Zachrid wrote:
On another note:
In our campaign we house-ruled that the shadowdancer can "detach" and "reattach" his shadow within a standard action. When the shadow is "attached" it acts like a normal shadow, thus it dosen't exists as a creature and can't be harmed. If it is detached the shadowdancer has no shadow at all. Which can be noticed by a perception roll (DC depending on the environment).
I like this idea. Especially since the 'flavor' description of the Shadow as a creature describes it as being a shadow that is "distorted like their namesakes and able to float or slide silently along surfaces, blending in among the true shadows there." It makes sense to me that the Shadowdancer's unique type of Shadow is in fact, the Shadowdancer's own shadow, detached Peter Pan-style.
As for the 'level up' aspect... The way we work it in our campaign is that the Shadow has the number of hit dice equal to its master's number of Shadowdancer levels. Since you get it at the 3rd level of Shadowdancer, and a stock Shadow has 3 HD, this melds perfectly. But you do follow the rules in the Shadowdancer class' description regarding HP, BAB, saves. So if you have a character that when they hit Shadowdancer 3 has a BAB of 5, 70 HP, base saves of 2/6/2, the Shadow will have 3 HD, 35 HP, BAB 5, base saves 2/6/2. When the Shadowdancer goes up a level, let's say they gain 6 HP for 76 total, and move up to BAB 6/1, base saves 3/6/3. Now the Shadow will have 4 HD, 38 HP, BAB 6/1, base saves 3/6/3, plus a +1 increase to one ability score (as standard when a creature hits 4HD,) and skill increases (+2 skill points per level, based on undead 4/level with -2 Int modifier.) At the next level, it would gain a feat. So you level it "as normal", other than BAB, saves, and HP.