Elf

Celaadar Tiatha's page

12 posts. Alias of RePete.


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Familiar Stats:
HP 15 (-0) | AC 18 | F: +6 R: +8 W: +7 | Perc/Stealth +7; Low-Light/Darkvision
Elf Witch 3 | HP: 30 (-0)| AC 18 | F: +6; Ref: +8; Will: +7: +1 vs Emotional | Perc: +5 | Stealth: +8 | 30ft | Focus: 2/2; Reagents 3/3; Hero Pts: 1/1 | Spells 1st: 3/3; 2nd: 2/2 | Active Conditions: None.

"Didn't they have some really smart guy with them too? Kind of guy that just new a little about everything? Nope, never met them myself...I heard he was all smoke and mirror. You know? All talk and no bite? Like he didn't really know what he was talking about."

"Anyway, I'm guessing they got cold feet and took a swim..."

"As for the ruins? No clue honestly. The statue ladies told us we shouldn't go there, so we need to see what's there. I'd recommend you wait on sending anyone until we check it out."


Familiar Stats:
HP 15 (-0) | AC 18 | F: +6 R: +8 W: +7 | Perc/Stealth +7; Low-Light/Darkvision
Elf Witch 3 | HP: 30 (-0)| AC 18 | F: +6; Ref: +8; Will: +7: +1 vs Emotional | Perc: +5 | Stealth: +8 | 30ft | Focus: 2/2; Reagents 3/3; Hero Pts: 1/1 | Spells 1st: 3/3; 2nd: 2/2 | Active Conditions: None.

"That would be fine. Carver can accompany us to the site and sit with the woman while we sort out the ruins beyond." agrees Celaadar.

"This actually works out well. By having Carver to teach, they'll be less likely to try and stop us for going on. The only way to ensure safety is to make the entire region safe for visitors."


Familiar Stats:
HP 15 (-0) | AC 18 | F: +6 R: +8 W: +7 | Perc/Stealth +7; Low-Light/Darkvision
Elf Witch 3 | HP: 30 (-0)| AC 18 | F: +6; Ref: +8; Will: +7: +1 vs Emotional | Perc: +5 | Stealth: +8 | 30ft | Focus: 2/2; Reagents 3/3; Hero Pts: 1/1 | Spells 1st: 3/3; 2nd: 2/2 | Active Conditions: None.

"Eating and resting would be wise choices." agrees Celaadar. "I don't quite feel myself either."

'Though that could simply be from prolonged exposure to these children'

Smiling at the resident half-elf, she inquires "What are your thoughts, dear?"


Familiar Stats:
HP 15 (-0) | AC 18 | F: +6 R: +8 W: +7 | Perc/Stealth +7; Low-Light/Darkvision
Elf Witch 3 | HP: 30 (-0)| AC 18 | F: +6; Ref: +8; Will: +7: +1 vs Emotional | Perc: +5 | Stealth: +8 | 30ft | Focus: 2/2; Reagents 3/3; Hero Pts: 1/1 | Spells 1st: 3/3; 2nd: 2/2 | Active Conditions: None.

Agreed with foregoing exploration actions on the way back


Familiar Stats:
HP 15 (-0) | AC 18 | F: +6 R: +8 W: +7 | Perc/Stealth +7; Low-Light/Darkvision
Elf Witch 3 | HP: 30 (-0)| AC 18 | F: +6; Ref: +8; Will: +7: +1 vs Emotional | Perc: +5 | Stealth: +8 | 30ft | Focus: 2/2; Reagents 3/3; Hero Pts: 1/1 | Spells 1st: 3/3; 2nd: 2/2 | Active Conditions: None.

'Hmm seems the half-elf heritage held on to the elven wisdom' considers Claadar with a smile.

"Yes, that seems quite the good idea. Personally, I would prefer a meal without the meaty bits." she replies glancing towards the Kobald. "When you've lived as long as I have...all you short term beasts start looking the same. I've had friends in days of old that...well...all meat looks the same when everything dies before adulthood."

"A good, bland porridge does the trick most times. All the nutrition and none of the ethical issues."

'My, my. That one's probably more than half elven with such wisdom as that...'

"I agree!" she beams. "It would do the colonists good to get out and see a bit more of the island. The more capable of reading the old words, the better!"

"I suppose we'll have to venture forth at some point to secure the ruins."


Familiar Stats:
HP 15 (-0) | AC 18 | F: +6 R: +8 W: +7 | Perc/Stealth +7; Low-Light/Darkvision
Elf Witch 3 | HP: 30 (-0)| AC 18 | F: +6; Ref: +8; Will: +7: +1 vs Emotional | Perc: +5 | Stealth: +8 | 30ft | Focus: 2/2; Reagents 3/3; Hero Pts: 1/1 | Spells 1st: 3/3; 2nd: 2/2 | Active Conditions: None.

A pale elven woman sits up with a start. Her long white hair flowing to the ground and pass her knees. Looking around, her eyes fall on the statuesque people and her fellow companions.

'What the...I swear I just walked through a door in my study...'

Memories swirling back...'Something about helping the younglings start a colony...why would I agree to that? Well things were getting stagnant in Absalom...'

"Alseta be praised" 'I suppose'

Standing, she puts her hair in a bun quickly before taking in the region once more. 'So many young creatures. They surely know I'll outlive them as I have outlived so many others'

"Um...hello there. I'm Celaadar and seems I got a bit of a disorientation. Anyway, lets get this over with, shall we?"

Without another word, she sits on the bench.


Familiar Stats:
HP 15 (-0) | AC 18 | F: +6 R: +8 W: +7 | Perc/Stealth +7; Low-Light/Darkvision
Elf Witch 3 | HP: 30 (-0)| AC 18 | F: +6; Ref: +8; Will: +7: +1 vs Emotional | Perc: +5 | Stealth: +8 | 30ft | Focus: 2/2; Reagents 3/3; Hero Pts: 1/1 | Spells 1st: 3/3; 2nd: 2/2 | Active Conditions: None.

Ctrl C + Ctrl V? (on a pc anyway. :-P)

Edit: Were you ok with me taking the poppet as my familiar? A creepy doll sounds fun. ;-)


Familiar Stats:
HP 15 (-0) | AC 18 | F: +6 R: +8 W: +7 | Perc/Stealth +7; Low-Light/Darkvision
Elf Witch 3 | HP: 30 (-0)| AC 18 | F: +6; Ref: +8; Will: +7: +1 vs Emotional | Perc: +5 | Stealth: +8 | 30ft | Focus: 2/2; Reagents 3/3; Hero Pts: 1/1 | Spells 1st: 3/3; 2nd: 2/2 | Active Conditions: None.

Here's the link for aon describing it

I went with the 25g. Figured we'd be a little light due to being on the island with limited ability to purchase stuff.


Familiar Stats:
HP 15 (-0) | AC 18 | F: +6 R: +8 W: +7 | Perc/Stealth +7; Low-Light/Darkvision
Elf Witch 3 | HP: 30 (-0)| AC 18 | F: +6; Ref: +8; Will: +7: +1 vs Emotional | Perc: +5 | Stealth: +8 | 30ft | Focus: 2/2; Reagents 3/3; Hero Pts: 1/1 | Spells 1st: 3/3; 2nd: 2/2 | Active Conditions: None.

As far as 'RP' reasons, I really feel Posh would go back to the metallic worshipers to try and learn their ways.

That said, I agree would be rough getting a full swap RP'd without a TPK.

The wizard may actually have enough daily familiar points for that with the imp familiar and all. If not, he'd be close. My witch only has 3 points at level 3. :-P

In those regards, I would have enough to have a 'poppet' familiar. With gaining my spells and such from my familiar, not sure what your thoughts are on that GM.

Poppet Familiar Info:

PFS Standard Poppet
Construct
Source Pathfinder Society Guide pg. 123
Required Number of Abilities 1 (non-issue here)
Granted Abilities

Endlessly modifiable, poppet familiars made of wicker and wood are among the most basic construct familiars available to Pathfinder agents across the globe.

Constructed
Source Pathfinder Society Guide pg. 123

Your poppet is immune to bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, and unconscious. It can recover Hit Points only via the Repair action and other methods that fix items, not from any form of Hit Point healing. It's destroyed at 0 HP.

Flammable
Source Pathfinder Society Guide pg. 123

Your poppet's components make it particularly vulnerable to fire. It gains weakness to fire equal to your level. You can spend an additional familiar ability, either permanently or on a per-day basis, to reinforce the poppet's construction, removing this weakness.


Familiar Stats:
HP 15 (-0) | AC 18 | F: +6 R: +8 W: +7 | Perc/Stealth +7; Low-Light/Darkvision
Elf Witch 3 | HP: 30 (-0)| AC 18 | F: +6; Ref: +8; Will: +7: +1 vs Emotional | Perc: +5 | Stealth: +8 | 30ft | Focus: 2/2; Reagents 3/3; Hero Pts: 1/1 | Spells 1st: 3/3; 2nd: 2/2 | Active Conditions: None.

I believe the Cant make strikes is regarding natural weapons. Meaning they arent capable of biting an enemy. While the would need to attempt an attack roll to deliver a harmful touch spell.

Edit: Re 1 point in each...uh that's 1e terms. Lol. Trained in them I meant. Athletics being the more important of the top due to falling or drowning chances


Familiar Stats:
HP 15 (-0) | AC 18 | F: +6 R: +8 W: +7 | Perc/Stealth +7; Low-Light/Darkvision
Elf Witch 3 | HP: 30 (-0)| AC 18 | F: +6; Ref: +8; Will: +7: +1 vs Emotional | Perc: +5 | Stealth: +8 | 30ft | Focus: 2/2; Reagents 3/3; Hero Pts: 1/1 | Spells 1st: 3/3; 2nd: 2/2 | Active Conditions: None.

Faerie Dragon:

Required Number of Abilities 6
Granted Abilities amphibious, darkvision, flier, manual dexterity, speech, touch telepathy

These tiny, mischievous dragons make natural allies for benevolent or capricious characters.

Breath Weapon Two Actions
ArcaneEvocationPoison
Source Advanced Player's Guide pg. 147
Frequency once per hour; Effect The faerie dragon breathes euphoric gas in a 10-foot cone. Each creature in the area must attempt a Fortitude save against your class DC or spell DC, whichever is higher. A creature that fails its save is stupefied 2 and slowed 1 for 1d4 rounds; on a critical failure, the duration is 1 minute.

With familiars, you are required to spend your familiar points in the morning on their static things.

Example: an owl --> owls can fly and you must spend a familiar point every morning granting it a fly speed. Any additional can be spent on any familiar or master ability (such as deliver touch spells).

With the faerie dragon, you must spend points every morning on Amphibious, Darkvision, Flier, Manual Dexterity, Speech, and Touch Telepathy. That takes 6 points. Any additional points you have can be used to pickup anything in the familiar and master abilities list it doesn't already have.

Now with the specific familiars, you automatically gain the unique ability from my understanding. So you would gain the Breath Weapon listed there.

In order for the familiar to do anything other than ride around on you during combat, you must use an action to command it. It then gets to use 2 actions to do whatever it can/desires. Ex: 2 action breath weapon.

If you don't have 6 familiar points each day yet, you won't be able to start with the faerie dragon familiar unless the GM waves it. (We're not playing Society after all. ;-P)

As for two skill points, I'd honestly recommend Athletics and Acrobatics for everyone. At least one point in each. I've seen a lot of people have issues with climbing/swimming/etc in 2e. Lore-wise though, Azlanti would likely be a good choice for this AP. Beyond that, hard telling.


Familiar Stats:
HP 15 (-0) | AC 18 | F: +6 R: +8 W: +7 | Perc/Stealth +7; Low-Light/Darkvision
Elf Witch 3 | HP: 30 (-0)| AC 18 | F: +6; Ref: +8; Will: +7: +1 vs Emotional | Perc: +5 | Stealth: +8 | 30ft | Focus: 2/2; Reagents 3/3; Hero Pts: 1/1 | Spells 1st: 3/3; 2nd: 2/2 | Active Conditions: None.

Posh Here.

The above link will no longer work as I've given her a name now. The profile should be complete. Don't hesitate to make suggestions.

As for Spirit Link and Forbidding Ward, good chance it would go on either the rogue or the champion. We'll have to see who had a tendency of getting smacked around. :-P

Edit: Currently I can make almost any mundane item. I can make the alchemical items I have the formula for. I'll eventually need artisan tools for leatherworking and blacksmithing if you armor wearers use metal or leather armor. At level 4 I'll be able to make some Wands, staffs, aeon stones, and runes.