So that makes sense, but what can't they do while flat-footed? I mean, if they can't attack, well, they can't until their initiative turn anyway, right? And why aren't they surprised in that scenario and unable to take a turn anyway?
Diachronos wrote:
In combat, you're considered flat-footed until your first turn.
Here's an example of how it would progress:
1) A group of goblins creeps up on the party's campsite in the middle of the night. Combat hasn't been initiated yet, so the party members are considered to be flat-footed.
2) The goblins manage to avoid getting detected, and they get a surprise round to attack the party before their presence is noticed. The party members are still flat-footed since they weren't ready for a fight and haven't acted yet.
3) Initiative is rolled. At this point, any party members are only considered to be flat-footed before their turn in the initiative order. So if, say, the party's ranger rolls a 15, the goblins roll a 12, and everybody else rolls 11 or less, the ranger is no longer considered to be flat-footed against the goblins once it reaches Initiative 15 in the turn. The rest of the party is still flat-footed until their turn comes up in the initiative order.
4) The round ends, and everybody has taken their turn. Nobody is flat-footed anymore, since the party is alerted to the goblins' presence and they are now expecting combat.