Dragnmoon wrote:
Attacking an unconscious enemy is tactically a bad move. There are other threats your immediate area that should be considered over an unconscious/dead PC (ESPECIALLY the guy who keeps making people stand back up.) In the case of 'But I still have one attack in my full attack left and no one within a five foot step!' it's still pretty shoddy especially since these NPCs are unaware of the rules that govern them. Forgo'ing an attack and stepping towards another player taunting them adds to the roleplaying immersion of the game while putting your extra attack into a downed PC 'just because you don't want to waste it' usually comes from GMs who play against the players instead of with them. I have seen this very few times.
Imper1um wrote:
I was actually just updating my modules played and found this. http://www.ontariopathfinders.com/documents/Scenario_Checklist_Booklet.pdf it has boxes to check for played and GMd and is current with up to season 3. I found it helpful.
in 3.5 it was an issue....but not nearly as bad as it is now since putting an ioun stone in a wayfinder 'grants you protection from mental control'.... Going to more gamedays I see people more and more who think they are immune to almost all enchantment spells and effects and it actually hurts my enjoyment of the game that some people abuse these rules in this fashion.... The biggest two components I have to defend why these people are wrong is... READ THE BOOK.....and ARE YOU FLIPPING KIDDING ME?! Under the enchantment school in the core rulebook: Charm: A charm spell changes how the subject views
The other glaringly obvious one is the spell Mind Blank. You know that eighth level spell that used to grant you immunity to all mind effecting spells and effects? What is that you say? It doesn't even do that anymore? What makes you think a first level spell does? Please god.... If anything... I volunteer to be the official 'slap you in the face for thinking the rules work like that' person for PFS...
Natertot wrote:
That is actually where the arguement begins for most people. It has been a long and tedious battle against Protection from evil being equivalent to an 8th level spell. Prot. Evil protects you from enchantment spells and effects that grant on-going control. The problem is, people say spells like Confusion, Hold Person, and even Charm Person (Which grants NO control) are shut out by this Super-ultra-mega first level spell. While some of these spells may influence your actions... They grant no degree of control over them. |
