Beholder

Chet Skolos's page

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1 person marked this as FAQ candidate.

I have a Ranger PC in my game that is very keen on crafting poison.

I have allowed him to gather raw materials to use for crafting from the bodies of Venomous animals the party has fought.

I have used Table 12-4 Character Wealth by Level and Table 12-5 Treasure Values per Encounter as a guide to how much raw materials are harvested.

The Ranger has encountered a Venomous Snake (Bestiary page 255) with the special ability: Poison(Ex) Bite -- injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save. The monster entry does not list a cost for its venom. (Black Adder Venom is close but not exactly the same. And other creatures have poisons that differ from those listed. Pseudodragon, Phase Spider, and Ettercap all come to mind.)

I am looking at Table 16-1 Sample Poisons (Pathfinder Core Rulebook page 559) and there is not a listed cost for every monster in the Bestiary. And I've also found the Costs to be random and lacking in any explanation.

Does anyone have know of a guide for setting the cost of poisons not listed on Table 16-1?


Hi!

I'm running a home brew campaign that includes some future technology. (Like "Expedition to the Barrier Peaks")

I have given the characters some limited use ray guns that can be recharged only at a specific location. Also I've given them a laser site that give +1 (equipment bonus) to hit when attached to ray guns and crossbows.

I'm also allowing a skill check for "Use Tech Device" working like Use Magical Device but using the "Disable Device" skill when activating technology.

Has anyone else added future tech to Pathfinder? Any additional ideas?

Cheers,

Chet.


Hi!

I will be moving from Vancouver, BC, Canada to Perth, WA, Australia. The problem I'm looking to solve is what books to take with me.

I have purchased nearly every D&D source book since 3.5 came out. Bring them all with me would be a little excessive. I plan to lend them all to my brother with the exception of a few that I will bring with me. It is a temporary trip (12 months) which is why I don't plan on shipping all my books with me. And I do expect to get my books back from my brother when I return. But which ones to bring? The 3 core books seem like a given, and I would like to limit myself to 3 other books but I may end up bring as many as 7 others.

I expect I'll be the DM and I am planning on running Rise of the Runelords Adventure Path. I am having Pathfinder delivered directly to Perth. So my Question is which books should I bring with me?

Cheers,

Chet.


Hey!

I have a minor problem and I'm hoping to get a large list of possible solutions.

When my group of PC's finished "The Demonskar Legacy" one member of the group was unable to make it to the session, the Ranger. So the Ranger is back in Cauldron. And the main group is about to meet Kaurophon. The rest of the party is Barbarian, Druid, Healer, and Wizard. The wizard has a few levels of Rogue, and the party has a lot of multiclassing.

Of the monsters in "The Demonskar Legacy", Kysmos still lives and the Hag's Lair is untouched so the Spell Weaver skeletons are still there gaurding the bulk of the treasure. (Gaflon lead the party away to get trapped in the mirror before the party could go back for a full search.)

What ideas can you give me for Getting the party together again for the start of "Test of the Smoking Eye"?


Has anyone update the halfling wizard Skaven Umbermead In Flood Season?

My players have already past Flood Season, but the party's wizard is now studying the discovered Spellbook.


Hi!

I'm running some players through the Shackled City Adventure Path. I'm thinking of getting some minitures to represent the NPCs and monsters.

I currently own zero minitures. I'm using beads and loose change for the NPCs can monsters.

Any suggestions on what to get? The only one I have my eye on so far is this beholder: http://www.wizards.com/dnd/images/iw12102004Beholder.jpg