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Statistics
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Str 10,
Dex 15,
Con 14,
Int 10,
Wis 10,
Cha 18
Base Atk +1;
CMB +2;
CMD 14
Feats Spell Focus (Conjuration)
Traits:
Merchant: You lived your life as a merchant, buying and selling goods. You gain a +1 trait bonus on any Appraise and Sense Motive checks you attempt while bargaining for the price of goods. Appraise is always a class skill for you.
Arcane Temper: You gain a +1 trait bonus on concentration and initiative checks.
Other Abilities
Oracle Curse: Deaf - You cannot hear and suffer all of the usual penalties for being deafened. You cast all of your spells as if they were modified by the Silent Spell feat. This does not increase their level or casting time. At 5th level, you receive a +3 competence bonus on Perception checks that do not rely upon hearing, and the initiative penalty for being deaf is reduced to –2. At 10th level, you gain scent and you do not suffer any penalty on initiative checks due to being deaf. At 15th level, you gain tremorsense out to a range of 30 feet.
Keen Senses (+2 Perception)
Skills
Adventuring Skills
Diplomacy - 1 rank +8
Knowledge Arcana – 2 ranks +5
Knowledge Religion – 2 ranks +5
Perception – 2 ranks +7 (Auto fail on perception checks based on sound)
Sense Motive – 1 rank +4
Spellcraft – 1 ranks +4
Use Magic Device – 1 rank +5
Background Skills
Linguistics – 1 rank +1
Knowledge Geography – 1 rank +1
Knowledge History - 1 rank +4
Profession Merchant – 1 rank +4
Languages: Common, Chondathan, Halfling
Combat Gear MWK Light Crossbow, Morningstar, Bolts (30), Thunderstone (2), Alchemist’s Fire (2), Scroll of Cure Light Wounds (4), Scroll of Bless (2)
Other Gear MWK Chain Shirt, backpack with images of clouds stitched across it in red and gold thread, Bedroll, Belt Pouch, 10 candles, Chalk (White, Blue, Red), Flint & Steel, Mess Kit, Soap, Trail rations (5 days), Waterskin, Red Chalk, White Chalk
Cash: 174 gp, 19 sp, 18 cp