Hey everyone,
I hope i got the correct forum here for that kind of question. Have to start with an excuse - english is not my native language, so please excuse any weird formulations or typos. ;)
A lot of input here, but I am a little lost and really glad for any help or hints you guys can offer.
After having seen the final PDF of the APG, I am trying to generate a build for a summoner for our upcoming campaign. The campaign will be epic fantasy, not too munchkinesque, but I do not want to get stuck with a character, that doesn't work and - even more important - i do not want to build and paint my miniatures, in a way, that actually won't play well. ;)
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I will be playing am male gnome. According to my plan the main stats including the gnome template will be:
STR 6, DEX 12, CON 17, INT 14, WIS 10, CHA 19
This should make up a strong caster and a though little bugger, what help with the Damage Sharing with the Eidolon. Alignment will be Chaotic Good, so i will be summoning with the celestial template.
The miniature I will be using is this one:
http://www.battlefield-berlin.de/shop/Media/Shop/e_3035.jpg
from Enigma Miniatures. That is Snæfellsjökull - Gnome Extrordinaire, World-Famous-Traveller, Hero
Feats I thought that would be worth taking are
LVL1 Spellfocus Conjuration
LVL3 Augment Summoning
LVL5 Summoner's Call
After that in no particular order:
Improved Initiative, Dodge, Mobility, Combat Casting
Anything else I should consider? With only having 6 Spellranks the Metamagic Feats seem a little too unaffordable Spell-Rank-wise. Especially with all the new feats I am afraid I am missing something here. Can't be that there are so few feats worth taking for a pure casting summoner, can it?
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Snæfellsjökull will be accompanied by his trusty Eidolon Bárðarbunga (if anyone wonders how I came up with these weird names, check wikipedia for icelandic volcanoes, tons of fun! ;)). But you guys can call them Snæfell and Bunga. ;)
For Bárðarbunga i wanted to use this Miniature:
http://www.battlefield-berlin.de/shop/Media/Shop/cs3017.jpg
from Anima Tactics - i came up with the idea inspired by the Final Fantasy Bestia. I was pretty happy reading in the finished book, that gnomish Summoners tend to forge clockwork creations as their Eidolon. As i want my Eidolon to use Shield and Sword, the Miniature will be getting a shield from a Privateer Press Light Myrmidon Warjack and the Sword of the Pheonix Heavy Myrmidon. As long, as Barda does not have the Large Mutation, I will be using this Miniature with a shield strapped to the back: http://homepage.mac.com/thminiatures/imagesfigurines/gobelins/corbeau.jpg (Goblin Miniature from the old Confrontation Line)
Sorry for all the talk about the minis, but I played tabletops for years... ;)
Creating the Eidolon seems a little complicated for me. I am afraid, that my shield/weapon build will not work that well, but i want something Golem like. I am pretty sure that one can dish out more Attacks by just relying on natural Attacks, especially with the Multiattacxk Feat, which comes for free - and if I get this right - will not help Bunga in any way.
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So here is what I came up with:
Base Form: Biped
Starting Statistics:
Size Medium;
Speed 30 ft.;
AC +2 natural armor;
Attack 2 claws (1d4);
Ability Scores Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11;
I will not be taking the Claws, as i do not like the Idea. He will just have normal hands.
Evolutions for Level 1 (3 Evolution Points)
AC with Heavy Steel Shield: 12 + 1 Dex + 2 Shield = 15
Weapon Training (2 - Simple Weapons)
Reach (1)
Feat (1): Shield Proficiency
Evolutions for Level 2 (4 Evolution Points)
STR/DEX+1
AC with HSS: 12 + 1 Dex + 2 Shield + 2 Armor Bonus = 17
Weapon Training (4 - Martial Weapons - will be wielding a sword from here on)
Feat (1): Shield Proficiency
Evolutions for Level 3 (5 Evolution Points)
STR/DEX+1
AC with HSS: 12 + 1 Dex + 2 Shield + 2 Armor Bonus = 17
Weapon Training (4)
Reach (1)
Feats (2): Shield Proficiency, Power Attack
Evolutions for Level 4 (7 Evolution Points)
STR/DEX+1
AC with HSS: 12 + 1 Dex + 2 Shield + 2 Armor Bonus = 17
Weapon Training (4)
Flight (2)
Reach (1)
Feats (2): Shield Proficiency, Power Attack
Evolutions for Level 5 (8 Evolution Points)
STR +1, STR/DEX+2
AC with HSS: 12 + 2 Dex + 2 Shield + 4 Armor Bonus = 20
Weapon Training (4)
Flight (2)
Reach (1)
Wing Buffet (1)
Feats (2): Shield Proficiency, Power Attack
Evolutions for Level 6 (9 Evolution Points)
STR +1, STR/DEX+2
AC with HSS: 12 + 2 Dex + 2 Shield + 4 Armor Bonus + Evo 2 = 22
Weapon Training (4)
Flight (2)
Reach (1)
Improved Natural Armor (1)
Wing Buffet (1 +0/+0 1W6+4) is this correct??
Feats (2): Shield Proficiency, Power Attack, Step Up
Evolutions for Level 7 (10 Evolution Points)
STR +1, STR/DEX+3
AC with HSS: 12 + 2 Dex + 2 Shield + 6 Armor Bonus = 22
Weapon Training (4)
Flight (2)
Reach (1)
Energy Attacks (Electricity) (2)
Wing Buffet (1) (+1/+1 1W6+5+1W6 Electricity)
Feats (2): Shield Proficiency, Power Attack, Step up
Evolutions for Level 8 (11 Evolution Points)
STR +1, STR +3 STR +8, DEX +3, DEX – 2, CON + 4, AC +1
Ability Scores Str 28, Dex 13, Con 17, Int 7, Wis 10, Cha 11;
AC with HSS: 12 + 1 Dex + 2 Shield + 8 Armor Bonus -1 Size = 22
Attacks +6 BAB +9STR = +15/+10 (Power Attack +13/+8)
Schaden with Broadsword 2W6+9 (Power Attack 2W6+13)
Weapon Training (4)
Flight (2)
Reach (1)
Size Increase: Large (4)
Feats (2): Shield Proficiency, Power Attack, Step Up
Evolutions for Level 9 (13 Evolution Points)
STR +1, STR/DEX+3
AC with HSS: 12 + 2 Dex + 2 Shield + 6 Armor Bonus = 22
Weapon Training (4)
Flight (2)
Reach (1)
Wing Buffet (1)
Magical Attacks (1)
Size Increase: Large (4)
Feats (2): Shield Proficiency, Power Attack, Step up, Combat Reflexes, Multiattack
Evolutions for Level 10 (14 Evolution Points)
STR +2, STR/DEX+4
AC with HSS: 12 + 3 Dex + 2 Shield + 8 Armor Bonus = 25
Weapon Training (4)
Flight (2)
Reach (1)
Damage Reduction (3 – DR 5)
Size Increase: Large (4)
Feats (2): Shield Proficiency, Power Attack, Step up, Combat Reflexes, Multiattack
Evolutions for Level 11 (15 Evolution Points)
STR +2, STR/DEX+4
AC with HSS: 12 + 3 Dex + 2 Shield + 8 Armor Bonus = 25
Weapon Training (4)
Flight (2)
Reach (1)
Wing Buffet (1)
Damage Reduction (3)
Size Increase: Large (4)
Feats (2): Shield Proficiency, Power Attack, Step up, Combat Reflexes, Stand Still, Multiattack
Evolutions for Level 12 (16 Evolution Points)
STR +2, STR/DEX+5
AC with HSS: 12 + 3 Dex + 2 Shield + 10 Armor Bonus = 27
Weapon Training (4)
Flight (2)
Reach (1)
Damage Reduction (5 – DR 10)
Size Increase: Large (4)
Feats (2): Shield Proficiency, Power Attack, Step up, Combat Reflexes, Stand Still, Multiattack
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The group will include a Cleric (Healing/Nobility: Martyr-Subdomain), a Two-handed-Fighter, a transmutation wizard and my Summoner. The role of me would be a supporting spellcaster with the Eidolon blocking enemies. With 15foot reach, combat reflexes and stand still it should be able to block most enemies from reaching the spellcasters and with step up it can harass anyone who is trying to retreat. The wings should guarantee it can reach it's destination and the AC from the shield usage, my high amount of hitpoints, which I can trade in and the DR along with the rejuvenate spells should help keeping the Eidolon alive.
Is a Broadsword the correct weapon for this Eidolon? What else would be a good choice? Will the Broadsword be large for a large Eidolon and how does that affect the Damage it does?
Do you think this build will work? Or am i missing something? The Eidolon can not wear Armor, right? But i can wield a magical sword and shield as long as i don't, correct? Or would that mean i can actually not carry anything magical in my hands? Any other Feats it should have or other ideas you guys come up with, that would fit the miniature and idea?
Thank you for any advice!
Tim