I proposed this for Alpha 1, but with the changes, I felt an update and reevaluation was in order.
First, based off the subject line, the proposal is to provide additional starting HPs and skill options, two (apparently) big issues of the current system. But to handle these issues in a way that is both backwards compatible and befitting the originality of the Pathfinder RPG.
The key is adding a "0 level" to the system, or if another nomenclature is prefered, a "Background" or "Early Youth" stage to character creation.
The choices would be simple, and thus backwards compatibility is simple. Any previous character with a core class can simply add the "0 level template" to their abilities.
Or even easier, the 0 level option could be solely the province of Player Characters, and thus wouldn't even apply to NPCs. It would represent a slight and minor edge that a PC might have over an NPC designed exactly the same way, a heroic destiny since youth as it were.
The following is the Alpha 2 version of the rules proposal...
A “0 Level” character is one who is simply at an apprentice level of training. 0 level represents knowledge learned before the character committed to training in a true class, thus 0 level characters all have the same abilities and choices since they do not actually have a class yet. 0 level does provide options based on the character’s training, but these options are not required to be linked to their first class level. A warrior may have had arcane training before taking up the fighting profession, and a cleric may have had a roguish upbringing before finding religion.
A character has maximum hit points for 0 level, and since they have no “class,” all skills are considered to be Cross-Class for them.
Alignment: Any.
Hit Die: d6.
BAB: 0
Saves: The character may choose one Save (Fortitude, Reflex, or Will) and gains a +1 bonus to it.
Skill Points: 2.
Weapon and Armor Proficiency: Proficient with one simple weapon of choice or a light shield.
Pre-Training: The character has some additional training but not the measure of a full class yet; choose one option from the list below:
Arcane: Can choose 1 Cantrip to be able cast. This adds one to the number of Cantrips prepared per day if gained through a class later.
Combat: Proficient with one additional weapon (Simple or Martial). Gains a +1 to hit with it if gains proficiency through a class later.
Religious: Can choose 1 Orison to be able cast. This adds one to the number of Orisons prepared per day if gained through a class later.
Skilled: Gains 2 additional Skill Points, and may choose two Skills as Class Skills.
Toughness: Gain +4 Hit Points.
Typically 0 level would just be a precursor to taking your 1st level abilities, but rules could be included for actually playing 0 level characters until they get to take their 1st level. Perhaps a negative experience total that has to be "bought off" to reach 1st level.
Experience Point Total
Slow: -900
Medium: -600
Fast: -400
Now, to show how this would be applied as a "template," the GM could simply add 6 HPs to any character, a +1 to one Save, and 2 Skill Points (depending on skill "conversion" to begin with). Then they just add one option from the "Pre-Training" list, which typically will fit the whatever character class or classes they have.
PCs meanwhile have a few more starting HPs, a couple of more skill points (balancing out the reduced variance from removing the 4x starting skill points), and a +1 to a single Save as a baseline. They then have a choice to add flavor to the character as they wish.
For instance, consider Valeros as the farmer's son turned fighter. He could take Toughness to reflect the hardworking life on the farm, or perhaps he hunted small game to supplement the family's food and takes Skilled to pick up more points and Knowledge (Nature) and Perception as Class Skills. Or maybe he retains a faith in Erastil though he never felt called to the priesthood and didn't like the strictures of being a paladin (Neutral Good instead of Lawful).
Mechanically, it's a minor thing, but adding a lot of potential flavor to the characters and providing a certain "compromise" for other system issues. Just my opinion of course.