Full Name |
Chris Dolmeth |
Race |
Half-elf |
Classes/Levels |
Bard/1 |
Gender |
Male |
Size |
Medium |
Alignment |
N |
Deity |
N/A |
Languages |
common, elven, aklo, draconic, sylvan, abyssal |
Occupation |
Negotiator |
Strength |
10 |
Dexterity |
18 |
Constitution |
10 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
18 |
About Chris Dolmeth
half-elf bard: 20
-10 cha 16
-10 int 16
Racial:
+2 chosen stat (cha)
Immune to magical sleep and +2 against enchantment spell effects
Adaptability: skill focus (bluff) +3
Low light vision
Elf blood: count as human and elf
Multitalented: pick two classes, get +1 hp or skill point (bard) when level up in those class
(Social) trait:
Fast-talker: +1 bluff [character traits pg. 6]
(Racial) Replaces keen senses:
Wary: +1 bluff and +1 sense motive
Bard:
6 skill points per level: bluff, perception, knowledge (local), diplomacy, sense motive, linguistics
+1 from Multitalented: stealth
Languages: common, elven, aklo, draconic, sylvan, abyssal
Feat:
Deceitful: +2 bluff and +2 disguise
Archetype: negotiator
+1/2 level to bluff, diplomacy, intimidate, knowledge (local), and sense motive [pathfinder's player companion: champions of balance, pg. 18-19]
Bluff: +4 (cha) +1 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +3 (skill focus: bluff) +1 (negotiator) +2 (deceitful) +10 (innocence; advanced player's guide, pg. 191) = +26
@2:
Rogue talent: convincing lie (pathfinder roleplaying guide ultimate combat pg. ?)
Bluff:
No mag: +4 (cha) +2 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +3 (skill focus: bluff) +1 (negotiator) +2 (deceitful) = 17
Mag: 17 +10 (innocence) = 27
@3:
Feat: eschew materials
Bluff:
No mag: +4 (cha) +3 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +3 (skill focus: bluff) +1 (negotiator) +2 (deceitful) = 18
Mag: 18 +10 (innocence) = 28
@4:
Wis 11
Bluff:
No mag: +4 (cha) +4 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +3 (skill focus: bluff) +2 (negotiator) +2 (deceitful) = 20
Mag: 20 +10 (innocence) = 30
@5:
Can take 10 on bluff, diplomacy, sense motive, and knowledge (local). Can take 20 on previous skills 1/day.
@6:
Rogue talent: honeyed words (advanced player's guide pg. ?)
Feat: Voice of the Sibyl: +1 bluff (ultimate magic pg. ?)
Bluff:
No mag: +4 (cha) +6 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +3 (skill focus: bluff) +3 (negotiator) +2 (deceitful) +1 (voice of the Sibyl) = 24
Mag: 24 +10 (innocence) +20 (glibness) = 54
Can take 10 on bluff, diplomacy, sense motive, and knowledge (local). Can take 20 on previous skills 1/day.
@8:
Wis 12
Bluff:
No mag: +4 (cha) +8 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +3 (skill focus: bluff) +4 (negotiator) +2 (deceitful) +1 (voice of the Sibyl) = 27
Mag: 27 +10 (innocence) +20 (glibness) = 57
Can take 10 on bluff, diplomacy, sense motive, and knowledge (local). Can take 20 on previous skills 1/day.
@9:
Feat: Xenoglossy: DC 25 to communicate regardless of language
Bluff:
No mag: +4 (cha) +9 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +3 (skill focus: bluff) +4 (negotiator) +2 (deceitful) +1 (voice of the Sibyl) = 28
Mag: 28 +10 (innocence) +20 (glibness) = 58
Can take 10 on bluff, diplomacy, sense motive, and knowledge (local). Can take 20 on previous skills 1/day.
@10:
Rogue advanced talent: another day
Bluff:
No mag: +4 (cha) +10 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +6 (skill focus: bluff) +5 (negotiator) +4 (deceitful) +3 (voice of the Sibyl) = 37
Mag: 37 +10 (innocence) +20 (glibness) = 67
Can take 10 on bluff, diplomacy, sense motive, and knowledge (local). Can take 20 on previous skills 1/day.
@12:
Rogue advanced talent: improved evasion
Feat: careful speaker +2 bluff [Pathfinder Campaign Setting: The Inner Sea World Guide, pg. ?]
Wis 13
Bluff:
No mag: +4 (cha) +12 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +6 (skill focus: bluff) +6 (negotiator) +4 (deceitful) +2 (careful speaker) +3 (voice of the Sibyl) = 42
Mag: 42 +10 (innocence) +20 (glibness) = 72
Can take 10 on bluff, diplomacy, sense motive, and knowledge (local). Can take 20 on previous skills 2/day.
@14:
Rogue advanced talent: defensive roll
Bluff:
No mag: +4 (cha) +14 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +6 (skill focus: bluff) +7 (negotiator) +4 (deceitful) +2 (careful speaker) +3 (voice of the Sibyl) = 45
Mag: 45 +10 (innocence) +20 (glibness) = 75
Can take 10 on bluff, diplomacy, sense motive, and knowledge (local). Can take 20 on previous skills 2/day.
@15:
Feat:
Bluff:
No mag: +4 (cha) +15 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +6 (skill focus: bluff) +7 (negotiator) +4 (deceitful) +2 (careful speaker) +3 (voice of the Sibyl) = 46
Mag: 46 +10 (innocence) +20 (glibness) = 76
Can take 10 on bluff, diplomacy, sense motive, and knowledge (local). Can take 20 on previous skills 2/day.