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Venture-Agent, Tennessee—Erwin 4 posts. No reviews. No lists. No wishlists. 30 Organized Play characters.


The best way to overcome this problem is to find a creatures true name.

To discover a single outsider’s true name, a spellcaster must spend at least a month in a library or on a quest of discovery to uncover occult mysteries and riddles hidden in the pages of books, scrolls, and glyphs written millennia ago, buried in ancient temples or found among the ravings of madmen’s spellbooks. At the end of this month, the GM makes a Knowledge (planes) check for the character. The DC is 10 + the creature’s Hit Dice. The GM can increase the DC by +2, +5, or even +10, based on the power of the outsider or the circumstances of the true name search. A failure by 5 or more turns up false information that may expose researchers to unexpected dangers. For most outer-planar outsiders, knowledge of the creature’s true name is a powerful weapon. In summoning, if the name is spoken correctly (requiring knowledge of at least one of the outsider’s languages, or a Linguistics skill check with a DC equal to 10 + the creature’s Hit Dice), the target takes a –5 penalty on the Will save to resist being conjured, and if its name is inscribed in the protective magic circle, the outsider takes a –5 penalty on all checks to escape or breach that circle.
page 102 of Ultamite magic

and your a paladin you should not worry unless your gm just dose not like the ability you should be safe in your deity sending you a useful creature.

now do remember the creature you call dose not have to help you but you can try and give them gifts to give you a bonues to your cha check to have them help you. You can also find that in Ultamite Magic.

Just remember to ask your gm if this rule is ok as all gms are different.

Back story for Thoradin Ruby

Born Thoradin Ruby to a female Kellid adventure and a unknown son of the Noble House Medvyed. Thoradin's early life was spent traveling around the innersea going from country to country never saying in the same place for more than three days. After 6 years of traveling around Thoradin and his mother were traveling through the Verduran Forest, when they were attacked by a nomadic tribe of lamashtu worshipers. During the fight Thoradin's mother died and Thoradin was put to sleep by a cleric. After waking up a little while later awoke to find himself tied up and in the back of a wagon. That night Thoradin was approached by the cleric and was told that she was searching for him as Lamashtu gave the cleric a mission to find the child of the north in the forest of black, build him into a monster and a king, he will give my children a home. The next year was spent trying to escape the tribe as they traveled around Andoran. After the First year was up Thoradin gave up on getting away and accepted his life in the tribe.Soon after his eighth birthday Thoradin started training with the tribes cleric and its hunters to learn how to fight and the ways of Lamashtu's clerics. As the years went by Thoradin showed promise with melee combat but could never get his spells to work. On his thirteenth birthday Thoradin went on his first hunt alone as he was tracking down a large cat, he got attacked suddenly as it jumped down on him from a small cliff. During the fight got disarmed when the cat clawed his hand, after that Thoradin started fighting tooth and nail to survive. When the fight finished Thoradin looked at himself covered in blood but where his once hand normal fingers, he now had claws.he traveled back to his tribe still looking like a half man half tiger. They celebrated both his completed hunt and his new transformation because the tribe saw as a gift from Lamashtu. With his training in combat completed he soon started to work on his personality and ability to lead. So after 12 years of living with the tribe and training to live up to his destiny, Thoradin was gifted with a vision of what he had to do to start his destiny and how to find the family he never meet.On his eighteenth birthday Thoradin set out to find the Medvyed family and start his quest to build a home for the followers of Lamashtu.

Name Toradin Ruby
Male kellid human CG shifter 4 (weretouched)/ second class Barbarian 4
Init +7
AC 23, Touch 29, flat-footed 18 (Armor 4 Dex 5 wis 3 dodge 1) (-2 when rageing) (+2 dex when in tiger aspect)(+1 vs traps)
Hp 56 (4d12+8) (+8 when rageng)
Fort +6, Ref +9 (+2 when in tiger aspect)(+1 vs traps) , Will +5 (+2 when rageing) (+1 vs spells from fey)
Speed 40ft. (30 when in armor)
Melee +1 Claws +10 (1d4+1) or
TWF +1 Claws +8 (1d4+1) and (1d4) or
TWF piranha strike +1 claws +7(1d4+3) and (1d4+2)
Special Attacks Rage (14 rounds / day), Tiger Aspect (7 Minutes / day), Rage powers (Animal Fury, Intimidating glare)
Str 12, Dex 21, Con 14, Int 8, Wis 16, Cha 14
Base Atk +4, CMB +9, CMD 24
Feats Weapon finesse, piranha strike, Skill Focus : Diplomacy, Two Weapon Fighting
Traits Noble Born (Medvyed), Reactionary, Auspicious tattoo, Dangerously Curious
Skills Acrobatics +6, Climb +2, Diplomacy +9 (+2 when talking to fey), Handle animal +9 (+4 when working with tigers) all Knowledges +3, Perception +8, Sense Motive +10, Spellcraft +4, Survival +5, Swim +2, UMD +8
Languages Common, Hallit
Combat gear Belt of Incredible Dexterity +2, Amulet of Mighty Fist +1, Wand of CLW (50 charges), Alchemist fire (5), Holy water (4), Acid (5), Fighters Kit, 10 Potions of Cure Moderate Wounds, Unholy symbol of Lamashtu, Masterwork Backpack, a full waterskin, a week's worth of trail rations, Horse,Nobles Outfit, Traveler's Outfit, Soldiers Uniform, 690 gold, 90 silver, 100 copper
Special abilities
Animal Fury : Gain a bite attack while rageing
Intimidating Glare : Intimidate an opponent as a move action
Rage : For 14 rounds/ day gaoin +4 to str and con, +2 to will, and a -2 to AC
Tiger Aspect : For 7 minutes / day gain +2 to dex
Wild shape Tiger :Gain str+2, natural armor +2, base speed 40, low-light Vision, Scent 30ft, and can grab with bite and claw attacks.

This sounds like a great idea. Could be a lot of fun to play. Kingmaker is a great game so that should be no problem for finding a player. And finally your house rules for the most part sound fine, not a big fan of Feat Tax Removal myself but the rest are great in my opinion. It sounds like it should be a good time.