Rexus Victocora

Cheswick Saunterlane's page

67 posts. Organized Play character for miteke.


Full Name

Cheswick Saunterlane

Race

| Appr +8, Craft +9, Perc +0, Kn Arc/Eng/Hist/Local/Nat/Nob/Pla +8, Ling +8, Spellcraft +9, UMD +6

Classes/Levels

| Active Conditions: None

Gender

Male L/N Human Arcanist/2 | HP: 15/15 | AC Norm/Tch/FF: 12/12/10 | CMB/CMD: +0/12 | F/R/W: +0/+2/+3 | Init: +8 | Speed 30 ft

Homepage URL

Google Docs for Cheswick

Strength 10
Dexterity 14
Constitution 10
Intelligence 18
Wisdom 10
Charisma 14

About Cheswick Saunterlane

Resource Tracking:

***********************************
***********************************
Loot Held:
Arcanist Reservoir uses out of 4:
Wand of Magic Missile uses:
Acid flask uses:
Level 1 Spell uses (4/day):
***********************************
***********************************

A plainly and unpretentiously dressed man in normal street clothes, looking more like a servant than a pathfinder. He has brown hair, a neatly trimmed mustache and a receding hairline.

He is a bit awkward in social situations, often second guessing what he should have said and worrying that it might be taken wrong, and overusing sarcasm.

[spoiler=Main Stats]
Cheswick Saunterlane (141936-17) L/N Male Human Arcanist/2
Faction Grand Lodge

Str 10, +0 {10[race] +0[0 points spent]}
Dex 14, +2 {10[race] +4[5 points spent]}
Con 10, +0 {10[race] +0[0 points spent]}
Int 18, +4 {12[race] +6[10 points spent]}
Wis 10, +0 {10[race] +0[0 points spent]}
Cha 14, +2 {10[race] +4[5 points spent]}

Init +8 {+2[dex] +2[reactionary] +4[imp init]}
Senses Normal
Speed 30 ft.
Base Attack +1
Languages Common, Osirian, Elven, Necril, Terran, Kelish, Sign Language

Defense:

HP 15 {+10[2d6] +0[con] +2[favored class] +3[toughness]}
CMD 12 {11 +1[BAB] +0[str] +2[dex]}
AC normal 12, touch 12, flat-footed 10 {10 +2[dex]}

Fort +0 {+0[co] +0[class]}
Ref +2 {+2[dex] +0[class]}
Will +4 {+0[wisn] +1[indomitable faith] +3[class]}
Special Saving Throw Bonuses:

  • None

  • Offense:

    CMB +1 {+1[BAB] +0[str]}

    Normal Attacks

  • +1/1d4 Dagger [crit 19-20/x2; S) {+1[BAB] +0[str]/1d4 +0[str]}

    Ranged

  • +2(3)/1d8(+1) Longbow [rng: 30 ft;crit 20/x3; P] {+0[BAB] +2[dex]/1d8 +0[str]}

    Specials

  • Spells:

    Specials
  • Concentration +6 {+2[class] +4[stat]}

    Spells Available per day:

  • Level 0: inifinite
  • Level 1: 4 {3 +1[stat]}

    Cantrips DC 14 {10 +1[level] +4[int]}

  • Detect Magic: Detects all spells and magic items within 60 ft. 1 min/lvl
  • Light
  • Daze
  • Read Magic: 1 page per minute. 10 min/lvl
  • Acid splash

    Level 1 DC 15 {10 +1[level] +4[int]}

  • Color Spray:
  • Delusional Pride: The target becomes so distracted by an overblown sense of its worth that it takes a –2 penalty on attacks and skill checks. However, this feeling also gives the target a +2 morale bonus on saves against charm and compulsion effects.

  • Skills:

    Skill Ranks 14 {(2+4[int]+1[human]) * 2[class level]}

    Acrobatics +2 {+0[ranks] +2[dex] -xx[ACP]}
    Appraise +8 {+1[ranks] +4[int] +3[class]}
    Bluff +2 {+0[ranks] +2[cha]}
    Climb +0 {+0[ranks] +0[str] -xx[ACP]}
    Craft (sand art) +9 {+2[ranks] +4[int] +3[class]}
    Diplomacy +2 {+0[ranks] +2[cha]}
    Disable Device N/A {+0[ranks] +2[dex] -xx[ACP]}
    Disguise +2 {+0[ranks] +2[cha]}
    Escape Artist +2 {+0[ranks] +2[dex] -xx[ACP]}
    Fly +2 {+0[ranks] +2[dex] +3[class] -xx[ACP]}
    Handle Animal N/A {+0[ranks] +2[cha]}
    Heal +0 {+0[ranks] +0[wis]}
    Intimidate +2 {+0[ranks] +2[cha]}
    Knowledge
    - arcana +8 {+1[ranks] +4[int] +3[class]}
    - dungeoneering N/A {+0[ranks] +4[int] +3[class]}
    - engineering +8 {+1[ranks] +4[int] +3[class]}
    - geography N/A {+0[ranks] +4[int] +3[class]}
    - history +8 {+1[ranks] +4[int] +3[class]}
    - local +8 {+1[ranks] +4[int] +3[class]}
    - nature +8 {+1[ranks] +4[int] +3[class]}
    - nobility +8 {+1[ranks] +4[int] +3[class]}
    - planes +8 {+1[ranks] +4[int] +3[class]}
    - religion N/A {+0[ranks] +4[int] +3[class]}
    Linguistics +8 {+1[ranks] +4[int] +3[class] - Elven}
    Perception +0 {+0[ranks] +0[wis] +3[class]}
    Profession
    - XX N/A {+0[ranks] +0[wis]}
    Ride +2 {+0[ranks] +2[dex] -xx[ACP]}
    Sense Motive +0 {+0[ranks] +0[wis]}
    Sleight of Hand N/A {+0[ranks] +2[dex] -xx[ACP]}
    Spellcraft +9 {+2[ranks] +4[int] +3[class]}
    Stealth +2 {+0[ranks] +2[dex] -xx[ACP]}
    Survival +0 {+0[ranks] +0[wis]}
    Swim +0 {+0[ranks] +0[str] -xx[ACP]}
    Use Magic Device +6 {+1[ranks] +2[cha] +3[class]}

    Notes:

  • Gear:

    Dagger
    Longbow
    40 cold iron arrows
    Spell Component Pouch
    Sleeves of Many Garments
    Masterwork Backpack
    Spring-loaded Wrist Sheath
    Wand of Magic Missile (46 ch)
    Scroll Box
    2 Scroll of Comprehend Languages
    Potion of Infernal Healing
    Antiplague
    Antitoxin
    Impact foam (splash to help vs. fall damage)
    Buoyant balloon (twist to create floatation device)
    Alchemist's Fire
    4 Acid Flask

    Traits:

    Race Specials
  • +2 to One Ability Score: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
  • Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.
  • Normal Speed: Humans have a base speed of 30 feet.
  • Bonus Feat: Humans select one extra feat at 1st level.
  • Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
  • Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

    Starting Traits

  • Indomitable Faith (Faith)
  • Reactionary (Combat)

  • Class Abilities:

    Arcanist Reservoir (Su)
  • 3 + the arcanist’s level max
  • 3 + 1/2 the arcanist’s lebel
  • May spend 1 to increase level or DC by 1, only once/day/spell
    Arcanist Exploits
  • DC = 10 + 1/2 the arcanist’s level + the arcanist’s Charisma modifier
  • Quick Study

  • Feats:

    Feats
  • 1) Improved Initiative
  • 1H) Toughness
  • Chronicles And Boons:

    Chronicle Images
  • Chronicle 1: The Phantom Phenomenon
  • Chronicle 2: Master of the Fallen fortress
  • The Wounded Wisp