bad for the Environment
Another thing that happened was that some open game content was taken from its original products and given away for free on various websites. This is legal under the original OGL but it was a development that many publishers weren't so happy about. They were, of course, trying to make money from their work and someone else giving it away for nothing was not considered helpful. One example of this that has cropped up a lot in recent conversation is what happened with GR's True20 game. The True20 rules originally appeared in the Blue Rose game and we eventually decided to release them on their own as a more generic rule set. Before the True20 core book was even released, we were queried by someone who had taken all the rules out of Blue Rose and wanted to give them away on his website as a True20 SRD. We answered that if we wanted there to be a True20 SRD, we'd do one ourselves. With our core book not even out, we really were not hot on the rules being given out for free. He agreed not to make the site public for a year but since then the rules have indeed been available. We took no hostile action in this case. We were asked a question and we gave our opinion. We did not try to impede the effort, we sent no cease and desist letter, we didn't pillory the guy on the internet. Nonetheless, other folks have accused of all sorts of things, from working against "the spirit of open gaming" to being big bullies to benefiting from the OGL without giving back. One designer (ironically enough, a WotC employee) even accused us of using "ignorant and deceitful tactics". This despite the reams of OGC we've released, the sharing of content between us and other publishers, and the entire M&M Superlink program that lets companies publish branded material compatible with our best selling game for nothing. I don't think it's too surprising then to hear that WotC has some different plans this time around. The SRD will more of a reference guide that lets you know what's open without putting text files of the rules up. They have said that the new license will be designed to encourage creative extensions of D&D rather than the wholesale reprinting of OGC. I will be curious to see if the GSL also has something to say about the giving away of open content on the internet. 4. Did We Say Perpetuity?
The thing I'm really interested to find out is whether the GSL will have a clause that forbids its use with the OGL. I think this is entirely possible. It would the mean that you couldn't take previously released OGC and use it in a book released under the GSL. A book like the already announced Tome of Horrors 4th edition would not be possible under this restriction. This would make things clean and easy for WotC, but would probably cause a lot of chaos in the world of third party publishing. Clearly many changes are in the wind. Until we see the Game System License we won't know all of them for sure. No matter what I'm positive publishing under the original OGL will continue (that's how we'll do M&M and True20, for example). A year from now the publishing landscape will likely be quite different though. I think the big question is whether any of the prominent third party publishers will decide to just skip 4E and the GSL and continue to publish 3.5 material. I think Paizo is best positioned to pull this off but it would be a gamble for sure. As for WotC I guess I continue to be surprised they are making this attempt at all. I seriously wouldn't blame them for saying, "This is a huge headache with few tangible benefits for us, so 4E will not support 3rd party publishing."
That last bit interested me the most!
For me, the ONLY thing that would get me to try 4th edition is if Paizo got the rights to Greyhawk and came up with a Player's Guide that included its take on gnomes, druids, bards, and all other classic races and classes left out of WotC's PHB. At the same time, it would keep schools of magic and avoid use of warlocks, warlords, tieflings, dragonborn and other "new" elements that don't have a place in classic D&D. I'd want the setting to be self-sufficient, other than requiring the use of the PHB, DMG and MM. Any further WotC supplements would not factor in, though Paizo would release their own supplementary material. It would be 4th edition with a classic D&D feel to it. |