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Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1
![]() Ceinwynn giggles at the hungover half orc. Good morning sir! Her high pitch voice and loud response probably resenting through the Half Orc's aching head. I guess we will have to wait for the others to wake up. I think we need to start at the church. Did you have fun last night? We really took care of those goblins. Didn't we? She continues talking Tekkis' head off unaware of the pain she is inflicting. ![]()
Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1
![]() My vote is the church. What does everyone else think? Ceinwynn fights the halfling urge to tell the story of the paladin and the girl. Though it is a great story, her care for her new friend's feelings is enough to strengthen her resolve. ![]()
Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1
![]() Oh Brun...you are showing her your tattoos. He is very proud of them. His deity gave them to him. You are always showing those things off. OK. Enough showing off Brun. Time to go save the town again. Ceinwynn touches the angry fathers hand and puts on her sweetest most innocent smile. Brun is a paladin you know. He always upholds the honor of women. Bluff: 1d20 + 7 ⇒ (20) + 7 = 27 Such a charming little liar ![]()
Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1
![]() Ceinwynn looks at the goblin: Describe what the man and woman looked like. After the description, knowledge local: 1d20 + 1 ⇒ (6) + 1 = 7 Anyone else familiar with them? I will come with you Brun. ![]()
Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1
![]() I have no problem with following orders. Someone needs to keep the action moving. :) Ceinwynn looks throughout the house (especially for secret doors) and then around the perimeter of the house. Perception: 1d20 + 5 ⇒ (4) + 5 = 9 Poop. Since there are no time constraints, can I take ten? ![]()
Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1
![]() Brun is he telling the truth? Ceinwynn pokes the goblin lightly in his back with her short sword. Someone had to have told you to do this. Ceinwynn detects magic to see who was using the alter self spell and if it is still in effect. ![]()
Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1
![]() I prefer to post like this at the top of the post during battle: HP 9/10, AC 18, luck 9/10, rage 6/12 Etc if there is a change in something. Just an idea. Regular stuff can be posted to avatar in profile like Ceinwynn's. ![]()
Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1
![]() Nothing of much value and no clues for why they are here. Gentlemen why don't you encourage the little miss here to talk about the long shank. Ceinwynn puts her bow over her shoulder, pulls out her short sword, and stands behind the goblin. ![]()
Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1
![]() As Winnie tops the stairs, she calls on her deity for luck... Chaldira Zuzaristan may my arrow fly true. And unleashes a shot. Attack 1d20 + 7 ⇒ (10) + 7 = 17
We need to take the chanter alive! This is what I will do when I am able. If someone gets in melee before I shoot, my attack is -4 ![]()
Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1
![]() Ceinwynn follows Brun into the house looking around for an ambush and hiding behind his massive HUMAN frame. ;P Perception: 1d20 + 5 ⇒ (8) + 5 = 13 As an archaeoligist, my perception grows at 1/2 per level + skill point so it will get better as we level. ![]()
Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1
![]() Ceinwynn checks the door for traps: Perception 1d20 + 5 ⇒ (6) + 5 = 11
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Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1
![]() Winnie's deity is all about jumping in feet first. Chaldira Zuzaristan is a close friend to Desna and revered as a god in halfling society. She is known to charge into battles without much planning and as a result often needs Desna's assistance. Halflings see this as a sign of their innate racial luck and as their ability to survive in even the most dire of circumstances. Chaldira's holy symbol is a short sword with three notches in the blade. ![]()
Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1
![]() I'll go check it out. Come on Glimmer. Winnie sneaks up to the house and looks in the windows being careful to look for traps on her way. Sneak: 1d20 + 10 ⇒ (1) + 10 = 11
She trips on a stump and hollers out Oh crap! Then quietly Oops.
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