So I felt that it would be interesting if there were buildings that could be built that applied magical or moral bonuses to the civilization or the city grid they were built in. Feel free to add your own wonders. The Medvyed Bell Tower
DESCRIPTION From rural villages to bustling cities, many blame even the slightest misfortunes on the depredations of gremlins. Regardless of whether such creatures are truly to blame for a community’s problems, many shrines and hedge wizards sell tiny charms to their neighbors, talismans meant to ward off lesser evils: gremlin bells. Knowing of the many fey inhabiting the forest to the west the city of Northgate decided to build a gremlin bell of massive proportions, infuse it with mighty spells and install it in a clock tower. This massive Gremlin bell has two effects. First, it irritates gremlins. Any gremlin that comes within the same city grid of the Medvyed Bell cannot make use of any of its supernatural abilities and becomes uncomfortable, typically seeking to leave the area (though it is not compelled to do so). Secondly, once per hour the Medvyed bell rings and all gremlins within one city grid who can hear the chime must make a DC 16 Fort save or be awoken from sleep. If they fail save more than once in a night they are fatigued until they go a night of interrupted sleep. If they go three nights fatigued in this fashion they become exhausted until they are able to get a night of interrupted sleep. This item has the same kingdom bonuses as a monument. CONSTRUCTION REQUIREMENTS
Hrm... how about the Crown of the Magical Mcguffin... who ever wears it is king of the Britons? (Sorry, I couldn't help myself) If you explain more about your homebrew world, perhaps it would be helpful for your request? Perhaps
Some call me Tim wrote:
I don't think that math is quite right because the item you are describing would have 3 charges for lvl 1-3 spells and 1.5 charges for lvl 1-6. Rather than 3 for lvl 1-3 OR 1.5 for lvl 1-6. Hrm... perhaps if I changed the item to have a total of six charges it would fit your model better? ( 3 from the lesser rods and 3 from the normal rods) Staffan Johansson wrote:
That math seems close but much like "Some Call Me Time"s item I feel the item you are describing would have 3 charges for lvl 1-3 spells and 1.5 charges for lvl 1-6. Rather than 3 for lvl 1-3 OR 1.5 for lvl 1-6. Wizards are not proficient in the light mace. Keeping it a club prevents them from having a -4 non-proficiency penalty. I will change the item description the next time I describe the item.
I am trying to get a rough idea of what it is fair to say this item is worth. In a way it is three lesser metamagic rods and a +1 club all crammed into one package but because it is more versatile and has only three charges to spread out amongst all of its effects I am a little stumped. Tak’s Magnificent Rod of Malleable Magery This elaborately engraved metal rod is tipped with a surprisingly solid, heavy and sharp cloudy grey crystal. The Rod may be utilized as a +1 club that does slashing damage. Any arcane spellcaster holding this item is treated as though they possessed the Eschew Materials feat. The rod holds three charges which slowly replenish themselves each 24 hour period. Expending a charge allows the caster to cast a spell of 3rd level or lower as though it was effected by the one of the following feats; Extent Spell, Selective Spell (each target excluded expends a charge) or Reach Spell (each one step increase expending a charge). The rod may effect a spell of 4th – 6th level by spending double the required number of charges. Construction
Cost Notes Multiple Similar Abilities: For items with multiple similar abilities that don't take up space on a character's body, use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus 1/2 the value of any other abilities. Multiple Different Abilities: Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that take up a space on a character's body, each additional power not only has no discount but instead has a 50% increase in price. Cost of Club free
1970Zombie wrote: Specific books and scrolls that are great works of the time and history. Also field guides and reference books. These items could apply bonuses to skill checks when referenced. Religious Texts - I.E. To Feed Your Hunger, The Book of Magic, Hammer and Tongs, etc. Books that give bonuses to Knowledge Religion checks of the associated Deity. Also, Masterwork Holy Symbols = +2 dc on Channel Energy attempts New Special materials that are craft-able via alchemy. (I.E. Obsidian that isn't fragile... because it's cool) Some sort of casting focus to give casters a +1 bonus to hit with ranged touch attacks. Asbestos cloak / clothing for fire resistance. A lathe, the only tool that can be used to make a better version of itself.
Rafkin wrote:
Watching the development blog for Pathfinder Online is like watching a slow motion train wreck. I am horrified... would never want to participate... but can't look away... Who would take an imagination driven PvE game among friends and turn it into a pvp gank fest and invite THE INTERNET!?
More Hex Questions "Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 the witch’s level + the witch’s Intelligence modifier." When it says "the witch's level" is it referring to class level or character level? If it was class level would taking a prestige class that added +1 caster level count as witch levels for the purposes of hexes (probably not) in raw?
Natan Linggod 972 wrote:
I think a better question is "Why are a First-Worlder summoner Archetype's Eidolons stupid?" It has less hit points, less bab, and seems built to be a skill monkey... except they don't get any more skill points than a regular Eidolon? Doesn't seem to fit the fey concept very well...
So... Ideas for systems that avoid player driven extinction of creatures 1. Have them breed faster when their numbers are low
Any other ideas?
Cele wrote: Hrm... Epic Meepo... could I get a TN millennium old Contemplative serpent that acts as an Oracle (like the 2nd edition DND monster manual giant snake flavor text suggested could exist?) and combining the best parts of constrictor and Venomous snakes? at least 10 hit die and all mental stats all above 15 ish? Please disregard this request Epic Meepo. I made a monster to fit my needs. Though it isn't quite what I asked for... hrm.... Nymph Serpent
Spoiler: Nymph Serpent CR 8
OFFENSE
STATISTICS
SPECIAL ABILITIES Blinding Beauty (Su)
Spells (Su)
Hexes (Su)
Stunning Glance (Su)
Unearthly Grace (Su)
Change Shape (Su)
Poison (Ex)
ECOLOGY
The first Nymph Serpent was created when the first Nymph had her domain despoiled by the hands of civilization. Her heart grew cold and hateful, she called out for vengeance and her call was answered by an unknown entity that changed her nature to one better suited to her hateful heart. That serpent has laid many eggs and her many daughters strive to crush civilization in-between their coils. Nymph Serpents are female only, they need males of other humanoid species to fertilize their eggs but those eggs always hatch Nymph Serpents. Nymph Serpents have perfect memories stretching back to the moment of their hatching, to better remember every slight (real or imagined) that civilization (or anything else) has taken towards them. Nymph serpents have exceedingly long life spans and are known to hibernate for years after a particularly sweet (and filling) victory.
Name: Tak Shey'Amon Medyved
Tak (all the great wizards have three letter names!) is a slightly foppish noble who studied under a tutor in Brevoy. He has silver tongue and schmoozes with the best of them. He has a talent for summoning elementals. He has a wize cracking thrush familiar who speaks draconic and has convinced several Kobolds that she is a dragon in disguise. Like most of his family he attempts peaceful interaction with the fey of the wildlands...
Hrm... Epic Meepo... could I get a TN millennium old Contemplative serpent that acts as an Oracle (like the 2nd edition DND monster manual giant snake flavor text suggested could exist?) and combining the best parts of constrictor and Venomous snakes? at least 10 hit die and all mental stats all above 15 ish?
If you want to know if it is feasable check out Ryzom "A UNIQUE MMORPG UNIVERSE Planet Atys is not only an MMORPG but also a living, virtual world, with five rich and diverse ecosystems. A powerful AI technology makes flora and fauna interact dynamically with each other and the ever-changing environment. . A Lush and unique RPG Living Ecosystem Known as the Living Planet, Atys doesn't behave quite like any world you've experienced in any other MMORPG. To start with, Atys is growing, slowly sending tendrils out which can unveil new lands and cover up existing ones. Due to this constant growth, the climate and weather on the surface can vary greatly, even in a short time span.
The creatures in our MMORPG behave intelligently. In our MMORPG each creature has its own set of behaviours, and natural enemies. Wild gingos travel in small packs, willing to attack anything they think they can kill for food. The more docile bodoc travels in herds, but fiercely come to each others defence should they be attacked. Some creatures will migrate naturally; others will prefer to remain in the same general area.
The seasons in our MMORPG change naturally, altering not only the landscape of Atys but also the resources available to harvesters and the behaviour of the creatures that live there. In our MMORPG the changing weather can also alter these things, from raging snowstorms in the forest to thunderous storms in the jungle everything change perpetually." from http://www.ryzom.com/en/mmorpg-rpg-mmo-features.html
Hello, I am thinking of making a barbarian / Cleric with the (Strength)Ferocity subdomain and was wondering if you could combine the Barbarian's rage with the domain power? Rage says that "While in rage, a barbarian cannot use"..."or any ability that requires patience or concentration." The Ferocious Strike power doesn't seem to require any patience... but does it require concentration? Ferocious Strike (Su): Whenever you make a melee attack, you can designate that attack as a ferocious strike. If the attack hits, it deals additional damage equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Epic Meepo wrote:
Very nice! -Should the Bardic Lich's cure wounds spells be converted to cause wounds spells?
Obsidaeus wrote:
I for one agree that making the mmo resemble the I.P. it is based on is a good idea. People are going to want to play Pathfinder Online because they had played Pathfinder. Making the game a fantasy version of Eve Online (which is kind of what looks like is happening) isn't a way to provide fan service.
- A Giant Iron Key - An alchemical silver Long Sword that glows brightly, pulses and hums (+1 and acts as a rod of metal and mineral detection) - A Gelatinous Cube in a hole used to clean the dragon's gold. - A Nymph in a silver cage and a Succubus in a cold iron cage (both cages suck out their innate travel magics). The Succubus is disguised to look identically to the Nymph and they both accuse the other of being a demon and promise to reward the ones who set them free. The Succubus has learned the Undetectable Alignment spell at the cost of loosing her ability to summon other demons. - A collection of crowns from the princesses that have been sacrificed to it. - A stone of Good Luck that weighs 200 lbs that stops working if shrunk or put in a extra-dimensional space.
Stewart Perkins wrote:
*Shrug* I hope that the MMO doesn't have negative effects on their AP products. They are basing the MMO on it because it was so popular...
BQ wrote:
For those of us that didn't get enough the first time... King Maker 2. A similar scenario (Get a writ to go out, explore, claim territory and build a civilization) with different actors and perhaps in a different place.
nomadicc wrote:
*blinka* I don't want to start a flame war. Find someone who played DDO at one time and no longer does, and ask them "why?". nomadicc wrote:
It is an individual process. For you DDO is obviously a success, it has held your interest and continued to provide you with entertainment. For me it is not a success because some of the design decisions broke my sense of immersion to the point where the game was no longer enjoyable. It is a matter of opinion based on if it was able to keep you interested and playing.
Please post links to design philosophy articles / information that you want the developers of the MMO to read and consider. http://penny-arcade.com/patv/show/extra-credits http://en.wikipedia.org/wiki/Mudflation http://earthrise.wikia.com/wiki/Crafting (the second paragraph sucked me in... sadly the rest of the game ruined the magic) http://greedygoblin.blogspot.com/ (in general)
P.S. Devs please have pvp and pve gear be identical... make fighting npcs and pcs exactly the same (mechanically that is)
How well did Dungeons and Dragons Online fair? When DDO was first announced they made many promises regarding the system that never materialized. A Pathfinder MMO is going to bear the stigma created by that title... perhaps even more so because the Pathfinder MMO is changing the mechanics so much. My Questions 1. What differences does the design team think there are between a TTRPGs and a MMORPGs and what do they plan to do to bridge the gap? 2. What is the team's general design philosophy? Will they make dungeons that are static (that we can run over and over and memorize the locations of the traps / secret doors, etc.) or dynamic (where the traps (/secret doors / treasure) move around at random and the type of trap is selected at random)?
Hrm... If you are still taking requests... a more evolved tatzlwyrm (faster, smarter more agile) that has evolved a method of draining magical power by eating the bodies of slain sorcerers (specifically sorcerers, as opposed to wizards, the magic must be in their blood.) It should be able to smell sorcerers and have SR. and perhaps warp magic similar to that found in flail snails. (put a tatzlwyrm, choker and a flail snail in a blender)
Cleric of Gorum with a 2 level dip in Barbarian (Armored Hulk). You become a Cleric who wears heavy armor, can rage (with 1 rage power), and if you select the Strength (Ferocity) domain you gain Ferocious strike (+ 1/2 your cleric level to damage on one hit (3+wis a day)). Max your Strength and pick up Power attack. Smash.
Cele wrote:
I have been talked into running Smuggler's Shiv Tuesdays or maybe every other Tuesday. I am unsure how many players I need. I will post more details when I have them.
Hello Adventurers! I wish to host and play in a Pathfinder Adventure path (other than Kingmaker) on a Weeknight (Monday, Tuesday, Wednesday or Thursday) evening starting 5:30 Ish PM PST and calling it quits around 10:30 ish. I am looking for a DM to run the game and three to four other players. Previous experience is a definite plus. Identical listing may be found here http://www.penandpapergames.com/forums/showthread.php/20711-Weeknight-Pathf inder-Adventure-Path?p=165607#post165607 |