Magpie rises to her feet, and plays her collapse as merely being dazed "Well, that was a rush." Taking a moment to catch her breath, Rilriv starts interrogating the woman, yet Magpie decides to interject a not-so-important comment that makes her feel better for some reason "Oh, by the way, this is our business. Our noses are right where they are suposed to be. We were hired, not merely curious bystanders. Not liking us doesn't change that. Though, I think I'll be asking for hazard pay. Investigation doesn't normally include getting attacked in broad daylight."
Magpie reflexively moves to parry the attack with her forearm, only to have her arm catch on fire. Having dealt with Flambe though, she doesn't panic and instead calls up her counter to fire "Aqua! Douse that flame!" Casting Create Water on the nearest elemental if I can, else, on Rilriv. However, my pdf reader updated and now I can't read the playtest book. I'll have to figure out why, but until then I can't check for limitations of the spell. That does however beg the question of doing things that woukd sensibly negate the need for a check to put out the flames, or at least have a much better chance than 5%, like douse a fire with water.
Are we on the same page gm? Cause I seriously doubt that a corpse would hold together enough to crack and stress a building, except perhaps rickety shanties that fall over in a stiff wind. Not that the rope nor the grappling hook would be that strong if the buildings were made of stone, and it doesn't make sense that the golem could apply that kind strength in this fashion anyway given how pathetically poor the leverage is. To clarify if need be, Magpie made a lasso to catch the body, with a building as an anchor, so that as the golem steps, the golem's strength will yank the body out.
Magpie decides to setup, to be ready if Gypsy's attempt goes awry. She attaches one end of her rope to a building with a grappling hook, and the other end she knots into a lasso loop. Why her companions want to do a bunch of dangerous acrobatics is quite beyond her imagining, but she'll be ready if they need her. If she gets a good shot, she'll toss the lasso for the body, and let the golem vs building yank the body free.
First, I notice the gm's post basically is A) a recipe for a specific type of plan, and B) is a skill challange. so, the question is whether the gm will allow a plan that isn't written in the book (some gms I've had in the won't allow such and don't even warn you that you are headed somewhere they won't let you go.)? Also, is the skill challenge being displayed to us because this is a test play, or because that is the gm's style? (I personally would never tell my players, and would consider myself as having done a poor job if the players figured it out, but that might just be me.) Second, I need to look again, but I don't remember a total defense nor defensive fighting options. Did I miss them before, or are they actually missing/unavailable? Third, I don't have the option this time around, but how do golems respond to illusions? Fourth, anybody have chains or a shape stone option?
Magie tags along talking to Eldrish "It isn't about him being dead, but rather two other considerations. First, the state of the body continues to degrade. Second, and more importantly, is the that it can be seen as showing disrespect. He may not be overly liked, but disrespecting him may be seen by some as also disrespecting the arclords, or even the locals, in general."
"It looks like this..." Magpie gestured at the golem, "fought with an earth aligned creature or attacks. If it wasn't the guards, and not us, it have happened previously." Looking around at the others after Eldrish's comment, "If you guys need some more healing, I can help out. I also would like to wait before tackling another golem, but it is probably better to get his body sooner rather than later."
Arcana: 1d20 + 9 ⇒ (6) + 9 = 15
Once the thing falls, Magpie walks around it, and then she kneels for a moment touching something about it, then she gets up and looks around the room as she asks the guards a question. "When you gentlemen subdued this golem earlier, did you use and earth elemental or similar earth creature or magic?" Looking ag the packaged materials, she automatically assesses the materials, as any crafter wouod, but given her tendency to hobble things together from scraps, she sees too many uses she could get out of them herself to catch on to their most likely intended purpose.
Magpie uses a new charm, "Remedy! Refresh Eldrish!" A quick image of a ghostly robed figure pours a wellspring of ghostly water on Eldrish, which to him feels cool and refreshing, though doesn't actually make him wet. Heal spell, two actions, raised one level, for 3d8+cha total healing. Heal: 3d8 + 2 ⇒ (1, 2, 2) + 2 = 7 Status; 2 third slots and 1 second slot expended.
The Charmmaster is more a title than a name. It is what she is, not who she is Magpie grasps a charm and calls to it, "Temporal, give Rilriv faster time." and a quick glimpse of an elf wrapped in clocks, watches, and hourglasses appears, fading nearly as quickly as it appeared. Cast Haste on Rilriv, gaining an extra Strike or Stride action each turn, (the limits of the Quick condition for this spell). Cost me two actions. Magpie then Strides towards the door with the two guards yelling for them "Hey guards! Help us with this!"
Okay, I totally waited forever for my phone to do a ctrl-f search for unarmored defense, and aside from monks improving it, animal companions getting it, and using it when you have no armor, there are no references to it. Nothing basic nor simple that tells you what it is, what it starts at or anything. Every reference expects you to already know what it is. Edit, the character sheet doesn't even have it. In fact, the character sheet AC stat block assumes you have a minimum of trained apparently, as it only lets you select T,E,M,or L. Edit: Am I literally at a -4 AC if I don't train in armor or be a monk? That doesn't really make sense to me.
Arcana: 1d20 + 8 ⇒ (2) + 8 = 10
After a first glimpse around, and examination of the metal shards (a few which she pockets, she is a blacksmith after all and such materials are always desirable) Magpie reaches out with her feelings to see if she can feel the presence of any magic. Casts Detect Magic, lvl 3
I was being stupid with both bracers and leather armor. :) But that brings up the question of Unarmored Defense. Bracers say to use my unarmored defense proficiency, but I can't find anything about what my proficiency for that should be, nor any way to improve it. As a note, aside from general feat and few gold, I have her complete, I think. I just need to finish typing her up, which makes me wish for a real computer. I've been looking up more details on each segment as I do this to catch anything and to make requisite notes on my sheet. I'm part-way through typing the "choices" section, which is the section that has all the choices I made without derivitive info. Makes it easier for going back and checking my work, especially for those who rebuild it using those fancy chargen programs as a means of checking. If you happen to be the sort that does that, that section is the place to start. (Of course, I need to move it to the end. Not sure how it ended up in the middle)
Oh, I really hate phones. I just lost all the charsheet updates, and I wasn't even trying to post them yet (I'd have copied the sheet before clicking the button). I do have a question though, I haven't found any penalties for wearing armor as a caster without proficiency (unless a lack of bonuses counts as a penalty). I'm not missing anything that interferes with spellcasting (like spell fail chance) right? Well, anything that interferes with mundane attacking would be nice to know too, but that is mostly just a backup weapon.
Magpie waltzes up and in a rather cheerful voice "Good morning sirs. We are the team Sebnet sent to invesigate. Anything you think might be useful before we start? Things you have noticed out of place for example?" As she talks a small bird lands on her hat and eyes the guards with a strange, almost intelligent stare.
Looking at the pair, dwarf and half-elf, "Well protected is usually an illusion, as it seems was recently discovered by a certain arclord. And big softies at heart generally don't need armor cause they're too soft to seriously fight, hence them being big softies." sheflashes a teasing smile at the dwarf, then turning back to their host, "I agree with avoiding diplomatic snafus, fill us in as you can please." |