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In general, I find my game so far is enjoyable with my players until combat begins. While my players appear to be enjoying themselves, some fights drag on into "swing and miss" for 30 minutes territory and I'm not sure if there's a good or proven way to inject speed and excitement into the combat... It's a bit... dreary. ![]()
Hey guys, Starting rise of the runelords. Im GMing and have some questions about spells. I see that goblin warchanters can cast "Hideous Laughter" that has a "Negate Effect" will save that the player can make. How do I calculate that save... what does the player have to roll and how? How do I calculate that. I dont see any bonuses for casting or anything on this goblin. Thanks! ![]()
20 HP from my players Level 1 wolf companion: ========== WOLF lvl 1
STR: 13
Saves:
BAB: +1
Bite (Trip) 1d6 Skills: +2
Feat: +1
========== Also, Im DMing a level 1 paladin with over 20 AC... is this possible?! (I'm a new DM and we had a quick path today and I trusted the characters they brought for this "meet and greet" game. ![]()
Question - As a halfling bard I get roughly 7 skill points to rank up my skills every time I level, correct? I'm confused then by the "extra skill rank or hit point" for favored class... Can someone explain favored class? Of course the class I choose would be my favored class, so I'm sort of thrown off here... http://www.d20pfsrd.com/classes/character-advancement ![]()
Hey guys. I tried to play D&D as a kid but didnt have enough friends. Fast forward to now, I'm 36 and have a group of solid gamer friends online that live locally. One of them has a San Diego game going, and he suggested I try to GM an LA game. NO IDEA WHERE TO START or what to buy. I am a hardcore online gamer that's really into theory crafting and deep gameplay, so rulesets and numbers don't frighten me. I don't really want the "shallow end" version of the game, but I need to know where to start. Thanks! |