Crystal Figurine

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4 posts. Alias of Shazzan Kaboobie.


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My personal favorite name would be Shazzan Kaboobie who is an alchemist from Katapesh. The name, if you are not aware, is from my favorite Hanna-Barbera cartoon Shazzan! (Kaboobie is the name of the flying camel if you don't remember).

His backstory involves being kicked out of the city when an experiment to create a flying camel through alchemical means went horribly wrong.


I do believe the paladin is planning on going with diplomacy and I agree that the ability to roll twice does sound much better than using wisdom on diplomacy. Besides I see this character as more of a bluffer/intimidator rather than a diplomat (he leaves that job to the paladin).

I completely forgot about traits. Normally we get our choice of 3 traits (2 general and 1 based on the campaign) none of which can be in the same category. Birthmark is definitely fitting for this character and convenient to boot.

Fourshadow, the repeating crossbow is an interesting idea and since I will be starting at level 1 I may consider that as my starting/ranged weapon of choice. Thanks for bringing it up!


Thanks a lot for the recommendations everyone. I'm definitely considering the idea of the dervish dancer. Since we are starting at level 1 I'll bring along a good ranged weapon to cover me until I can get the three feats.

Now I just have to decide between Conversion or Heresy inquisition.

Again thanks everyone and of course if you have more to add feel free.

ElterAgo wrote:

I would say it depends upon what else you want to do with the character.

If all you want to do is slice things up with a scimitar, there are probably much more focused choices than an inquisitor. One of the biggest strengths of the inquisitor (at least in my mind) is the skill ranks, spells, med BaB, 2 good saves, etc... make it so they can be pretty decent at 2 or more things.

The main reason I want to go with the inquisitor is for all of the stuff they get. I like having skills and being the more versatile in the group. I mostly play for RP purposes so just being able to slice stuff up gets a little boring :P


Hello everyone,

My group and I are going to be running a one-shot campaign to teach a new player. So my brother and I decided we were going to venture into a group of classes we rarely touch, the divine classes. I have decided to go with the Inquisitor (brother is a paladin), but I'm not sure the best way to go about building him. What I do know is the following:

20 point-buy
Starting level: 1
Deity: Sarenrae
Race: Human
Weapon: Scimitar if possible
Domain: Fire?

I could use some help figuring out stats and feats. I would like to be in melee with a scimitar, but not sure how effective it would be given the 3/4 BAB. Any help or assistance you guys can provide would be greatly appreciated.