Elf

Celaadar Tiatha's page

12 posts. Alias of RePete.


Race

HP: 30 (-0)| AC 18 | F: +6; Ref: +8; Will: +7: +1 vs Emotional | Perc: +5 | Stealth: +8 |

Classes/Levels

30ft | Focus: 2/2; Reagents 3/3; Hero Pts: 1/1 | Spells 1st: 3/3; 2nd: 2/2 | Active Conditions: None.

Gender

Familiar Stats:
HP 15 (-0) | AC 18 | F: +6 R: +8 W: +7 | Perc/Stealth +7; Low-Light/Darkvision
Elf Witch 3 |

About Celaadar Tiatha

Bat Familiar:

HP: 15 25ft Speed; 25ft Fly Low-Light & Darkvision
AC: 18 Fort: +6 Reflex: +8 Will: +7

Perception: +7, Low-Light, Darkvision

Acrobatics: +7
Arcana: +3
Athletics: +3
Crafting: +3
Deception: +3
Diplomacy: +3
Intimidation: +3
Lore: +3
Medicine: +3
Nature: +3
Occultism: +3
Performance: +3
Religion: +3
Society: +3
Stealth: +7
Survival: +3
Thievery: +3

[dice=Unarmed Attack]1d20+3[/dice]

Familiar Abilities: Darkvision; Flier
Master Abilities: Familiar Focus: For cost of 2 actions, can cause master to gain 1 focus point


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Race: Elf (Humanoid, Elven)
Gender: Female
Age: 125
Alignment: Neutral
Class: Witch (Curse Patron) (Worships Alseta though...it’s unlikely her spells come from her)
Senses Perception +5 (Low Light)

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Occult DC 19, +9 Attack

--Witch--

Level 2 Spells Prepared-2/day

Level 1 Spells Prepared- 3/day

Level 0 Spells Prepared 5/day (as 2nd level spells)

Focus Spells: (Count as Level 2)
Evil Eye
Life Boost
Phase Familiar (As a Reaction Spell)


Wands:
None

Staves:
None

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OFFENSE
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Speed 30

Melee
[dice=Sickle]1d20+8[/dice] for [dice=Slashing]1d4+1[/dice] Agile, Finesse, Trip
[dice=Staff]1d20+6[/dice] for [dice=1 handed Bludgeoning]1d4+1[/dice]
-------------------------------> for [dice=2 Handed Bludgeoning]1d8+1[/dice]

Ranged
[dice=Sling]1d20+8[/dice] for [dice=Blunt]1d6[/dice] Range 50ft
10 Sling Bullets

[dice=Bomb]1d20+8[/dice] for Varies - Range 20ft

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Special Abilities
Alchemical Crafting: Gain 4 Common Recipe’s Known
Alchemist Dedication: Gain Alchemist Infused Reagent ability and trained in bombs. Gain reagents per day equal to your class level with advanced alchemy level of 1. Can create batches of 2 per reagent during morning prep
Battle Medicine: You can treat wounds as a single action in combat with a medicine check. Using the same DCs as Treat Wounds to determine amount healed, success, and failure. Regardless of outcome, the target is immune to your Battle Medicine for 1 day.
Focus Pool: Gain a pool of focus points that can be recharged during 10 min rest (1 per rest). Current Pool of 2 Focus Points
Forlorn: Gain +1 Circumstance bonus on saving throws vs emotion effects. If you roll a success on saving against an emotion effect you get a critical success instead.
Student of the Canon: If you roll a critical failure on a Religion check to Dcipher Writing of a religous nature, or to Recall Knowledge about the tenets of faiths, you get a failure instead. When attempting to Recall Knowledge about the tenets of your own faith, if you roll a failure, you get a success instead, and if you roll a success you get a critical success instead.

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STATISTICS
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Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 10
AC Calc: 3 Dex; 5 Trained = 18
HP Calc 6 Race + 6 Class + 6 Class + 6 Class +3 Con + 3 Toughness = 30
Ancestry Feats: 1) Forlorn
General Feats: 3) Toughness (+level HP, Reduce DC by 1 for Recovery)
Skill Feats: 1b) Alchemical Crafting; Student of the Canon; 2) Battle Medicine;
Class Feats: 1b) Alchemist Dedication; 2) Basic Lesson (Lesson of Life)
Heritage: Ancient Elf (over 100 yrs old - Gain a free dedication Feat)
Background: Acolyte

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Skills:

[dice=Acrobatics(Trained)]1d20+8[/dice]
[dice=Arcana(Untrained)]1d20+4[/dice]
[dice=Athletics(Trained)]1d20+6[/dice]
[dice=Crafting(Expert)]1d20+11[/dice]
[dice=Deception(Untrained)]1d20+0[/dice]
[dice=Diplomacy(Untrained)]1d20+0[/dice]
[dice=Intimidation(Untrained)]1d20+0[/dice]
[dice=Lore (Scribing)(Trained)]1d20+9[/dice]
[dice=Medicine(Trained)]1d20+5[/dice]
[dice=Nature(Trained)]1d20+5[/dice]
[dice=Occultism(Trained)]1d20+9[/dice]
[dice=Performance(Untrained)]1d20+0[/dice]
[dice=Religion(Trained)]1d20+5[/dice]
[dice=Society(Trained)]1d20+9[/dice]
[dice=Stealth(Trained)]1d20+8[/dice]
[dice=Survival(Untrained)]1d20+0[/dice]
[dice=Thievery(Untrained)]1d20+3[/dice]

Languages: Celestial, Common, Elven, Goblin, Orcish, Sylvan
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EQUIPMENT AND GOLD
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On person: Alchemist’s Tools, Basic Crafter’s Book, Healer’s Tools, Religious Symbol (Wooden of Alseta), Sickle, Staff, Sling, Sling Bullets (10)
Left at Camp: Alchemist’s Lab, Artisan’s Tools (Woodworking), Artisan’s Tools (Artistry)
Starting GP: 1g 4s 8c
Purchased: None Yet

Weight Carried: 5.5 (10 B left at camp)
Capacity:
Encumbered: 6 Bulk; Maximum: 11 Bulk
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APPEARANCE
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Height 6’ 2”
Weight 105lbs
Eye Color Verdant
Hair Color White
Skin Tone Pale
Region of Origin Kyonin
Deity Alseta
Favorite meal Rabbit Stew