Syken Oghrush
Male Half-Orc Mindchemist 20
N Medium Humanoid (Human, Orc)
Init +14,
Senses Perception +36, See Invisibility
Note: Cognatogen persists for 20 Hours. Stats (both above and below) are listed and calculated with altered stats.
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DEFENSE
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AC 43 Touch 24 Flat-Footed 36 (Armor +8, Dex +7, Natural +11, Deflection +5, Luck +1, Insight +1)
HP 181 (20d8+80)
Fort +23 Ref +25 Will +23
Defensive Abilities: Preserve Organs (25% chance to ignore Critical Hits/Sneak Attacks), Freedom of Movement
Immune: Poison, Cold, Nonlethal Damage, Paralysis, Sleep
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OFFENSE
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Speed 30 ft.
Melee Unarmed Strike +13/+8/+3 (1d3-2)
Ranged Fast Bombs +20/+20/+20/+15/+15/+10/+10 (10d6+27 Fire) or Bomb +26 (10d6+27 Fire) Damage type may be altered via discoveries
Special Abilities Alchemy, Bombs (33/day, 10d6 Damage, DC 37), Brew Potion, Cognatogen (Grand), Throw Anything, Discoveries (Frost Bomb, Shock Bomb, Wings, Fast Bombs, Combine Extracts, Force Bomb, Greater Cognatogen, Dispelling Bomb, Grand Cognatogen, Preserve Organs, Mummification, Spontaneous Healing), True Discovery (Awakened Intellect), Poison Immunity, Perfect Recall, Instant Alchemy
Extracts Prepared (CL 20)
6th (7/day) — Heal (4), True Seeing (2) (DC 33)
5th (8/day) — Delayed Consumption, Spell Resistance (2), Resurgent Transformation, Overland Flight, Displacement/Heroism (2) (DC 32)
4th (8/day) — Greater False Life (2), Freedom of Movement (2), Echolocation, Fluid Form, Resist Energy/Blur (DC 31)
3rd (8/day) — Targeted Bomb Admixture/Bomber's Eye (3), Burst of Speed (3), Haste (DC 30)
2nd (8/day) — See Invisibility, Resist Energy, Lesser Restoration (3) (DC 29)
1st (9/day) — Targeted Bomb Admixture (3), Shield (2), Bomber's Eye (2) (DC 28)
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STATISTICS
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Str 7, Dex 24, Con 18, Int 44, Wis 22, Cha 13
BAB +15, CMB +13, CMD 20
Feats: Point-Blank Shot, Endurance, Throw Anything, Weapon Focus (Bomb), Far Shot, Rapid Shot, Extra Discovery, Two-Weapon Fighting (Improved and Greater), Improved Initiative, Iron Will
Traits: Reactionary, Indomitable Faith
Skills: *Acrobatics +30, Appraise +24, Bluff +14, Craft (Alchemy) +44, Diplomacy +14, Disable Device +28, *Escape Artist +30, Fly +28, Heal +27, Knowledge (Arcana +57, Dungeoneering +54, Engineering +42, Geography +42, History +42, Local +54, Nature +57, Nobility +42, Planes +54, Religion +54), Linguistics +30, Perception +36, Profession (Merchant) +13, Sense Motive +33, *Sleight of Hand +33, Spellcraft +43, Stealth +26, Survival +13, Use Magic Device +27 (* Linked to Headband of Intelligence)
Languages: Common, Orc, Abyssal, Draconic, Giant, Gnoll, Goblin, Aklo, Infernal, Undercommon, Elven, Halfling, Sylvan, Celestial, Dwarven, Gnome
SQ Orc Blood, Shaman's Apprentice, Sacred Tattoo, Weapon Familiarity
Gear Darkleaf Cloth Studded Leather +5, Amulet of Natural Armor +5, Cloak of Resistance +5, Belt of Physical Might (Dex/Con) +6, Headband of Mental Prowess (Int/Wis) +6, Ring of Protection +5, Ring of Freedom of Movement, Spectral Shroud, Boots of Speed, Jingasa of the Fortunate Soldier, Bead of Newt Prevention, Polymorphic Pouch, Black Soul Shard, Stone of Good Luck, Ioun Stones (Clear Spindle, Dark Blue Rhomboid, Dusty Rose Prism, Cracked Dusty Rose Prism, Iridescent Spindle, Pale Blue Rhomboid, Pale Green Prism, Flawed Pale Green Prism, Pearly White Spindle, Pink and Green Sphere), Formulae Tome, Spell Component Pouch, (Previously used: Manual of Quickness of Action +4, Tome of Clear Thought +4)
-Cash: 91725 gp
-Encumbrance: 23 (Light) (Light Load: 23 or less, Medium Load: 24-46, Heavy Load: 47-70)
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SPECIAL ABILITIES
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Orc Blood: Counts as Human and Orc.
Shaman's Apprentice: Endurance as Bonus Feat.
Sacred Tattoo: +1 Luck Bonus on Saving Throws.
Weapon Familiarity: Proficient with Greataxes and Falchions, and Orc weapons as Martial.
Reactionary: +2 Initiative.
Indomitable Faith: +1 Will Saves.
Point-Blank Shot: +1 Attack and Damage on Ranged attacks within 30 feet.
Endurance: +4 on some Con/Swim/Fort checks. Able to sleep in medium armor without becoming fatigued.
Brew Potion (Feat): Able to craft potions.
Throw Anything (Feat): No penalty for using an improvised ranged weapon. +1 Circumstance bonus on attack rolls with ranged splash weapons.
Weapon Focus (Bomb): +1 Attack with chosen weapon.
Far Shot: -1 Penalty per range increment, rather than -2.
Rapid Shot: -2 Penalty on all attack rolls while making a full attack for one extra attack.
Extra Discovery: Gain additional Alchemist Discovery.
Two-Weapon Fighting: Penalties for Two-weapon fighting is reduce by 2 for main hand and 4 for off hand.
Improved Two-Weapon Fighting: Additional Attack at -5 BAB.
Greater Two-Weapon Fighting: Additional Attack at -10 BAB.
Improved Initiative: +4 Initiative.
Iron Will: +2 Will saves.
Alchemy (Su): Bonus on Craft (Alchemy) checks, and ability to create extracts, bombs, and mutagens.
Bomb (Su): Ranged Weapon attack. Modifiable by Discoveries.
Brew Potion (Ex) (Alchemist): Brew Potion as Bonus Feat, and able to create potions of known formulae up to third level.
Cognatogen (Su) (Grand and Persistent): +6 Natural Armor Bonus, +8 Alchemical Bonus to one mental ability score, +6 Bonus to second mental ability score, and +4 alchemical bonus to third mental ability score. -2 Penalty to all Physical ability scores and 2 ability damage to all physical ability scores when cognatogen ends. Lasts 1 hour per alchemist level. Changes are included in all stats above.
Throw Anything (Ex) (Alchemist): Throw Anything as Bonus Feat, and adds Int modifer to damage done with splash weapons.
Discoveries: As noted in their descriptions.
Frost Bomb: Bombs do Frost damage and may stagger targets hit directly for 1 round if they fail a DC 37 Fort Save.
Shock Bomb: Bombs do electricity damage and dazzle targets hit directly for 1d4 rounds.
Wings (Ex): May fly, as the spell, for 20 minutes per day, usable in 1 minute increments.
Fast Bombs: May throw bombs as a full-round action, functioning as a full attack with a ranged weapon.
Combine Extracts: May place two formulae into one extract, at two levels higher than the highest individual extract. When consumed, both come into effect.
Force Bomb: Bombs deal force damage in d4 damage dice rather than d6, and may knock targets prone hit directly prone if they fail a DC 37 Reflex Save.
Greater Cognatogen: Upgrade to Cognatogen (see above).
Dispelling Bomb: Bombs dispel magic effects rather than deal damage. Creatures hit directly take a targeted dispel magic, using the alchemist's level as the caster level.
Grand Cognatogen: Upgrade to Cognatogen (see above).
Preserve Organs: 25% chance to avoid critical hits/sneak attack.
Mummification: Immunity to cold, nonlethal damage, paralysis and sleep.
Spontaneous Healing: As a Free action once per round, may heal 5 points of damage as if through fast healing. Limited to 50 HP healing per day. Automatically done if unconscious due to HP damage.
Grand Discovery: Awakened Intellect: Permanent +2 Bonus to Intelligence.
Poison Immunity: ...Immunity to Poison.
Perfect Recall: Adds Intelligence modifier twice on knowledge checks, and Intelligence checks to remember something.
Swift Alchemy: Takes half the time to create alchemical items, and can apply poison to a weapon as a move action.
Swift Poisoning: May apply poison as a swift action.
Persistent Mutagen: Upgrade to Mutagen/Cognatogen, see above.
Instant Alchemy: May create any alchemical item as a full round action with appropriate craft check and the resources to fund the creation. May apply poison as an immediate action.