Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Yay!
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 I am returned from military duty so posting will resume this evening.I will need a bit of time to read through everything to see where we are. I am assuming i have been a full defense junkie while away. If this is not the case, please let me know.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Just a quick reminder that I am on military duty until the 17th of May. I have very limited posting ability but will do so if I get a chance.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Charasii casts prayer. +1 luck roll on Attack, dmg, saves, etc. 5 rounds.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 This message is for all of my PBPs- I apologize for not posting over the past few days. Unfortunately my Grandmother passed away and I have been helping to take care of some of the details. Her viewing is this weekend and the funeral is this Monday. I will try and post if time becomes available. Please feel free to BOT me for encounters until my return. I expect to return home Monday evening and resume normal posting by Tuesday evening. Once again, I apologize for the inconvenience. Please do not take my recent lack of posting as "flakiness".
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 This message is for all of my PBPs- I apologize for not posting over the past few days. Unfortunately my Grandmother passed away and I have been helping to take care of some of the details. Her viewing is this weekend and the funeral is this Monday. I will try and post if time becomes available. Please feel free to BOT me for encounters until my return. I expect to return home Monday evening and resume normal posting by Tuesday evening. Once again, I apologize for the inconvenience. Please do not take my recent lack of posting as "flakiness".
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Do those adjacent to me wield a shield? I can channel shield wall to give a +2 deflection bonus to AC. I also have a Bull's Strength and a Bear's Endurance ready.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 "We may go down, but it will be in glorius Battle!!! For the Lord of Iron!" +1 Adamantine Morning Star: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 Sigh....Always a 1 at the exact wrong time.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Had a relapse today, so still feeling s!&+ty, quite literally. Charasii moves into the room to attack on the next turn. He also casts greater stunning barrier
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Sorry about the delay in posting. Have been very sick the past three days. I am finally starting to recover and will post regularly again.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Fortitude Save: 1d20 + 9 ⇒ (9) + 9 = 18
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Let me take first watch so I can recover spells. I still have healing left if anybody need some.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Rest is a good idea. Do we have any means of restoring levels? I have lesser restoration available but not restoration. Not high enough level to cast yet.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 "Damn you foul beast! You are a worthy opponent. I can't wait to preserve your form! Lord of Iron grant me your strength!" For those who are interested, Charasii is a Taxidermist and has a slight obsession with stuffing the more rare kills he finds. Charasii uses Ferocious Strike ability again. +1 Adamantine Morningstar: 1d20 + 12 ⇒ (10) + 12 = 22
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 +1 Adamantine Morningstar: 1d20 + 12 ⇒ (5) + 12 = 17
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Charasii's calls upon the Lord of Iron and swings with a Ferocious Strike!
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Knowledge (religion): 1d20 + 9 ⇒ (13) + 9 = 22 "Beware it's touch! It will drain your life."
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Welcome back! Hoping for a speedy recovery for you.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 It's yours!
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Well if Shayla doesn't mind I'll take the belt of Str. The Lord of Iron is the God of Strength Battle and Weapons after all. I guess I'll take the amulet of nat armor then as well.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Charasii's preference in this order: Belt of Strength, Breastplate +2, Belt of Constitution, Amulet Natural Armor, Cloak of Resistance.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Channel: 3d6 ⇒ (1, 1, 2) = 4
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 I can channel some when I get home from work I will roll them up
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 +1 Adamantine Morningstar: 1d20 + 11 ⇒ (18) + 11 = 29
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Charasii charges Togarin, swinging his Morningstar savagely! adding Ferocious Strike to attack. +1 Adamantine Morningstar: 1d20 + 13 ⇒ (9) + 13 = 22
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 As an aside, it would have to be Charasii that dismisses it. I cast it not Archibald. If dismissing is a free or swift action I would have done so. If it is a move or standard I can do so this round. Revvy, I assume the grab is his mouth. Is my weapon arm still free for attack? If it isn't, disregard the below action and I will replace it with another. Charasii cries out- reveling in the pain and dragging the tiger's head with him as he takes a five foot step. "Ahhh, yes! Another glorious battlescar earned in service to the Lord of Iron!" Unfortunately between the pain and his movement, Charasii's concentration falters and his blow misses the nimble tiger. +1 Adamantine Morningstar: 1d20 + 10 ⇒ (3) + 10 = 13
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Sorry folks! I had drill this weekend and no internet. Charasii takes a 5 foot step and continues attacking the tiger using Ferocious strike.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Terrible! He is in my family's prayers as well.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Charasii moves into the room and bashes the tiger.
"Gorum punishes those who attack without honor! Your time and your pet kitty's time has come to an end!"
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Seeing his words have set Togarin on edge, Charasii decides to follow Lars' lead and use a different tact. "Perhaps my manner was a bit brusque, Togarin. We mean you no harm, yet we also mean no harm to come to Rozimus if it can be helped. He seems a good man and has proven himself to this group. Do you know of another way?"
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Sense Motive: 1d20 + 9 ⇒ (13) + 9 = 22 Finally! A decent roll for a skill check. "The Lord of Iron does not tolerate obfuscation, Togarin. What is it you are not telling us?" Charasii's hand slowly tightens around the haft of his morning star.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Kill the wabbit, kill the wabbit, kill the wabbit, kill the wabbit... Sense Motive: 1d20 + 9 ⇒ (3) + 9 = 12 Knowledge (arcana): 1d20 + 5 ⇒ (5) + 5 = 10
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Knowledge (religion): 1d20 + 8 ⇒ (1) + 8 = 9 Shoot, I thought this character spoke Azlanti! Must be my sorcerer.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 "It would appear your friends succumbed to the evil of this place. We put their poor souls to rest." Characin casts detect magic.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 "The Lord of Iron may also be of assistance my friend."
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Damage on that is correct.
Charasii moves into the room and channels energy targeting undead.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Charasii casts Spiritual Weapon
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Knowledge (religion): 1d20 + 8 ⇒ (9) + 8 = 17 "Beware, those beings are undead! Charasii casts enlarge person on Clandelve.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 "Next time let the Lord of Iron close your wounds my friend. You fight well and have pleased the Lord of Iron greatly." I know Charasii is a kill first heal later kind of guy, but remember he IS a cleric.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 I will use a move action to change targets. Gorum's Sword swiftly moves into a flanking attack against the red skull. Spiritual Weapon Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 My bad I misunderstood. Spellcraft Check: 1d20 + 6 ⇒ (5) + 6 = 11
Gorum's Sword continues beating the skull.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Knowledge (religion): 1d20 + 8 ⇒ (15) + 8 = 23 "These undead resist silver & swords! Use bashing weapons." Charasii moves in and casts Spiritual Weapon. A shimmering Great Sword etched with the Lord of Iron on it's blade appears and attacks a skull. Blue skull- the Spell lasts 6 rounds and the weapon will continue to attack the blue skull unless I use a move action to change its target. Spiritual Weapon Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 "Hmm, I don't have the means to disable it magically. Let's just keep going. It shouldn't bother us other than the strange feeling of being watched."
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Charasii casts detect magic.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Will Save: 1d20 + 9 ⇒ (11) + 9 = 20 "Bah! Gorum protects me from these silly visions!"
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 I was just casting those spells as part of our SOP. I figure I will cast them on each person right before they enter rather than casting on everyone and then entering. I also will only cast on the first couple of people going in each room as I believe I am 3rd in the marching order. Charasii moves behind Shayla in a defensive posture.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 "Let's spike the door open to prevent what happened before." Charasii pulls out a climbing spike and jams the door open. "Does anyone else require healing?" Charasii also casts resistance and guidance on everyone before entering the next room.
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Attack: 1d20 + 9 + 2 + 1 ⇒ (3) + 9 + 2 + 1 = 15 Hasted Attack: 1d20 + 9 + 2 + 1 ⇒ (9) + 9 + 2 + 1 = 21
Male Aasimar Cleric 6 [#76805-2]
Combat: Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5) Stats: HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 | Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6 Use haste to move to flanking position.
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