Physical Traits:
Slender build, short stature, and youthful face belie her age of multiple centuries and with her mannerisms in how she walks and moves around, one can easily mistake her for an adolescent. She has med grey hair that is cut short and her skin is fairly dark in color.
General feats,
3rd - Alertness, expert in perception and I remain alert to threats around me.
EQUIPMENT:
- Clothes, Fine
.1 Hand of the Mage
- Hat of Disguise
1/1 Lesser Staff of Fire/Minor Staff of Healing
.1 Bracers of Armor +2
- Ioun Stone, Dull Grey
2 Elven curve blade
INVENTORY:
Backpack
.1 Bedroll
.2 Two grappling hooks
- Mirror
.3 Rations, three days
.1 Silk Rope
.3 Waterskins, three
Beltpouch
- Compass
- Vials, six (whatever happened to steel vials anyway?)
- Ioun Torch
Purchases
cost, bulk, quantity, item
30 --- 1 Hat of Disguise
7.2 --- 1 spellcasting spell service ; continual flame 7.2 (on one of my ioun stones)
.1 --- 1 pack: .1, -
.01 --- 1 bedroll: .01, .1bulk
.04 --- 1 belt pouch: .04, -
.2 --- 1 clothing, fine: .2,-
1 --- 1 compass, 1,-
.2 .2 2 grappling hook: .1,.1, two items
1 --- 1 mirror: 1,-
.15 .3 3 rations:.05,.1, three (three days)
1 .1 1 silk rope: 1,.1
.3 --- 6 vial: .05,-,six
.15 .3 3 waterskin:.05,.1,3
Knowledge Known Stuff learned from prior knowledge checks, so further knowledge checks are not required.
Quotes
FAMILIAR: AERIE:
Base creature must be a Tiny animal.
Familiars have,
-Minion trait (page 416)
--2 actions per round
--master spends one action to command verbally
--If left uncommanded, takes no actions except to defend itself or escape obvious harm
--If left unattended, act as it pleases, unless mindless in which it takes no actions.
-max of one familiar
-if it dies, replace after one week at zero cost
-Saves and AC use master's stats, not including conditionals
-Perception, Acrobatics, and Stealth are master's stats plus key ability
-Any other skill or attack roll is master's lvl -2 (feedback, if this represents Untrained status, then should it be -4 now?)
-Incapable of benefiting from ability modifiers or item bonuses. (Hopefully it can still be the target of items, such as letting a ioun stone rotate around it. Needs clarification.)
-Has HP = 4 * master's lvl
-Size Tiny
-Has low-light vision
-can empathically communicate with master up to 1 mile
-Does not normally understand nor speak any languages
-Has either land spd of 25, or swim spd of 25 (chosen at creation)
-can choose 2 abilities during master's daily prep. If the form inherently has one of the abilities, then it must always be chosen.
Other Feedback How is the familiar commanded if it doesn't understand language? How smart is the familiar? If it is as smart as a person, even a dumb person, how can it be incapable of at least learning to understand a language? Does the Speak a Language ability make it smarter in addition to granting speech so that it can understand as well, and then remove that when the ability altered? Why is the familiar even less capable than an animal of it's type?
Aerie
Bird: Magpie (it's how Magpie got her name).
HP=20
Static Abilities: Land Spd 25, Fly Spd 25
Default other ability: Speech
Notes
As the update altered bloodlines to outright grant certain skills (in this case deception and nature), I altered my initial skill choice of nature to diplomacy and left nature as trained.
As I had remove armor proficiency due to doubling up uselessly, I changed the general feat to Alertness, which ups perception to expert.