Merisiel

Ceinwynn Deloncrouix's page

94 posts. Alias of Jman72.


RSS

1 to 50 of 94 << first < prev | 1 | 2 | next > last >>

Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

I might be willing to GM it if someone can help me learn mapping.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Dotting


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Ceinwynn follows Tekkis out the door. You really smashed that guy! I'm surprised there is that much left of him. Where to now?


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Stop the father. He may know what is going on here.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Yep. I'm waiting to hear if my grease spell stopped the family.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Initiative: 1d20 + 4 ⇒ (18) + 4 = 22

Sweet will cast grease under their feet so they can't run out.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Ceinwynn as well. She continues to talk the groups heads off obviously excited about traveling with them.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

No problem DM Faelax. I have enjoyed it thus far. I think we have a great group and just need some momentum ;)


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Ceinwynn giggles at the hungover half orc. Good morning sir! Her high pitch voice and loud response probably resenting through the Half Orc's aching head.

I guess we will have to wait for the others to wake up. I think we need to start at the church. Did you have fun last night? We really took care of those goblins. Didn't we? She continues talking Tekkis' head off unaware of the pain she is inflicting.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Ceinwynn wakes up after a good night of sleep and heads down for breakfast.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Ceinwynn heads to the tavern to rest for the night.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

I think we were waiting for your guidance. Is the church a next stop?


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

My vote is the church. What does everyone else think?

Ceinwynn fights the halfling urge to tell the story of the paladin and the girl. Though it is a great story, her care for her new friend's feelings is enough to strengthen her resolve.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Sorry! I didn't see your update!

Ceinwynn nods at Tekkis. How has our prisoner been acting? Has he said anything else?


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Sounds good Faelax! I'm enjoying the game.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Im still here.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Ceinwynn looks compassionately at the father. What is your eldest daughter's name sir? I would pledge to do what I can to help her.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Knowledge Local: 1d20 + 1 ⇒ (17) + 1 = 18

Alright big fellow,time to get going. We need to figure out what is going on with these goblin attacks.

Getting some lucky dice rolls


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Oh Brun...you are showing her your tattoos. He is very proud of them. His deity gave them to him. You are always showing those things off. OK. Enough showing off Brun. Time to go save the town again.

Ceinwynn touches the angry fathers hand and puts on her sweetest most innocent smile. Brun is a paladin you know. He always upholds the honor of women.

Bluff: 1d20 + 7 ⇒ (20) + 7 = 27

Such a charming little liar


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Ceinwynn, hearing the man yell, runs up. Seeing Brun half naked on the cot puts her hands on her hips. Yes...What is going on here?


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Go Brunster...It's you birthday!


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Ceinwynn gets her things in order obviously very excited to be heading with Brun for some more action.

Lets go big guy!


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

I do not have anything for swarms.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Knowledge Religion: 1d20 + 1 ⇒ (7) + 1 = 8

Anyone better?


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Ceinwynn looks at the goblin: Describe what the man and woman looked like.

After the description, knowledge local: 1d20 + 1 ⇒ (6) + 1 = 7

Anyone else familiar with them?

I will come with you Brun.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

I have no problem with following orders. Someone needs to keep the action moving. :)

Ceinwynn looks throughout the house (especially for secret doors) and then around the perimeter of the house.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Poop. Since there are no time constraints, can I take ten?


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Brun is he telling the truth? Ceinwynn pokes the goblin lightly in his back with her short sword. Someone had to have told you to do this.

Ceinwynn detects magic to see who was using the alter self spell and if it is still in effect.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

I prefer to post like this at the top of the post during battle:

HP 9/10, AC 18, luck 9/10, rage 6/12

Etc if there is a change in something. Just an idea. Regular stuff can be posted to avatar in profile like Ceinwynn's.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Nothing of much value and no clues for why they are here. Gentlemen why don't you encourage the little miss here to talk about the long shank.

Ceinwynn puts her bow over her shoulder, pulls out her short sword, and stands behind the goblin.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Ceinwynn casts detect magic as the others start to tie up the prisoner.

Spellcraft: 1d20 + 4 ⇒ (6) + 4 = 10

And then searches the room and the bodies.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

As Winnie tops the stairs, she calls on her deity for luck...

Chaldira Zuzaristan may my arrow fly true.

And unleashes a shot.

Attack 1d20 + 7 ⇒ (10) + 7 = 17
Damage 1d4 + 3 ⇒ (3) + 3 = 6

We need to take the chanter alive!

This is what I will do when I am able. If someone gets in melee before I shoot, my attack is -4


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Ceinwynn follows with her bow out.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Initiative: 1d20 + 4 ⇒ (5) + 4 = 9


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1
Spectrum wrote:
"Yes. Thank you. Tell the others." Spectrum replied mentally as he followed the half-orc into the house.

I forgot about that! I shouldn't have taken message! Good job.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Ceinwynn follows Brun into the house looking around for an ambush and hiding behind his massive HUMAN frame. ;P

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

As an archaeoligist, my perception grows at 1/2 per level + skill point so it will get better as we level.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Fortitude Save: 1d20 + 2 ⇒ (17) + 2 = 19

Crap! No worries...my finger disabled the trap. She puts her finger in her mouth to ease the pain.

Initiative if needed: 1d20 + 4 ⇒ (17) + 4 = 21


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Ceinwynn checks the door for traps: Perception 1d20 + 5 ⇒ (6) + 5 = 11
Then to see if it is locked. If not locked, steps back.
If it is locked, she attempts to pick the lock. Disable Device 1d20 + 7 ⇒ (19) + 7 = 26
If it takes more than 1 round, I step out of the way for Brun to hulk smash!


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Perception to here the back door busted in? 1d20 + 5 ⇒ (6) + 5 = 11


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1
Brun IronBender wrote:

Brun is Human, just raised by a dwarf.

@DM Detect Evil and continue to wait for the door to open

Ah sry! I just noticed that! Lol! Good call on the detect magic.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Ceinwynn raises up onto her tippy toes and whispers in the Dwarf's ear.

GM and Brun:

"Someone in here is using magic to make themself look like someone else. Be very cautious."


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

GM:

Spellcraft 1d20 + 4 ⇒ (10) + 4 = 14

I somehow forgot to put a skill point in it so I traded it with knowledge local. I meant to put one there. I don't know what happened.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Winnie begins casting detect magic. She closes her eyes and says the trigger word in halfling, "gùl". She aims the cone towards the house.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Ceinwynn casts message and then points at Brun. Whispering, I don't see anyone in the front room. I hear voices upstairs.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Winnie's deity is all about jumping in feet first.

Chaldira Zuzaristan is a close friend to Desna and revered as a god in halfling society. She is known to charge into battles without much planning and as a result often needs Desna's assistance. Halflings see this as a sign of their innate racial luck and as their ability to survive in even the most dire of circumstances. Chaldira's holy symbol is a short sword with three notches in the blade.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

I'll go check it out. Come on Glimmer.

Winnie sneaks up to the house and looks in the windows being careful to look for traps on her way.

Sneak: 1d20 + 10 ⇒ (1) + 10 = 11
Perception: 1d20 + 5 ⇒ (14) + 5 = 19

She trips on a stump and hollers out Oh crap! Then quietly Oops.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Ceinwynn pets Glimmer. And they are super cute!


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Well met Brun! I am Winnie. That sounds like a great plan! I could sneak around and look in the windows if you would like!


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Thanks Brun! I love your pally!


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1
DM Faelax wrote:
Sounds good Ceinwynn. Dont forget to update stats

I will update them after work. Thanks for the flexibility!

1 to 50 of 94 << first < prev | 1 | 2 | next > last >>