Tiefling

Cetan "The Dark Wind"'s page

159 posts. Alias of PaleDim.


Race

| hp 30/30 | AC 17 t14 ff13; resist cold/electricity/fire 5 | CMB +2 CMD 16 | F+4 R+5 W+4 | init+4 | Darkvision 60'; Perc+7 SM+1

Classes/Levels

| Speed 30' | Arcane Pool 4/4 | Darkness [_] | Spells: 1st color spray, hydraulic push, ray of enfeeblement, snowball | Active conditions: none

Gender

Male Tiefling Magus (Eldritch Archer) 3

About Cetan "The Dark Wind"

Male tiefling magus (eldritch archer) 3 (Pathfinder Player Companion: Heroes of the Street 11, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Magic 9)
CG Medium outsider (native)
Hero Points 3
Init 4; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 30 (3d8+6)
Fort 4, Ref 5, Will 4
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee longsword +2 (1d8 S/19+)
Ranged longbow +6 (1d8 P/×3)
Special Attacks arcane pool (+1, 4 points), magus arcana (arcane accuracy[UM]), spell combat, spellstrike
Spell-Like Abilities (CL 3rd; concentration +2)
. . 1/day—darkness
Magus (Eldritch Archer) Spells Prepared (CL 3rd; concentration +6)
. . 1st—color spray (DC 14), hydraulic push[APG], ray of enfeeblement (DC 14), snowball[UW]
. . 0 (at will)—daze (DC 13), detect magic, mage hand, open/close (DC 13)
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Statistics
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Str 10, Dex 18, Con 12, Int 16, Wis 12, Cha 9
Base Atk +2; CMB 2; CMD 16
Feats Point-Blank Shot, Precise Shot
Traits dwarf-trained, monster survivor
Skills Knowledge (arcana) +9, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (nature) +6, Perception +7, Spellcraft +9, Stealth +6
Languages Abyssal, Common, Draconic, Dwarven, Orc
SQ fiendish sprinter[ARG], prehensile tail[ARG], ranged spell combat, ranged spellstrike, ranged weapon bond
Other Gear studded leather, longbow with 40 mwk arrows, longsword, backpack, bedroll, flint and steel, hemp rope (50 ft.), magus starting spellbook, waterskin, 192 gp, 9 sp
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Special Abilities
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Arcane Accuracy +3 (Su) 1 Arcane Pool: +3 to attack rolls until the end of your turn.
Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5)
Energy Resistance, Electricity (5)
Energy Resistance, Fire (5)
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Ranged Spell Combat (Ex) Must use ranged weapon for spell combat.
Ranged Spellstrike (Su) As a full rd action, ranged spells can be combined with ranged attacks.
Ranged Weapon Bond (Longbow) (Ex) Must have bonded object to cast spells, doesn't interfere with somatic components.
Spell Combat Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.