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**** Pathfinder Society GM. Starfinder Society GM. 4 posts. No reviews. No lists. No wishlists. 35 Organized Play characters.


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The best way to overcome this problem is to find a creatures true name.

To discover a single outsider’s true name, a spellcaster must spend at least a month in a library or on a quest of discovery to uncover occult mysteries and riddles hidden in the pages of books, scrolls, and glyphs written millennia ago, buried in ancient temples or found among the ravings of madmen’s spellbooks. At the end of this month, the GM makes a Knowledge (planes) check for the character. The DC is 10 + the creature’s Hit Dice. The GM can increase the DC by +2, +5, or even +10, based on the power of the outsider or the circumstances of the true name search. A failure by 5 or more turns up false information that may expose researchers to unexpected dangers. For most outer-planar outsiders, knowledge of the creature’s true name is a powerful weapon. In summoning, if the name is spoken correctly (requiring knowledge of at least one of the outsider’s languages, or a Linguistics skill check with a DC equal to 10 + the creature’s Hit Dice), the target takes a –5 penalty on the Will save to resist being conjured, and if its name is inscribed in the protective magic circle, the outsider takes a –5 penalty on all checks to escape or breach that circle.
page 102 of Ultamite magic

and your a paladin you should not worry unless your gm just dose not like the ability you should be safe in your deity sending you a useful creature.

now do remember the creature you call dose not have to help you but you can try and give them gifts to give you a bonues to your cha check to have them help you. You can also find that in Ultamite Magic.

Just remember to ask your gm if this rule is ok as all gms are different.


Back story for Thoradin Ruby

Born Thoradin Ruby to a female Kellid adventure and a unknown son of the Noble House Medvyed. Thoradin's early life was spent traveling around the innersea going from country to country never saying in the same place for more than three days. After 6 years of traveling around Thoradin and his mother were traveling through the Verduran Forest, when they were attacked by a nomadic tribe of lamashtu worshipers. During the fight Thoradin's mother died and Thoradin was put to sleep by a cleric. After waking up a little while later awoke to find himself tied up and in the back of a wagon. That night Thoradin was approached by the cleric and was told that she was searching for him as Lamashtu gave the cleric a mission to find the child of the north in the forest of black, build him into a monster and a king, he will give my children a home. The next year was spent trying to escape the tribe as they traveled around Andoran. After the First year was up Thoradin gave up on getting away and accepted his life in the tribe.Soon after his eighth birthday Thoradin started training with the tribes cleric and its hunters to learn how to fight and the ways of Lamashtu's clerics. As the years went by Thoradin showed promise with melee combat but could never get his spells to work. On his thirteenth birthday Thoradin went on his first hunt alone as he was tracking down a large cat, he got attacked suddenly as it jumped down on him from a small cliff. During the fight got disarmed when the cat clawed his hand, after that Thoradin started fighting tooth and nail to survive. When the fight finished Thoradin looked at himself covered in blood but where his once hand normal fingers, he now had claws.he traveled back to his tribe still looking like a half man half tiger. They celebrated both his completed hunt and his new transformation because the tribe saw as a gift from Lamashtu. With his training in combat completed he soon started to work on his personality and ability to lead. So after 12 years of living with the tribe and training to live up to his destiny, Thoradin was gifted with a vision of what he had to do to start his destiny and how to find the family he never meet.On his eighteenth birthday Thoradin set out to find the Medvyed family and start his quest to build a home for the followers of Lamashtu.


Name Toradin Ruby
Male kellid human CG shifter 4 (weretouched)/ second class Barbarian 4
Init +7
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Defense
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AC 23, Touch 29, flat-footed 18 (Armor 4 Dex 5 wis 3 dodge 1) (-2 when rageing) (+2 dex when in tiger aspect)(+1 vs traps)
Hp 56 (4d12+8) (+8 when rageng)
Fort +6, Ref +9 (+2 when in tiger aspect)(+1 vs traps) , Will +5 (+2 when rageing) (+1 vs spells from fey)
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Offense
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Speed 40ft. (30 when in armor)
Melee +1 Claws +10 (1d4+1) or
TWF +1 Claws +8 (1d4+1) and (1d4) or
TWF piranha strike +1 claws +7(1d4+3) and (1d4+2)
Special Attacks Rage (14 rounds / day), Tiger Aspect (7 Minutes / day), Rage powers (Animal Fury, Intimidating glare)
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Statistics
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Str 12, Dex 21, Con 14, Int 8, Wis 16, Cha 14
Base Atk +4, CMB +9, CMD 24
Feats Weapon finesse, piranha strike, Skill Focus : Diplomacy, Two Weapon Fighting
Traits Noble Born (Medvyed), Reactionary, Auspicious tattoo, Dangerously Curious
Skills Acrobatics +6, Climb +2, Diplomacy +9 (+2 when talking to fey), Handle animal +9 (+4 when working with tigers) all Knowledges +3, Perception +8, Sense Motive +10, Spellcraft +4, Survival +5, Swim +2, UMD +8
Languages Common, Hallit
Combat gear Belt of Incredible Dexterity +2, Amulet of Mighty Fist +1, Wand of CLW (50 charges), Alchemist fire (5), Holy water (4), Acid (5), Fighters Kit, 10 Potions of Cure Moderate Wounds, Unholy symbol of Lamashtu, Masterwork Backpack, a full waterskin, a week's worth of trail rations, Horse,Nobles Outfit, Traveler's Outfit, Soldiers Uniform, 690 gold, 90 silver, 100 copper
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Special abilities
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Animal Fury : Gain a bite attack while rageing
Intimidating Glare : Intimidate an opponent as a move action
Rage : For 14 rounds/ day gaoin +4 to str and con, +2 to will, and a -2 to AC
Tiger Aspect : For 7 minutes / day gain +2 to dex
Wild shape Tiger :Gain str+2, natural armor +2, base speed 40, low-light Vision, Scent 30ft, and can grab with bite and claw attacks.


This sounds like a great idea. Could be a lot of fun to play. Kingmaker is a great game so that should be no problem for finding a player. And finally your house rules for the most part sound fine, not a big fan of Feat Tax Removal myself but the rest are great in my opinion. It sounds like it should be a good time.

About Tomas "Stonewall" Tirmauld

RACE: Human
GENDER: Male
CLASSES/LEVELS: Barbarian 1, Paladin 2
ALIGNMENT: Lawful Good
HEIGHT: 6'4"
WEIGHT: 225 lbs.
AGE: 21
EYES: Blue
HAIR: Blond
SKIN: Caucasian, possibly Albadian
TRAITS:

REGION OF ORIGIN: Mithril
RELIGION: Corean (primarily), Madriel.
_______________________________________________________________________

ABILITY SCORES
STRENGTH: 16 (+3)
DEXTERITY: 14 (+2)
CONSTITUTION: 18 (+4)
INTELLIGENCE: 10 (+0)
WISDOM: 10 (+0)
CHARISMA: 13 (+1)
_______________________________________________________________________

VITAL STATISTICS
HIT POINTS: (Currently )
STATUS:

AC: 19 (10 +2 Dex, +4 Armor, +2 Shield, Bracers of Armor +1)
TOUCH AC: 12 (10 +2 Dex)
FLAT-FOOTED: 17 (10 +4 Armor, +2 Shield, Bracers of Armor +1)
FORT:+11 (+5 Base, +4 Con, +2 Divine Grace)
REFL:+4 (+0 Base, +2 Dex, +2 Divine Grace)
WILL:+5 (+3 Base, +0 Wis, +2 Divine Grace)
_______________________________________________________________________

COMBAT STATISTICS

INITIATIVE: +6 (+2 Dex, +4 Feat)
BAB: +3
CMB: +6 (+3 Base, +3 Str)
CMD: +18 (+3 Base, +3 Str, +2 Dex, +10)
SPEED: 40 feet

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SPELLS:

LEVEL 1

LEVEL 2
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CLASS FEATURES

Proficient with all simple and martial weapons.
Proficient with light, medium and heavy armor and shields (except tower).
Rage 4 + 4(Con) rounds per day.
Aura of good.
Detect Evil at will.
Smite Evil
Divine Grace
Lay on Hands
_______________________________________________________________________

FEATS:

Endurance: +4 to nonlethal and fatigue checks. May sleep in armor and not be fatigued.

Improved Initiative: +4 to Initiative checks.

_______________________________________________________________________

SKILLS: 13 skill points

ACROBATICS +2 (+2 Dex)
Appraise +0 (+0 Int)
Bluff +1 (+1 Cha)
CLIMB +7 (+3 Str, +3 Ranks in Class Skill, +1 Skill)
CRAFT +0 (+0 Int)
DIPLOMACY +6 (+1 Cha, +3 Ranks in Class Skill, +1 Preferred Class, +1 Skill)
Disguise +1 (+1 Cha)
Escape Artist +2 (+2 Dex)
FLY +2 (+2 Dex)
HANDLE ANIMAL +5 (+1 Cha, +3 Ranks in Class Skill, +1 Skill)
HEAL +6 (+0 Wis, +3 Ranks in Class Skill, +1 Preferred Class, +1 Skill)
INTIMIDATE +6 (+1 Cha, +3 Ranks in Class Skill, +1 Human, +1 Skill)
KNOWLEDGE (RELIGION) +5 (+0 Int, +3 Ranks in Class Skill, +2 Skill)
PERCEPTION +5 (+0 Wis, +3 Ranks in Class Skill, +1 Human, +1 Skill)
Perform +1 (+1 Cha)
PROFESSION +0 (+0 Wis)
RIDE +6 (+2 Dex, +3 Ranks in Class Skill, +1 Skill)
SENSE MOTIVE +6 (+0 Wis, +3 Ranks in Class Skill, +1 Human, +2 Skill)
SPELLCRAFT +4 (+0 Int, +3 Ranks in Class Skill, +1 Skill)
Stealth +1 (+2 Dex)
SURVIVAL +4 (+0 Wis, +3 Ranks in Class Skill, +1 Skill)
SWIM +3 (+3 Str)

_______________________________________________________________________

LANGUAGES: Common

HUMAN TRAITS:
Bonus Feat
Extra skill rank each level.
+2 to one ability score.

FAVORED CLASS: Paladin
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EQUIPMENT:

Explorer’s Outfit
Mithril Chain Shirt
Shield, Heavy Steel
Bracers of Armor, +1

Long Sword
Long Spear
Long Bow, Composite
Arrows (60)
Arrows, Silver (20)
Dagger

Backpack
Bedroll
Winter Blanket (2)
Candle (10)
Chalk (10)
Crowbar
Flint & Steel
Grappling Hook
Hammer
Lantern, Hooded
Mirror
Oil (20)
Piton (10)
Iron Pot
Trail Rations (10 days)
Silk Rope (50ft)
Sack (5)
Sewing Needle
Straight Shaving Razor (2gp)
Shovel
Signal Whistle
Soap
Tent
Waterskin (4)
Whetstone

Antitoxin
Holy Water (5)
Potion of Cure Light Wounds (4)

Holy Symbol, Silver
Healers Kit
Liturgy of Mithril (15 gp)

Heavy Horse (Combat Trained)
Military Saddle
Bit and Bridle
Saddle Bags

_______________________________________________________________________

MONEY:

pp:
gp: 31
sp: 6
cp:

XP: 0

_____________________________________________________________________

DESCRIPTION:

Tomas is a tall man with broad shoulders and well defined muscles. His hair is blond and his eyes blue, suggesting an Albadian heritage. The thing most people note about Tomas, aside from his intimidating size is that he is very forthright. You never have to wonder what he is thinking as it is usually written across his face. He loves practical jokes and clever word plays and his disposition is much lighter than what is sometimes expected from a paladin. The things that are harder to realize at first are his intense loyalty to the cause of Corean, and his friends, and his implacable will. He is simple one of the most tenacious people you will ever meet.

BACKGROUND:

Tomas was not always called such. In fact, as a small boy the only name he recalls being called was "Stonewall". He had the name because as an orphan running the streets he was often a force that simply could not be overcome by physical violence.

On one occasion he was supposed to guard the back of a leader of his gang who planned some mischief against a rival gang. When the rival gang gave chase the leader slipped by him and told him to hold that spot. He did. A mere boy, he kept the others at bay through sheer ferocity and stubbornness. By the time the city watch had come, battered and bleeding at his feet were no less than a dozen thugs. Tomas himself was punch drunk and fighting for consciousness because of his lack of blood. The name "Stonewall" stuck and he wore it like a badge.

On another occasion several years later, as a young teenager "Stonewall" was taken on a high risk scheme at the Agora. Little did young "Stonewall" understand the politics of a thieves guild and that this scheme had two purposes.

The first was a rather clever bait and switch robbery set up. With so many merchants in one place a younger guild member would steal from a merchant wares and his fellows would "catch" him at and yell for the guard. As the guard came running they would appear to try to apprehend the young thief, but of course he would get away. With the guard distracted by several of these set-ups happening at once, the real robbery would begin. Of course having their money stolen only made the merchants yell louder and would draw the guards away from where the next mark was. This was working just as it should and when the time came to leave young "Stonewall" was told what he had heard so many times before, "Hold this spot." and he tried. But before he had always been up against untrained street thugs or at worst a few guardsmen.

The second goal of the scheme was now in full swing; the disposal of "Stonewall". As the guard attacked him fought back with everything he had. It was not enough, and for the first time in his life, he failed to hold the line. As he lay there, beneath the shadow of the Golem, dying he saw the Golem move. It transfixed him and the pain in his body was replaced by wonder at this singular event.

Horatio Fimrin is a priest of Corean and in his sincere daily supplication he asks to be of use to the Champion. In general despair about the state of Mithril, especially when compared with Calastia he forever would ask how he could better serve his Lord. On the morning of the Agora scheme he heard a voice in his heart telling him to go to the Agora. There for hours until he witnessed the chaos the thieves caused, he tried to help restore order but the city guard was having difficulty with this task, as were the paladins that had rushed to the scene. Horatio found his heart in even greater despair. Had Corean spoken to him at all? Surely he had not sent him here to witness that he was ineffectual in stopping the disorder caused by some street toughs. And then he heard the voice again, telling him to follow the guard after the departing thieves. And he did. And it was there that he found the near dead body of "Stonewall" and the voice came one last time and told him to help the boy.

The boy lay there murmuring "It moved." while his broken body mended. When he was conscious again, he told the priest his story and though Horatio was initially skeptical he became convinced that the boy had seen what he had seen. His story was not always so well received. No one else had seen it and believing that a street tough had seen something the high priesthood had not was hard for many to swallow.

Changed, "Stonewall" began to study and tried to learn more about Corean and the priesthood and most importantly, the Golem. And the priest tried to learn about "Stonewall". As Horatio got to know him he realized that the boy truly had no name that he knew except for his moniker.

Feeling that "Stonewall" needed a new name, and one befitting his change of heart he asked the "Stonewall" what he would think if he were to be called "Tomas". He considered and suddenly his eyes grew wide in recollection of the early history of the Coreanic paladins. "Like Tomas Tirmauld?" he asked. The old priest nodded.

"Indeed, you have the same sort of heart as that man. That man who with a company of 18 paladins found himself surrounded by armies of orcs on the Plains of Lede. That man who had lasted for 4 days against their attacks, and who had spent the night fashioning a hiding place for his squire beneath the earth so that the widows of these fine men would know that their husbands had died as heroes. That man who on his last day had worried about water for his men, and had forgone his own ration despite being parched and sunburned. That man, who when the orcs charged again, had not waited for them, but had charged at them as well, and all who saw him saw his countenance changed so he look like Corean himself. He slew countless orcs, dozens, maybe hundreds in that final battle and many times that on those days before. That man who had placed himself as a dot in the sand that could not be avoided because he was such an affront to their monstrous pride, and yet they could not go through him because he simple would not yield. Suffering horribly he fought on. He was not so unlike you young man, not unlike you at all. And now Corean has focused you and I do believe it is his will that you make something of yourself."

The newly named Tomas wept, and said to Horatio, "I have come to call you father, and truly you are the only man I have called this. I did hope one day I might be found worthy to have your name of Fimrin."

"Nay boy, there is better blood than that in you. I think Tirmauld suits you nicely." the old man said with tears in his eyes. He was moved by the Tomas's simple sincerity.

"I have no proof that any such blood is in my veins, Father"

"And I have no proof that such is not the case."

The matter was settled then and there though this did not stop the grumbling of some, who thought the movement of the golem Tomas claimed was a lie and now this name? This name was pure hubris!

Somewhere in the next few years it became clear that he was not suited to be a priest. He preferred direct action and was quite a capable fighter. Using his dwindling influence Horatio saw the now young man trained to be a paladin. Tomas advanced in his training easily and had an instinct for both combat and religion. It was during this training that he began to have dreams, or visions as Horatio called them. At first he resisted, but Horatio assured him that avoiding these dreams would be a sin and a direct affront to Corean. So he started to follow them.

He would see an accident and move to stop it before it happened. He would anticipate the correct studying for a surprise exam the next day. He would understand things that had never been taught him except in these visions. And while these visions helped him and those around him, they provided no end of trouble for those jealous of him. He was a proud lying charlatan they whispered, and it with his charm it would not be long until they were being instructed by him. They seethed, but all of this seemed to miss the attention of Tomas. He went about everything, putting the best of himself into it and improving nearly daily. He finished his training and was a full paladin.

One day he had a vision of a black wolf following him. It followed him everywhere he walked in the dream and grew larger and larger. Finally he had to run from Mithril to escape its hungry maw. Telling Horatio about this saddened the old man, but they both knew what this meant and so he gathered his things, and saying goodbye he left to find what destiny the Champion had prepared for him.