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HeHateMe wrote:
Garen Sparrowhawk wrote:

Good stuff!

Mountain Stance seems to mean I can't jump now or I lose the benefits which thematically fits with a rooted stance, which I admit changes my playstyle somewhat now with it, but it is what it is.

The other monk clarification stuff like the conflict between Ironblood Stance and Fuse Stance can wait. I'm thankful you guys got out what you did.

That's not what Mountain Stance says. Remember that when you jump, you land in the same action. You might as well say running takes you out of the stance. The intent is you can't be in that stance if you're swimming, flying, or fighting in some bizarre location like in a tree. Ground movement is fine.

Question: "tangled forest stance requirement: you're unarmed"

Do I pop out of it if I pick up a bow and drop it in the same turn (ending the turn unarmed)?
Do I pop out if I pick up a crossbow, fire with it and drop it in the same turn (ending the turn unarmed)?
If there is a difference, where in the rules says so?
Can it be all left to "common sense"?
If I, in mountain stance, do a jumping kick from a ledge and strike an harpy passing by, can I use Mountain Strike even if I am in midair?
What happens if for some reasons I don't touch the ground by the end of the turn? Was the mountain stance strike legal and if I still was in the stance when I did it, why am I not now?
Breaking the stance for jumps is harsh but not doing it is kicking an hornet's nest.


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"It may be better to live under robber barons than under the omnipotent moral busybodies. The robber barons cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end, for they do so with the approval of their own conscience.”

So, let's play this game.... if you skim on taxes/ are cruel to grandma / are a bully to other children you are evil.
Should you pay with your life for it to a "good guy" spamming divine lance in the street? Not really...
If it is accepted that not all, if not the great minority of evil deserves death (and it is, since otherwise you'd be hard pressed to find people still alive to pay taxes at the year's end); willingly risking killing people that doesn't deserve it is certainly not good, henceforth you are violating the good alignement tenents ("they are also good if they value protecting others from harm" -they don't deserve- I would add), so say goodbye to casting good-flavored Divine Lances.

To the OP: if your PC is a cleric/paladin, tell him his divinity has taken issues with his wanton murder spree and sealed ( hopefully temporarily) his cantrip. If he insists on this road perhaps he should reconsider his alignment and divinity.


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John Lynch 106 wrote:
ChibiNyan wrote:
Not sure that can be considered a positive.

It can be a positive or a negative.

If you think they’ve gone too far, maybe make a thread for the worst class?

Possibly casters need more experience at hight level play than what we have atm