Lieutentant Pavo Voc

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I was wondering - can Imrijka's power "You may recharge a card that has the Divine or Ranged trait to add 1d4 and the Divine and Magic traits to your check against a monster" be used more than once on the same check?


I've had a situation come up in WotR where my character encountered the henchman Blackfire Adept. I summoned a servitor demon Demonling, which I failed the combat check against. I took the damage and then randomly moved to a different location.

Do I still make the check to defeat against the Blackfire Adept? I'm guessing not, and that the Blackfire Adept gets shuffled back into the original location, but I'm a little unsure.


What happens to a displayed card (e.g. cohort Leryn) at the end of a turn? Does it just stay out, and the hand is reset up to it's normal size?

I've been recharging a card to put it back into my hand before the end of each turn but actually now I think this is unnecessary perhaps?

Thanks


I'm having a blocker on the 4th scenario of WotR base adventure - Traitor's Lodge. My character - Alain - doesn't have any magic weapons yet, and yet both the villain and one of the henchmen requires magic to defeat. Although I can acquire the sacred prism, this only really helps on one check, because it gets recharged after use.

Does anyone have any suggestions?


I'm considering getting a bunch of friends round to play PACG and I'm sure they'll love it, but I'm curious as to what happens to the game when there are 5 or 6 players. There are still just 30 cards in the blessings deck, right? With 6 players, there are potentially 80 cards to get through. Surely even using cards to explore, it's very hard to complete a scenario without the clock running out?


For those people that have played the card game a lot and know its ins-and-outs, I was wondering what advice and recommendations you would give to newb player who wants to play the cleric in the base set? Things such as what spells to pick, when to use a blessing, how to get dice pools large enough in combat, what items are useful to have, that kind of thing.


I got the pathfinder card game a couple of days ago and have really enjoyed playing it but I am struggling to get past the first scenario.

The first time I played the cleric and my friend played the monk. The henchmen and the villain were near the bottom of each location and the blessing deck ran out. I found the cleric frustrating since its melee attack was so poor and it didn't seem to have enough offensive spells.

The next time I played the bard and my friend played the wizard. The bard died because I kept having to switch my offensive spells out for the cure spell (on myself), and had nothing to attack monsters with, so my hand of 6 cards kept getting wiped out. The wizard made it to the end.

I then tried a barbarian solo. Vs. monsters was easier but I had nothing against traps, and those, along with a couple of low rolls against monsters, killed my barbarian. Twice.

It just seems that a couple of missed rolls against monsters will end the game. Using blessings and discarding weapons for the extra die helps, but doing that burns through cards too fast.

Am I missing something because I have seen many posts saying how easy the game is and I'm not finding that at all.