Ricle Peakes

CelticMutt's page

23 posts. No reviews. No lists. 1 wishlist.


RSS


QuantumQuixote wrote:
Literally couldn't purchase Treausure Vault I feel like every other dinky little website has mastered purchases already except Paizo.

I tried buying some pdfs about half an hour ago. Made it all the way to Confirm Order, and it errored out.


Yeah, Elan are a complete race, not template. The only way for them to retain traits from their former race is as alternate race traits (which Ultimate Psionics has), though it's limited.


Well, there's always Master Craftsman. I don't think they'd get their level as competence bonus to the skill checks, but that would allow them to take CWI and CMA&A.


Are we talking Paizo only, or can 3rd party be included? Because there are some 3rd party classes geared towards, or at least have builds geared towards natural attacks as well. Don't know if they'd be better than an Alchemist though.

Paizo wise, never played one but I'd think a Synthesist Summoner would have some legs to it.


ElementalXX wrote:


If you want healing and control you dont really want a summoner. Probably a cleric with the right domain.

Even bard is a better propect for filling those holes than summoner

Actually, a summoner is great for healing and battlefield control. But only if they, you know, actually summon. Because they can just summon creatures that perfectly fit those roles. Rejecting the Summon Monster ability, whether it's a Master Summoner or not right off the bat means that you really shouldn't be playing a summoner while trying to fill the control or healing role.


2 people marked this as a favorite.

There are two things people tend to miss (at least in the posts I've read) regarding Psionics. Or at least DSP's Psionics.

1) Augmenting powers. You can't just augment all willy nilly, which is what a lot of people seem to assume or believe. You can only spend a maximum appoint of points on any given power equal to your manifester level (think spellcaster level). So yes, you can have a 1 st level that does 1d6 damage +1d6 damage per extra point spent. But if your manifester level is, say 4, the most you can spend is 4 points on anything, period.

So for that first level power it's 1 point to manifest (cast) and 3 to augment, for a total of 4d6 damage. The average Psion (wizard) will be able to do that maybe 5 to 6 times a day, but then can't manifest anything else. At the same time your friendly neighborhood Barbarian will still be raging away with his two-hander.

2) Under DSP's system, magic and psionics are 100% interchangeable, as far as effects go. Anything that blocks, dispels, or identifies one will have the exact same effect on the other. There is no such thing as "games where psionics are not the same thing as magic" if you're following the rules. If you're playing in a game where it's otherwise, that's a houserule, or someone didn't read the rulebook.


I actually haven't managed to play since college. And that was a whiiiiile back.


Tarantula wrote:


This shows pretty clearly that weapons are exclusively light, one handed, or two handed weapons.

I really doubt the intention is to grant the ability to use dex for attack, damage, and dodge to AC. Why bother having any strength at that point?

This is an argument I will never understand. Why does it matter if you can use Dex for everything and dump Str? It's still all going to be build dependent. A two-hander or a sword & boarder in heavy armor are still going to want high strength. Hell, you can't even use high Dex with heavy armor or a lot of medium armors. If it really matters that much, just keep building on what's already there - have feats and abilities meant for big burly men and amazons require strength, and let the agile scrawny types have their Dex stuff as well. Everyone wins.


Kobolds were described as "dog-like" goblinoids in 1e and 2e at least. I could swear I read somewhere that some of the German myths also called them dog or wolf like, but now I can't find anything.

Well at any rate, whenever they show up in JRPGs they're dogs! :D


Primarily? Well, simply because I'm a cat-person. I think in my entire 34 years of life, there's only been a one or two year period where I didn't own at least two cats. And that was back in my middle school years.

But just as importantly, a lot of the fantasy fiction that really shaped my views has had one form of cat people or another: Thundercats, Transformers (catbots!), Wizardry, Final Fantasy, Quest for Glory (probably my favorite RPG series ever), Looney Tunes (yes I'm counting it!), super-hero fiction, Wing Commander (the afore mentioned Kilrathi; sci-fi but still counts), and more recently the Elder Scrolls and yes, anime and manga. If you want to see a true badass catfolk, watch Nyanta in Log Horizon - master swashbuckler, supreme chef, and a true gentleman.

And while not cat-specific, I think Teenage Mutant Ninja Turtles (the original Eastmann/Laird series, the cartoon, and the Archie series) as well as the afore-mentioned Looney Tunes and later Tiny Toon Adventures and Swat Cats alongside all of the above really shaped my perception of, acceptance of, and interest in anthropomorphic races.

Anyways, the point is that even though my first forays into DnD were the 1e PHB and the early Dragonlance novels, I think it's actually weirder to not have anthro races than to have them.

thegreenteagamer wrote:

I don't. I want to play a Dogfolk, but they don't exist.

Not a wolf person/werewolf. Not a hyena person/gnoll. A dogfolk.

Dogs > Cats

Hyenas are cats. Well technically Hyenas are Hyaenidae, and cats are Felidae, which are both Feliformia, or the feline/cat-like family. But either way, the only thing Hyenas have in common with dogs is both being from the Carnivora order.

Fake Healer wrote:


I'm holding out for Clan of the Hedgehog....or Koala....or Raccoon...

I'm hoping for Bats (which is supposed to be this month), Spiders, and Rabbits. C'mon, who doesn't want to play a hyperkinetic rabbity thing that gets offended at being called a lagomorph?


You could do Kobolds as a Dog Clan, with the Dog Clan heritage feat. But it seems these days only Japan remembers that Kobolds were dogs and not reptiles pre-3.x (and in myths) ...

Yes, I'm old(ish) and crotchety. :p

And I'm not entirely sure what WoW Kobolds are meant to be. Rats or something.


Claws (and I think all natural weapons) are Light Weapons. Slashing Grace only works with One Handed Weapons. Categories that is, not like, whether you use one hand or not. So no, claws don't qualify.


Midichlorians don't actually create the Force though. They're just an indicator. It's like white blood cells - wbc form as a response to illness. Similarly, midichlorians form as a response to being Force Sensitive. The sicker you are the more wbc; the more Force Sensitive you are the more midis.


1 person marked this as a favorite.
Wheldrake wrote:


Without the paladin, I could defintely see that a CG pimp-slash-protector with a heart of gold, on a mission to wreak vengeance on somebody (doubtless the DM-sent BBEG and his minions) would be a wonderful plot hook that keeps on hooking. Pardon the expression.

You know ... you seem to have a rather strongly hang-up about this. I think you're focusing way too much on the sex angle. Being a devoted follower of a god doesn't mean agreeing with or following 100% every single one of their tenets or domains. There's a reason clerics and inquisitors have to choose their domains instead of getting all of them. Well, besides balance.

And even if the inquisitor did follow Callistria's tenets of lust, that doesn't make them a pimp, nor does protecting prostitutes from those who abuse them.

Assuming Callistrians even have pimps (considering their individualism), it would most likely be the head of the local church, not an independent operator like an inquisitor.


You could always just use Norse longships: http://en.wikipedia.org/wiki/Longship

It shouldn't be out of place technology wise, and they were designed specifically to still function in shallow rivers as well as at sea. And when the river is too shallow (less than 3 feet) or ends, the sailors just pick the boat up and walk to the next river. The Norse used them for trade and exploration as much as they did raiding. They're even listed in Ultimate Equipment - as much as any form of transport is, anyways.


Zhayne wrote:
chbgraphicarts wrote:
Imbicatus wrote:
Dark sun? We must be thinking of different things, because at has is the least technological setting published. Athas is so metal poor that while they aren't Stone Age it might as well be.
Mostly 'cause Dark Sun is set After The End, so it's within reason that the character could dig up some ancient tech.
It's still After The End of standard D&D/Fantasy world, isn't it? Or did they change that when I wasn't looking?

Alleran explained the basics of the history. It wasn't ever a standard D&D fantasy world. The halflings and kreen were the original dominant races, and psionics was the main source of power instead of magic, which was unnatural and damaged the world. And the halflings were masters of symbiotic bio-tech, including aircraft. I think there was even something resembling lasers.

This was all 2e too. I think the bio-tech stuff came out around '95 or so, after Dark Sun's revised edition (ie their own 2e).


chbgraphicarts wrote:
Imbicatus wrote:
Dark sun? We must be thinking of different things, because at has is the least technological setting published. Athas is so metal poor that while they aren't Stone Age it might as well be.
Mostly 'cause Dark Sun is set After The End, so it's within reason that the character could dig up some ancient tech.

Exactly. Dark Sun was pretty high-tech before it became the wasteland we all know and love. It was just bio-tech instead of tech based on metal and wires.


1 person marked this as a favorite.
DM Under The Bridge wrote:
Congratulations sophists, the ability of the paladin to fight evil has been restricted to being at the mercy of popular opinion and government approval.

Is it sophistry to recognize that having an evil alignment does not give someone else the right to murder the person? No.

Let's take a merchant for example. This merchant does kill people. He's not brutalizing or assaulting people. He's not attempting to take over the world with a scheme that would mean the deaths of thousands. He's not sacrificing babies to evil gods. He doesn't practice slavery.

So why is he evil? Because he practices shady business deals meant to screw over his partners or customers so that he always profits the most. He gleefully bankrupts others if he means more money in his pocket. He has no problem with having families tossed out onto the streets if they can't pay him on time. He's Scrooge before the ghosts came.

And you, the big bad Paladin, detect his alignment as evil and kill him on the spot. Do you know what happens next? You get put on trial for murder, and rightfully so.

There are different kinds of evil, and there are different ways to deal with each one. Acting like there is only one way to deal with every single ping on the detectometer is not acting like a Paladin; it's being a sociopath.


Birthright. And Spelljammer. And Birthright. Planescape too, though I'd imagine most of the stuff like factions aren't OGL. Also, Birthright.

Did I mention Birthright?


Go over to GoG.com and buy the Quest for Glory series. Start as a Fighter, take all the good/honorable decisions in #2 so you become a Paladin, and play 3 - 5 as a Paladin. Now, play your character like the QfG Paladin.

Because the QfG Paladin is what all Paladins should be, and it disappoints me greatly that time after time WotC & Paizo refuse to acknowledge it.

For those wondering, the QfG Paladin is Neutral Good, agnostic, and always does things because they are the right thing to do, period. And he doesn't go around killing people just because they're evil. He does it because they are actively threatening the innocent. He's perfectly willing to ignore someone with an Evil alignment if that person isn't hurting anyone. He's even diplomatic with Baba Yaga!


If you mean the Advanced Race Guides, they're up to 11 now.


1 person marked this as a favorite.

Androids, Skinwalkers, Gathlain (the winged fairies from ARG & Bestiary 4), Strix, Ratfolk, Catfolk, and some kind of snake-man (whether it be Vishkanyas, Nagajis, or playable Serpent Folk) would be be absolute top picks. Roughly in that order.

In the case of Catfolk, there's one thing in particular I'd like to see. In Bestiary 3 they're shown with a mostly human/elven style head, while in the ARG they had actual cat heads. I'd like to see something exploring the idea that both exist with one being the main race and the other a sub-race, or something like that. Complete with alternate racial abilities.

As much as I like Kitsune, and understand the appeal of Gnolls and Tengu, I have to agree with MMCJawa. All three have already seen a pretty good amount of love from 3pp sources so far. Not that I wouldn't mind seeing more, I just think they should be lower priority.


If you're willing to use non-Paizo stuff, there is a Kitsune bloodline with both Bloodrager and Sorcerer variants in the Kitsune Compendium, which just came out last month.

http://paizo.com/products/btpy98re?Kitsune-Compendium