Chris Dolmeth's page

No posts. Organized Play character for Reyterra.


Full Name

Chris Dolmeth

Race

Half-elf

Classes/Levels

Bard/1

Gender

Male

Size

Medium

Alignment

N

Deity

N/A

Languages

common, elven, aklo, draconic, sylvan, abyssal

Occupation

Negotiator

Strength 10
Dexterity 18
Constitution 10
Intelligence 10
Wisdom 10
Charisma 18

About Chris Dolmeth

half-elf bard: 20
-10 cha 16
-10 int 16
Racial:
+2 chosen stat (cha)
Immune to magical sleep and +2 against enchantment spell effects
Adaptability: skill focus (bluff) +3
Low light vision
Elf blood: count as human and elf
Multitalented: pick two classes, get +1 hp or skill point (bard) when level up in those class

(Social) trait:
Fast-talker: +1 bluff [character traits pg. 6]

(Racial) Replaces keen senses:
Wary: +1 bluff and +1 sense motive

Bard:
6 skill points per level: bluff, perception, knowledge (local), diplomacy, sense motive, linguistics
+1 from Multitalented: stealth

Languages: common, elven, aklo, draconic, sylvan, abyssal

Feat:
Deceitful: +2 bluff and +2 disguise

Archetype: negotiator
+1/2 level to bluff, diplomacy, intimidate, knowledge (local), and sense motive [pathfinder's player companion: champions of balance, pg. 18-19]

Bluff: +4 (cha) +1 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +3 (skill focus: bluff) +1 (negotiator) +2 (deceitful) +10 (innocence; advanced player's guide, pg. 191) = +26

@2:
Rogue talent: convincing lie (pathfinder roleplaying guide ultimate combat pg. ?)

Bluff:
No mag: +4 (cha) +2 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +3 (skill focus: bluff) +1 (negotiator) +2 (deceitful) = 17
Mag: 17 +10 (innocence) = 27

@3:
Feat: eschew materials

Bluff:
No mag: +4 (cha) +3 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +3 (skill focus: bluff) +1 (negotiator) +2 (deceitful) = 18
Mag: 18 +10 (innocence) = 28

@4:
Wis 11

Bluff:
No mag: +4 (cha) +4 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +3 (skill focus: bluff) +2 (negotiator) +2 (deceitful) = 20
Mag: 20 +10 (innocence) = 30

@5:
Can take 10 on bluff, diplomacy, sense motive, and knowledge (local). Can take 20 on previous skills 1/day.

@6:
Rogue talent: honeyed words (advanced player's guide pg. ?)
Feat: Voice of the Sibyl: +1 bluff (ultimate magic pg. ?)

Bluff:
No mag: +4 (cha) +6 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +3 (skill focus: bluff) +3 (negotiator) +2 (deceitful) +1 (voice of the Sibyl) = 24
Mag: 24 +10 (innocence) +20 (glibness) = 54

Can take 10 on bluff, diplomacy, sense motive, and knowledge (local). Can take 20 on previous skills 1/day.

@8:
Wis 12

Bluff:
No mag: +4 (cha) +8 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +3 (skill focus: bluff) +4 (negotiator) +2 (deceitful) +1 (voice of the Sibyl) = 27
Mag: 27 +10 (innocence) +20 (glibness) = 57

Can take 10 on bluff, diplomacy, sense motive, and knowledge (local). Can take 20 on previous skills 1/day.

@9:
Feat: Xenoglossy: DC 25 to communicate regardless of language

Bluff:
No mag: +4 (cha) +9 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +3 (skill focus: bluff) +4 (negotiator) +2 (deceitful) +1 (voice of the Sibyl) = 28
Mag: 28 +10 (innocence) +20 (glibness) = 58

Can take 10 on bluff, diplomacy, sense motive, and knowledge (local). Can take 20 on previous skills 1/day.

@10:
Rogue advanced talent: another day

Bluff:
No mag: +4 (cha) +10 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +6 (skill focus: bluff) +5 (negotiator) +4 (deceitful) +3 (voice of the Sibyl) = 37
Mag: 37 +10 (innocence) +20 (glibness) = 67

Can take 10 on bluff, diplomacy, sense motive, and knowledge (local). Can take 20 on previous skills 1/day.

@12:
Rogue advanced talent: improved evasion
Feat: careful speaker +2 bluff [Pathfinder Campaign Setting: The Inner Sea World Guide, pg. ?]
Wis 13

Bluff:
No mag: +4 (cha) +12 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +6 (skill focus: bluff) +6 (negotiator) +4 (deceitful) +2 (careful speaker) +3 (voice of the Sibyl) = 42
Mag: 42 +10 (innocence) +20 (glibness) = 72

Can take 10 on bluff, diplomacy, sense motive, and knowledge (local). Can take 20 on previous skills 2/day.

@14:
Rogue advanced talent: defensive roll

Bluff:
No mag: +4 (cha) +14 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +6 (skill focus: bluff) +7 (negotiator) +4 (deceitful) +2 (careful speaker) +3 (voice of the Sibyl) = 45
Mag: 45 +10 (innocence) +20 (glibness) = 75

Can take 10 on bluff, diplomacy, sense motive, and knowledge (local). Can take 20 on previous skills 2/day.

@15:
Feat:

Bluff:
No mag: +4 (cha) +15 (rank) +3 (class skill) +1 (wary) +1 (fast talker) +6 (skill focus: bluff) +7 (negotiator) +4 (deceitful) +2 (careful speaker) +3 (voice of the Sibyl) = 46
Mag: 46 +10 (innocence) +20 (glibness) = 76

Can take 10 on bluff, diplomacy, sense motive, and knowledge (local). Can take 20 on previous skills 2/day.