Cayden Cailean

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Organized Play Member. 969 posts (1,016 including aliases). 4 reviews. No lists. No wishlists. 1 Organized Play character. 3 aliases.


Liberty's Edge

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Jal Dorak wrote:
Inara Red Cloak wrote:

Adding on to the same thought process... Why don't you look into the Monster Manual and get the Multiattack feat.

Add that with Roundabout Kick in the complete Warrior (I think that's where it is). And improved crital on one of your limbs.

Tasty Damage!

Technically, unarmed strike counts as a light weapon, not a natural attack, and so Multiattack and Improved Natural Weapon do not improve it.

Yeah, Unarmed is kinda funky, 'cause its one of those things that counts as a manufactured weapon in some cases, a natural weapon in others, and then both in yet others(namely as the target of spells like Magic Weapon and Magic Fang).

Liberty's Edge

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Just checked the PDF and its not listed, so, I'll put down what they are according to the Arms and Equipment Guide.

PHB Name - Other Name(Culture)
Throwing Axe - Francisca(Celts)
Battleaxe - Ch'iang, chi fu, chi, chien, i huang, liu(China); tungi(India); masakari, ono(Japan); dao(Nepal)
Club - Shillellagh(Ireland); muton(Philippines)
Heavy Crossbow - Nu(China)
Light Crossbow - Nu(China)
Dagger - Jambija(Arabia); dhaw(Burma); Scramasax(Celts); phia-kaetta(Ceylon); bi shou, do-su(China); main-gauche(France); bich'wa, khanjarli(India); stiletto(Italy); aiguchi, kozuka, tanto(Japan); kard, pesh kabz(Persia); pugio(Rome); skean dhu(Scotland); hauswehr(Switzerland); mit(Thailand)
Punching Dagger - Katar(India) <As a side note, I'd only heard of this referred to as a Katar. When I saw "Punching Dagger" the first time I'd opened a D&D book, I was wondering what the hell they meant.>
Dart - Uchi-ne(Japan); plumbatum(Rome)
Gauntlet - Kote(Japan); cestus(Rome)
Spiked Gauntlet - spiked cestus(Rome)
Glaive - Chan, da dao(China); couteau de breche, fauchard(France)
Greatclub - Chang bang(China); gada(India); tetsubo(Japan)
Greatsword - Dalwel(Burma); flamberge(France); zweihander(Germany); no-dachi(Japan); claidheam mor[claymore](Scotland)
Guisarme - Guan dao(China); kamayari(Japan)
Halberd - Ch'i chi, ge, ko, pi chi, yue(China); bisento(Japan); bardiche(Russia); Lochaber axe, Jedburg axe(Scotland)
Handaxe - Bhuj, piso tonkeng, tabar(India); kapak(Indonesia)
Javelin - Mau(China); nage-yari(Japan); pilum(Rome); jarid(Turkey)
Kama - Lian(China); badik(Indonesia)
Heavy Lance - Uma-yari(Japan)
Composite Longbow - Dai-kyu(Japan)
Longspear - Craisech(Celts), mao, qiang(China), ahlspiess(German and Swiss); sarissa(Greece); lembing(Malaysia)
Longsword - Jian, tau-kien(China); gum(Korea); spatha(Rome)
Lucerne Hammer - Bec de corbin(France)
Light/Heavy Mace - Suan tou fung(China); gada(Indonesia)
Net - Jaculum(Rome)
Light/Heavy Pick - Zaghnal(India)
Quarterstaff - Bang, gun(China); lathi(India); toya(Indonesia); bo, rokushakubo(Japan); bong(Korea)
Ranseur - Patisthanaya(Ceylon); partisan(England); corseque, chauve-souris(France); runka(Germany); corsesca, spetum(Italy)
Scimitar - Saif(Arabia); dha(Burma); kastane(Ceylon); dao, da huan dao[nine-ring sword](China); adyakatti, tulwar(India); parang (Indonesia); kora(Nepal); shamshir(Persia); bolo(Philippines); kilij, yataghan(Turkey); Cutlass, saber(early modern Europe)
Composite Shortbow - Gong jian(China); yumi(Japan)
Shortspear - Yari(Japan); hasta(Rome)
Bastard Sword - Wo dao(China); Khandar(India); katana*, tachi(Japan); ram dao(Nepal)
Shortsword - Duan jian(China); katzbalger(Germany); choora, zagar takieh(India); kris, pedang(Indonesia); cinquedea(Italy); dan sang gum(Korea); barong(Philippines); drusus*, gladius(Rome)
Trident - San cha, tiger lance(China); magari yari(Japan); fuxina(Rome)
Warhammer - Chui(China); dai tsuchi(Japan)
Whip - Pi bian(China)

*The katana is considered a masterwork bastard sword. The Drusus is considered a masterwork shortsword.

That's what the guide lists, not counting any of the PHB weapons that don't show any names for culturally similar weapons(but that doesn't mean they don't exist). Take it for what you will, as there are some oddities, such as listing "tiger lance" as one of the Chinese names for a trident. Somehow, I think they would've named it in Mandarin, or Cantonese; not English. :P

Liberty's Edge

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Okay, one more recent game I was DM, the party was trying to survive an invasion of zombies by baricading themselves in a tavern. The zombies managed to break through into the first floor, so the front line combatants held them at bay while everyone else prepared things to be held in place on the second floor.

Two people were still on the first floor as everything was finished. A Human Knight(Alencio- LE), and a Dwarf Barbarian(Rakbar- CN). The Dwarf was about out of it, less than 5 hit points when he decides to head up the stairs.

A zombie he didn't notice by the stairs takes an AoO as he goes up. Somehow scoring a critical hit. I offered him the option that he'd have to make a Reflex save or be tripped(the zombie could only reach his legs since he was partially up the stairs,), in return, the zombie could only do normal damage. He agreed. He failed. Critical Failure. FACEPLANT! And started to roll off the side of the stairs. He succeeded his Reflex to catch the side, however.

The party's Druid(Eolas- LN) decided he was going to throw his rope to Rakbar. I remembered speaking with this player before the game about his equipment, and he told me in no uncertain terms that he always has his grapling hook attached to the rope. He then tells me he throws the end with the hook on it.

He makes his ranged touch attack to get the rope to Rakbar, but Rakbar fails his Reflex to catch it. Normally this player doesn't roll this bad. I'm trying to think of a way he can be pulled up, but without cutting him too much slack. So I rule that he missed the rope, but the rope didn't miss him. Or more accurlately, the grappling hook.

He takes a point of piercing damage as the Druid pulls him up.

As Alencio keeps most of the other zombies back, the one near the stairs makes his way up and initiates a grapple with Rakbar.

Eolas cannot pull both Rakbar and the zombie up and is almost pulled down the stairs from their combined weight, but lets the rope go.

Rakbar finally gets a good attack in on the zombie while grappling. Enough to kill it in one blow, so he starts to work his way back up the stairs, hook still in him.

Alencio is getting low on health so he begins to make his retreat. Then he sees the rope laying on the floor at the bottom of the stairs. The player then comes up with the hair-brained idea of grabbing the rope and flinging Rakbar down into the remaining zombies, and throwing him back up to the top of the stairs.

Me: "Are you serious?"
Knight Player: "Yes."
Me: "Do you realize what will happen if you fail any part?"
Knight Player: "Yes."
Me: "Are you willing to spend a full round action and sacrifice a five-foot step to attempt this, whether you succeed or fail?"
Knight Player: "Yes."
Dwarf Player: "Don't I get a say in whether or not he does this to my character?"
Me: "Not in game. Rakbar isn't looking at him, nor can he read minds."

So, we go through with this, the Knight player agrees that he has to make a STR check 22 to be capable of even flinging the Dwarf. His STR is 18 and he rolls an 18. Rakbar is now flying through the air.

Alencio must make a Ranged attack against a small mob of zombies, I rule the mob's AC is 18, and Alencio attacks with a -4 penalty for not having proficiency with this "weapon". He rolls a 19, and his STR bonus effectively balances the nonproficiency penalty.

Alencio must now succeed a STR check 24 to change momentum and throw Rakbar(I felt really bad for the guy at this point) back to the top. NATURAL 20. Now I knew where all of the Dwarf Player's good rolls went.

Rakbar slams against the wall, and takes enough damage to be at 0 hitpoints. He manages to stay conscious long enough to crawl through the doorway before colapsing.

Alencio gets attacked by one stray zombie on his next turn and is reduced to 1 hitpoint. He drops the zombie and gets to the top of the stairs, colapsing by Rakbar as the rest of the party finishes baricading the door.

That night, I awarded the Knight Player the official feat "Exotic Weapon Proficiency: Dwarf Flail".