Elf

Cherry-Blossom-Tender's page

9 posts. Alias of Hawthwile.


Race

| HP 19/19 | AC 20 T 17 FF 15 | CMB+6, CMD 15 | F: +3, R: +6, W: +7 (+2 vs illusions) | Init: +8 | Perc: +13, SM: +11

Classes/Levels

| Speed 20ft | Active conditions: None

Gender

N Brownie Familiar 6

About Cherry-Blossom-Tender

Wait what’s that is that a gasp I think it really is oh my gosh I’ve never seen something like this before!

Master: The Grandfrogger

Brownie Familiar 6
N Tiny fey
Init +8; Senses Low-light Vision, Perception +0, Sense Motive +0
------------------------------
DEFENCE
------------------------------
AC 20, touch 17, flat-footed 15 (+4 dex, +3 natural, +2 size, +1 dodge)
hp 19
Fort +3, Ref +6, Will +7 (+2 vs illusions)
------------------------------
OFFENSE
------------------------------
Speed 20 ft.

Melee Short Sword +10 (1d2-2)
------------------------------
STATISTICS
------------------------------
Str 7, Dex 18, Con 12, Int 14, Wis 15, Cha 17
Base Atk +4; CMB +6; CMD 15
Feats Dodge, Escape Route, Improved Initiative
Skills (32 points; 32 class, 5 racial)
ACP -0
(1) *Acrobatics +8
(1) Bluff +7
(1) Craft (baskets) +6
(1) Diplomacy +7
(1) *Escape Artist +8
(1) *Fly +12
(1) Handle Animal +4
(1) Heal +3
(6) Knowledge (nature) +11
(1) Knowledge (planes) +3
(1) Knowledge (religion) +3
(6) Perception +13
(1) *Ride +5
(6) Sense Motive +11
(6) Spellcraft +8
(1) *Stealth +16 (+4 in forests)
(1) Survival +3
*ACP applies to these skills

Non-Standard Skill Bonuses
+8 Stealth (size)
+4 Fly (size)
+4 Stealth (in forests) (racial)
+2 Perception (racial)

Languages: Common, Elven, Gnome, Sylvan

Special Abilities and Feats:
------------------------------
SPECIAL ABILITIES AND FEATS
------------------------------
Dodge: You gain a +1 dodge bonus to AC.

Escape Route: An ally who also has this feat provokes no attacks of opportunity for moving through squares adjacent to you or within your space.

Improved Initiative: You gain a +4 bonus to initiative checks.

Alertness: While a familiar is within arm's reach, the master gains the Alertness feat.

Improved Evasion: When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Empathic Link: The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Deliver Touch Spells: If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Speak with Master: If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

Appearance and Personality:
This tiny creature’s eyes are almost as large as their head, whizzing this way and that as if trying to soak up everything around them all at once.