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![]() The thing I like about this encounter is that it feels "cinematic" some of the others manage to do that as well, but this one feels like it could be out of a movie. I think that there are a few errors, but this one *feels* superstar in quality. It would be something players would have a lot of fun with. I could see them dodging falling beams on fire and pushing their way through smoke as they are assailed by zombies whose putrefied remains show exposed gears and wires. Major cool points... you got my vote! ![]()
![]() Something I like about this monster that I feel has been overlooked is the following that Kami subtypes have as an ability. Merge with Ward (Su) As a standard action, a kami can merge its body and mind with its ward. When merged, the kami can observe the surrounding region with its senses as if it were using its own body, as well as via any senses its ward might have. It has no control over its ward, nor can it communicate or otherwise take any action other than to emerge from its ward as a standard action. A kami must be adjacent to its ward to merge with or emerge from it. If its ward is a creature, plant, or object, the kami can emerge mounted on the creature provided the kami’s body is at least one size category smaller than the creature. If its ward is a location, the kami may emerge at any point within that location The fact that the Disirs aura works while it is in its war state makes for all sorts of interesting and fluid combats. This guy is a harrrasser and would be very challenging. I love the creative use of the ability and this guy has my vote. ![]()
Male Elf Fighter 3
![]() @Isroth: I see your using the Toppling + Magic Missile + Magical Lineage + Havoc of the Cyphermages combo. My wizard currently does the same thing via pearls of power. When you can cast multiple Missiles and each one has a chance to trip and your able to do it multiple times a day its very strong. @Wilhem: He got it via his racial trait "Mystic Past Life" ![]()
Male Elf Fighter 3
![]() Yea... I am actually liking warpriest quite a lot as I look at it. It seems to really straddle the line between cleric and fighter well. Bonus Feats: At 1st level, 3rd level, and every 3 levels thereafter, a warpriest gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats. The warpriest must meet the prerequisites for these feats. EDIT: The thing is though, it has to be a Combat feat, and Endurance is not combat nor is Fire Gods Blessing. Channel Smite and would be good adding another 1d6 3/day and scaling for you since you channel negative energy. Dazzling Display: Has good synergy if you were playing a Half-orc warpriest. Improved Initiative +4 Init is always good. Those are the three that I see as good right now. Combat Expertise opens up alot of other routes, though with your bonus as being larger for the purpose of trips and overruns I think that Power Attack at Level 3 is the way to go. ![]()
Male Elf Fighter 3
![]() As far as feat go, you gain Weapon Focus (Greatsword) as part of being a warpriest and a level 1 bonus feat. Good feats for this build would be Scribe Scroll (Think of it as Hammer Rune?) as well as Toughness (Since your AC will be poor), it also makes sense because Giants are supposed to be tough. The story feat should be Zeal since it improves your combat abilities. Thematically, for traits, your free trait should be one of the following three, but again its largely up to you. Personally however I would recommend: Desert Child (For additional bonus vs fire attacks.), Fire Gods Blessing (made for orc's but considering your religion and race I would allow it. Gives 1hp back each round you deal some form of fire damage. If you set something on fire, you gain 1HP back a round until it is extinguished. Or Scorching Weapons (Combat), allows you to empower upto two weapons as a swift action that deal 1 fire damage. If you took the trait Scorching Weapons and Fire Gods Blessing you would gain fast healing 1 in combat as long as you dealt damage each round. You would have to do a drawback however to make that work. Anyhow, thats what I would go with. Since your character is supposed to be from the underground, I would suggest placing them near some sort of underground volcano. On page 9 over the "Spires of Xin-Shalast" adventure there is no less than 3 volcanos near the city of Xin-Shalast, so that is the area I would suggest. Anyhow, what do you think? Personally, if I wasn't going with my Bloodrageing Mage Killer of the Sidheridon Legion, I would totally go for this guy. I love the idea, and it fits the campaign to a T. ![]()
Male Elf Fighter 3
![]() Jubal, you asked me in a PM for a character concept so I did some brainstorming. Here is what I would suggest that might the fit of the theme (assuming crusty is ok with it, but flavor wise I think it is perfect!). Play a Half-Giant Warpriest of Zursvaater! The Half-Giant is described in the SRD. It specifically says "Some myths claim that they were spawned from fire giants, while others say that they worked in volcanic forges. Regardless of the truth, half-giants are more resilient to heat, a trait that serves them well in the present, as they have a tendency to dwell in arid lands and deserts." and "Far back in their ancient history, half-giants were slaves to some form of king. Their stories vary from tribe to tribe, but their former status as slaves is one thread that is common in the lore of every half-giant tribe." Ok, so if you see where I am going with this, the Runelord uses Firegiants as part of his army. Find a Firegiant from the 6th book of the Rise of the Runelords and tie your character to it. Zursvaater makes perfect sense as he is the god of Firegiants and fits with the game. Your favored weapon would be a Greatsword, and you could wield one that is Large, doing 3d6 damage. Your Blessings include: Evil, Fire, Law, Trickery, War. Personally, I would choose Fire and Trickery. The copycat ability of Trickery is very solid and the Fire ability to make your melee attacks do STR 1+1/2 + 3d6 + 1d4 is powerful as befits a half-firegiant. Tie it into the runelord setting as well as the mass-murder bit and you are set. Anyhow, if you wanted to try something different, that is what I would do. ![]()
Male Elf Fighter 3
![]() Two things! As I start digging into my character I had an idea. What if the group that my character belongs to "The Sihedron Legion" acted as a group of bodyguards for the Runelords magi? Each Legionare would be paired with a wizard, to protect and watch over, with the secret order that should he or she ever turn again Karazoug, the Legionare would kill them? What gives me this idea is how I am building my character. The bloodrager with the Arcane bloodline is practically made to be an arcane spellcaster killer. I am going to take the superstitious trait (reskinned with the name "Runebranded") giving me +1 vs all saves vs. Arcane spells. When I rage, the DC's to cast spells in areas I threaten also go up by +2. So that brings me to my three questions. #1 @Lucent: Do you want to be paired off as a team starting? I could act as your legionare, installed as such to insure a secondary form of loyalty? I thought that my character having had his powers unlocked and trained within Xin-Shalast made far more sense. #2 @Crusty: At the start of the campaign how much snow and winter weather has begun to overtake The Kingdom of Shalast? Also, as I have already made mention of, I want to see a connection between my character and Ungarato the sword of Gluttony, do you mind if I make mention of that in my background? Perhaps he had some sort of interaction with it while in Xin-Shalast? #3 @Crusty: Going off my "mage-killer" idea, I wanted to talk about story feats for a moment. During my roll up, I got "Vengance" Would you be ok with me making that foe, Arcane spellcasters? ![]()
Male Elf Fighter 3
![]() Thron, I have been thinking about my background and how we could tie it in. My character is going to have been originally from the Skoan-Quah (Skull Clan) who was raised in slavery with the return of the Runelord. In the past the Shoanti had been a thorn in the side of the runelords and one of Karzougs first consolidations of power was to capture and enslave as many of them as possible. My character as a member of the Skull Clan however is a direct descendent of Ungarato, the very same Shoanti Warlord who enslaved dragons and fought Runelord Goparlis to a standstill. Indeed some of that same power still flows though my characters veins, waiting to be unlocked. As Karzoug began to ponder how he might gain control of the other dormant Alara'hai, he turned his divinations towards finding descendants of the original bearers, capturing them and binding them to his will. Thus far the Runlord has been unsuccessful in empowering any such descendants to a degree that he is able to awaken their paired Sword of Sin, but the experiments have yielded fruits. The creation of a new, elite warrior. Dubbed The Sihedron Legion, each runescarred man or woman has been empowered by the Runelord to tap into their latent blood and bind them with runes that serve to ensure their loyalty to their new master. ![]()
Male Elf Fighter 3
![]() Crusty, I'm going to change it up and go with a bloodrager with the arcane bloodline who's latent powers were drawn forth when the Runelord started experimenting with how to create a human super solider. I could see the Runelord using shoanti slaves as test subjects, cool with that? ![]()
Male Elf Fighter 3
![]() Table: Human Homeland 1d100 ⇒ 84
So I rolled again, all in all pretty cool character that would have been shaped by the war. I think I have an idea how to play this guy, but then again I like the other one too. ![]()
Male Elf Fighter 3
![]() I am thinking that the character would not be willing working under Karzoug, but via the Infiltrator he would be undercover working with the "bad guys" in order to eventually sabotage the Runelord from within, thoughts? It is totally inline with the Milani tennants to organize the rebellions against the despotic nations through guerrilla warfare. I see a *ton* of hooks that could be worked in here. Hell, the new nation under the Runelord would be a perfect breeding ground for the church. ![]()
Male Elf Fighter 3
![]() Table: Human Homeland: 1d100 ⇒ 53: City or Metropolis: If you're a human, you gain access to the Civilized social trait and the Vagabond Child regional trait. If you're a half-elf, you gain access to the Civilized social trait and the Failed Apprentice race trait. If you're a half-orc, you gain access to the Brute race trait and the Vagabond Child regional trait.
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Male Elf Fighter 3
![]() Tark, I am sorry to say it, but please list me as inactive in your games. I have found after a long deployment that I need to scale back on some of my pbp's and carrying two as a GM right my time is limited. I am sorry that I could not hang tough, but I think this is for the best. ![]()
![]() Sadly, I did not. As you know from my other threads that I am in, my internet up to this point had been almost 0. It's strong now, but even with your extenstion I was not able to finish and it's a shame, because I am sure that this is going to be one hell of a game. If you do end up picking me, I'll be able to turn out something 100% solid, since Ali is about 80% done, but I totally understand about wanting to give first rights to the people that were able to put in the time and effort that this campaign deserves. ![]()
![]() STR: 4d6 ⇒ (5, 6, 5, 3) = 19 17
Hrm, if I drop the Int to 14 that brings the point buy to 25 points leaving me at, unless you’re willing to let me keep it as is. Int doesn’t play too huge into my character, but I like the idea of an intelligent bruiser: STR: 17
So after some thought, I think that I will play a Hobgoblin Fighter (Lorewarden) 2 / Monk (Maneuver Master) 1. I think the use of a whip is appropriate considering the character is a Hobgoblin. I will take the racial "Pit Boss" ability. Still kicking around backstories, but I think that the character might be a traitorous former Pathfinder turned Aspis Agent that spent some time in the Mwgani Expanse running or working the mining operations at the Aspis camp where they keep Ejukai slaves. All in all the idea is starting to come together. I think the build would go like this: Level 1: Fighter (Lorewarden) Weapon Focus, exotic weapon proficiency (whip)
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Male Elf Fighter 3
![]() Hrm, I guess my post got eaten. I was reviwing the rules and just to be clear, if Mineko was to go with a group, she would not be able to use diplomacy to prevent unrest via additional actions, correct? I assume this would be the driving factor for why some people might want to hold down the fort, but I want to make sure I am on the same page. ![]()
Male Elf Fighter 3
![]() Dakún, Thanks for nominating me for the "tie breaker" I think that eventually if the group sees that Mineko shows good leadership that would eventually put me up for a rulership position when the kingdom is formally created. Rob, for my action on the shoreline, I think that Mineko would take time out to visit the remaining dwarves and try to bolster their attitude. She might drop some of her pretenses and once the ale had been handed out she would visit each of the campfires and use her leadership to tell the other survivors of the plans for the next day. In short she would try to be more hands on. ![]()
Male Elf Fighter 3
![]() @Lucent: Boss, quick question for you. I took the Dynasty Founder (story) feat. For me to complete it, it states I must: "Thwart all rivals to rulership over the chosen region, including at least one challenging foe." So would I need to be the leader of this band of dwarves to finish off the feat and gain the Completion Benefit? ![]()
Male Elf Fighter 3
![]() Good Evening Guys, Like Isaac, I am really looking forward to this game. Fanguar knows what type of game I was hoping for and I am glad that he agreed. The posts tend to be longer and more detailed, but occur less often. I tend to put up a post every two days. Tonight I'll bring Maeve down to a 20 point buy. Barnabas, how do you feel about partially charges wands? Also what sort of wealth do you want us to start with? Finally what is your take on the campaign traits? In the meantime, I am not going to post in the discussion thread because I like to see it open with a really nice intro post. Also while I am considering things, how do you want to handle battle, initiative and the like? I feel that Hero Points aren't compatible with mythic rules, but how do you feel about scratching out VOV's touch of divinity, starting us out with a hero point and then later we lose it in exchange for becoming mythic? I am going to edit Maeve's history as well. I like the idea that she was the grandchild of Vorlesh, but I want her father to have been a captured riftwarden and pick up the campaign trait. Fanguar, do you have anything else you want to cover, like character sheets? Headers or posting style (dates, formatting and the like?) As far as a party leader goes, I think it is important for us to have one. In pbp's the game can slow down and it helps to have one person make a call in the end. Often groups will take days or even a week to make a decision. I know that Pytros was made for the leader role and I know as a player he would do a good job. -Maeve ![]()
Male Elf Fighter 3
![]() Lucent, if you would be ever so kind as to gloss over my post for this round, I am very busy with packing and I don't want to hold us up. I'll be returning to full time posts starting on Friday, but until then I don't want to hold us up. As far as the NPC's go, I would be happy if they kept trying to gather supplies for our wayward band of dwarves. EDIT: When I am on the road, often I cannot access googledoc's so I just ask you to be patient in that regard. I know we have spoken before about my situation and I appreciate your assistance by posting the blank maps. ![]()
![]() Well, thats surprising. I had made a list of the players I figured were going to be picked. Not a single one from my list was on there. Edit: Sorry, that post was not intended to come off snarky, I'm just very surprised and I guess that VoV was going for a different feel then I thought. Congratulations to all of the players selected. ![]()
Male Elf Fighter 3
![]() Well I don't know how you plan to start, but if you read my characters backstory, he comes from a tribe of humans who were known as the بأمين اللهب or Keepers of the Flame. His tribe collected the Songs of Shazathared. Eventually he was going to go the Eldritch Heritage route bringing him more inline with his fiery ancestry. His tribe was wiped out by a gnoll attack and he was last seen trying to gather the remaining songs so that the history of his people don't die out.
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