Berserker Cannibal

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Scott Wilhelm wrote:

Chaos_Gamer01,

The chances are your Druidzilla will have a favorite shape. You should just have Barding made for you while you are in your Wildshape then have the party Wizard, Magus, or Paladin dress you with a Swift Girding spell.

Or dip a level in Magus and 'Gird yourself.

No I am the only caster in a party of 3 unless someone shows up or we hire NPCs. I've mostly been taking flavor classes. I play a crazy old dwarf druid who lost his mind to an evil dryad and sort of sow chaos around. With a strange obsession with Gummy Bears. He took a dip in Alchemist levels so he could throw bombs and making potions in shapes of Gummy bears. And depending if DM actually progresses my Backstory for good or evil I might take a lvl in Witch for Evil Eye for Flavor.


So far what I have got as for cost. Ignoring the cost to make armor from scratch.

I would craft the stoneplate as +1, which would cost 500gp.
Then I would use the cost up to +4 since its a +1 armor with +3 special ability.

so all the magic armor prices halved:

+2 > 2000gp
+3 > 4500gp
+4 > 8000gp

The total would be 15,000gp. and it will be a +1 Stoneplate with Wild Enchantment.

For future reference: If I would want to make the armor +2, I would use the cost of +5 armor but subtract the money I used beforehand. So I subtract 15000 from what would normally cost 27500 if i built from scratch and only have to pay 12500 with Craft Magic arms and armor feat.


I don't really understand how people are getting the price for enchanting armor. So far what I think is you have to enchant the armor to desired ability level and then buy that on its own level. Maybe this is how my group has ruled it but this is what I have so far.

I have bought enough materials for half the cost of Stoneplate (1800gp) which would equal 900 gp; this is room for failure. I make it Masterwork (150gp). So far my cost is 1,200gp for the making stoneplate armor from scratch. Now this is where it gets confusing for me.

What I believe is I have to enchant the armor to +3 to be allowed to get the wild enchantment to the armor. I have Craft Arms and Armor feat. So everything should cost 1/2:

+1 (1,000gp) would be 500gp
+2 (4,000gp) would be 2,000gp
+3 (9,000gp) would be 4,500gp

The total would equal 7,000gp. The Wild enchantment is a +3 armor special ability that costs a +3 bonus. I interpreted it as paying for 9,000gp without it being halved while casting baleful polymorph as a druid of the appropriate level.
This is leave the total cost as 16,000 gp after everything with the feat.

I am almost certain this is not the official rules for the cost of what I want so I am hoping someone can help explain this simply and discuss this with group to see if they want to go offical or keep this homerule.