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About Charmaine TrillStatistics:
Female Halfling Master of Disguise Unchained Rogue 3
NE Small Init +5; Senses Perception -1, Low-Light ------------------------------ DEFENSE ------------------------------ AC 20, touch 16, flat-footed 15 (+4 armor, +5 dex, +1 size) hp 24 Fort +4, Ref +9, Will +1; +2 dominate and possession; Evasion ------------------------------ OFFENSE ------------------------------ Speed 20 ft. Melee Mwk Dagger +9 (1d3+5) 19-20x2 +2d6 Sneak Attack Range Shortbow +8 (1d6) +2d6 Sneak Attack, Dagger +8 (1d4) 19-20x2
Background Skills
Languages Common, Halfling, Dwarven, Elven, Gnome, Giant, Infernal Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Mwk Thieves' Tools (Stowed in hair) Mwk Dagger ("Using magic and patience, he painstakingly carved designs and patterns pleasing to the eye along the edge, filling them in with silver and gold to make them stand out more." Was made by Brice LeVaughn and bear his initials via Arcane Mark) Dagger (3, two of which were made by Brice LeVaughn and bear his initials via Arcane Mark) Spring-Loaded Wrist Sheath (2, Mwk Dagger and regular dagger) Disguise Kit Chainshirt Shortbow Arrows (20) Cold Weather Outfit Hot Weather Outfit Traveler's Outfit Peasant's Outfit (a potato sack with a sleeve sewn to it) Pirate Clothes Vest Ernie (Ratty Teddy Bear, only fit for a pauper) Reginald the Great (A splendid teddy bear that only a wealthy child could own) Iron Circlet (Hat of Disguise) Silver Symbol of Asmodeus 423.55gp
Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Rogue Talents Spoiler:
2 - Quick Disguise: A rogue with this talent can use the items at hand and seemingly innocuous material hidden on her person to create startlingly effective disguises, reducing the amount of time it takes to create a disguise using the Disguise skill. A Master of Disguise can create a disguise twice as quickly as normal even for that rogue talent (she can create a disguise that encompasses only minor details as a standard action). Traits Fraud: You tried to bilk someone out of their cash. To end up in Brandescar Prison, this was no petty con job or penny ante racket. Instead, you brazenly tried to defraud someone important of a huge sum of money. And it almost worked too! Punishment: Life at hard labor in the salt mines Benefit: You receive a +2 trait bonus to Bluff checks and Bluff is always a class kill for you. Augmented Disguise: You are especially good at disguising yourself when you have props available. You gain a +2 trait bonus on Disguise checks when wearing a wig, false beard, or similar large prop, or if you are wearing a special costume or eye-catching bauble that reinforces your disguise. “Be quiet as death, and rule all” You gain a +2 trait bonus to Stealth checks. Race
Class
Backstory:
While her parents were content with being servants to a minor noble family in Talingarde, the sullen monotony and perpetual subservience quickly began to chaff on Charmaine Trill. During her mid-teenage years, she began slipping out during the day, shirking her chores in exchange for a more exciting time on the town. Finding herself without money, never having need to carry any on the estate, she discovered that a little timing and a fast hand could get her what she needed. This quickly led to her discovery by a handful of smalltime thugs and an invitation of membership. Charmaine accepted the offer, emboldened by her recent success, and returned home one last time to collect her meager belongings. She left the next day without a single goodbye. Now, a halfling in her early twenties running with a small group of tightknit scoundrels, Charmaine was no stranger to crime or the law. Members have come and gone, some more peacefully than others, but the con was always the same: Charmaine, using her uncanny resemblance to a human child, would harp on the sympathies of the fools of Talingarde. Once they had decided she was a whelp worthy of their misguided Mitran charity, she would beg for increasingly expensive things in store windows and from stall vendors, a tidy sum to be gained from their resale with plenty of opportunities for a peak at their coinpurse. With the fool firmly wrapped around her finger, and with a tail of thugs following them, she would abruptly run down an alley calling after a puppy, balloon, or any other object of childish wonder. Like clockwork, the fools always followed her, at least for a couple strides, which was more than enough for the thugs to rough them up and take anything of value. Simple enough, clean, effective. During one such con, Charmaine found the best victim of her life: her former master. Knowing all of his tells, weaknesses, and preferences after years of servitude, she put her best face forward. Everything had gone to plan and was going well, but it was too late when she finally realized things were going too well. As they approached the alley, it wasn't until he took her hand, instead of Charmaine taking his finger, that it hit her. A life time in the salt mines is all that's left for you, Charmaine. He whispered venomously into her ear, as the unmistakable sounds of fighting erupted behind them. Charmaine screamed. In a whirlwind of blood and steel, her little band of thieves was slain or violently subdued. Before Charmaine could do anything but watch and scream, everything turned black. When she awoke, she found herself alone in a dark cell with a shoddy Mitran bible and a missive. Charmaine Trill, You have bene charged with the Fraud of a noble and righteous Talingardian family. In the name of Mitra's justice, you have been sentenced to a life of hard labor in the salt mines. Forever Honorably, A devout servant of Mitra Build Plan:
NE Halfling Master of Disguise Unchained Rogue
Skills 9
Feats
Rogue Talents
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