Sex: Male Race: Human Class: Monk (Zen Archer) Level: 5
LN Medium humanoid (human)
Init +8; Senses: Perception +13
AC: AC 19, touch 18, flat-footed 17 (+1 armor, +2 Dex, +6 untyped)
HP: 38 (5d8+10)
Fort +6, Ref +7, Will +10
Speed 40 ft.
Melee:
dagger +5 (1d4+2/19-20) and
unarmed strike +5 (1d8+2)
Ranged:
+1 composite longbow flurry of blows +10/+10 (1d8+3/×3) or
+1 composite longbow +10 (1d8+3/×3)
Special Attacks deadly aim (-1/+2), flurry of blows, ki strike, point blank shot, zen archery
Ki Pool: 5/6
Str 14, Dex 14, Con 12, Int 10, Wis 21, Cha 8
Base Atk +3; CMB +5; CMD 25 (23 vs. awesome blow, 23 vs. bull rush, 23 vs. dirty trick, 23 vs. disarm, 23 vs. drag, 23 vs. feint, 23 vs. grapple, 23 vs. overrun, 23 vs. pull, 23 vs. push, 23 vs. reposition, 23 vs. steal, 23 vs. sunder, 23 vs. trip)
Feats: Deadly Aim, Defensive Combat Training, Improved Initiative, Improved Unarmed Strike, Perfect Strike, Point Blank Master, Point-Blank Shot, Precise Shot, Toughness, Weapon Focus (longbow)
Traits: reactionary, scholar of the great beyond
Skills:
Acrobatics +10 (+19 jump)
Climb +7
Craft Bows +6
Diplomacy +2
Escape Artist +6
Knowledge (history) +5
Knowledge (planes) +5
Knowledge (religion) +4
Perception +13
Sense Motive +13
Stealth +9
Survival +4 (+6 with compass to avoid getting lost)
Swim +6
Languages Common
SQ ac bonus, fast movement, high jump, ki archery, ki arrows, ki defense, ki pool, slow fall, unarmed strike
Gear:
potion of cure light wounds (5), oil (2); Other Gear +1 composite longbow (+2 Str), arrows (40), blunt arrows (20), dagger, whistling arrow (20), bracers of armor +1, cloak of resistance +1, headband of inspired wisdom +2, backpack, bedroll, belt pouch, blanket, chalk, compass, flint and steel, masterwork artisan's tools, sack (2), silk rope (50 ft.), trail rations (5), twine (50'), waterskin, 1558 gp, 4 sp, 8 cp
Special Abilities:
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows +3/+3 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
High Jump (+5/+25 with Ki point) (Ex) +5 to Acrobatics checks made to jump.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Archery (Su) 1 Ki point: +50' range increment for bows.
Ki Arrows (Su) 1 Ki point: bow deals the same damage as unarmed strike.
Ki Pool (7/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Perfect Strike (2d20, 5/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Slow Fall 20 ft. (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.
Appearance:
5'10", 150 lbs, Brown hair, ice blue eyes and deeply tanned skin.