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Liberty's Edge

Please dont post any stories that you really didnt do you just read about on line. if you gunna do that just tell us you read this funny story then post it... = )

me and my group where on a mission to sneak into this fortress and capture some rare artifact. so we snatched a guard and the story starts from there. we took him from his post 4 miles up the road.

The group consist of 3 rouges and 1 barbarian.

rouge #1: slaps the tied up guard around, to wake him up.

rouge #2: is finishing up on the knots at his feet.

Guard: wiggles and tries to scream but cant has been gaged.

rouge #3: starts demanding information from him, removes the gage

Guard: refuses to talk and swears at the group

rouge #2: threatens to catch him on fire and watch him burn if he didn't tell them how to get through a secret door he was guarding.

Guard: refuses still with only more swearing then insults the second rouge

rouge #2: catches the left pant leg on fire.

Group: watches for a while till the guard is screaming and begging, then they try to put it out,with no success. The fire is drawling up the guards leg to fast, and the group panics.

Barbarian: in a desperate attempt to put the fire on the guard out, withdraws his great axe and attacks the leg. (roll's a 20) severs the leg, cutting the part on fire off.

Rouge's: panicing now from all the blood pouring from the leg.

Group: panic's more as rouge #1 runs off.

Group: is trying to shove cloth and stuff into the limb to slow the bleeding, not trying to kill the guard before they got the information.

Guard: screaming that he will talk just to stop all the pain

rouge #1: returns with a hot skillet, slaps the skillet onto the end of the severed leg burning the flesh and stopping the bleeding.

after tying a Tunicate to the wound the guard screems all the information they wanted.

*a way a bad situation turned good*


As a DM, I really gotta try that next time I capture a character.
My funny story:
I can't remember many of the other guys, but I was an evil kobold rogue who focused on poison. We had killed a small dragon, and were trying to get our loot. We found some treasure in a room with a sarcophagus, and my rogue threatened to kill the party members with some very tough poison if they didn't let him have all of it. The party members responded by locking him in the sarcophagus. Grumble grumble grumble...

Liberty's Edge

Kobold Cleaver wrote:

As a DM, I really gotta try that next time I capture a character.

My funny story:
I can't remember many of the other guys, but I was an evil kobold rogue who focused on poison. We had killed a small dragon, and were trying to get our loot. We found some treasure in a room with a sarcophagus, and my rogue threatened to kill the party members with some very tough poison if they didn't let him have all of it. The party members responded by locking him in the sarcophagus. Grumble grumble grumble...

very nice i guess until the locking of the door was heard. lol

Dark Archive

When I was still running a 3e game:

The party (4th-5th level) is engaged against a group of orcs. These aren't standard "fodder" orcs, well not all of them anyways. These are the remanants of an advanced scouting party that the party has bested over the past few sessions.

Anyways, as the battle progresses both sides are doing equally well....it's anyone's fight. The orc shaman begins casting Summon Swarm (1 round casting time) and none of the party members are in a position to attempt to disrupt his casting.

The party's witch (5th level), by virtue of the spellcraft skill, recognizes that the orc is casting a summoning spell and knows that should it be completed it could mean doom for the group. So, she shouts out to her familiar (an owl) to "Stop Him!" then turns, casting cure moderate wounds on the ailing party ranger.

"Okay, so your owl is attacking the shaman?" I begin.

"No! He might get hurt!" she exclaims to me. "He's going to poop on him!"

After the group quits laughing I ask if she's serious and she says, "Yep. Have you ever seen an owl poop? I know it'd distract me."

I chuckle and decide to play along. "Okay, make a ranged touch attack for him."

So, she picks up her die and rolls.....

a natural 20 of course.

The witch's player immediately throws her hands in the air and exclaims excitedly "Critical Sh!t!"

Again, after the laughter died down I continued.

"Okay. As the orc shaman tilts his head back calling out the words of summoning the owl drops one right in the middle of his face."

I'm shaking my head at this point and decide that such a worthy "hit" and not to mention, creative thinking on behalf of the witch, will require a concentration check with a DC10. I'm not overly concerned though, the shaman has a concentration of +8.

So, I roll for the check and ayup, you guessed it.....I roll a 1. 1+8=9. He failed his concentration check and lost the spell.

The party went on to defeat the orcs as they put it, "All because of the owl's bowels."

Dark Archive

Just a quick side-note before the story: When a PC declares he doing a held action, I make him write it down and not say it outloud unless he needs other PC cooporation to do the held action....ie say outloud "I need someone to flank that orc!"

In a 3.5e game I was running:
The 6 PCs were fighting a few Umber hulks. Two of the PC's got hit with confused and attacked a few of the other PCs a few times during the battle. The dwarf barbarian decided to wait by the wall and wait out the PC's confusion and declared a held action. The Human scout decide he was gonna get out of the room and avoid the situation totally. He moved out of the room about 10 ft away from the dwarf, when the player controlling the dwarf stated, " I attack the scout!"

I read his held action of his note. It stated: "The dwarf attacks ANYONE that comes within 10 ft with his scythe."

The dwarf charged and rolled a natuarl 20 on his attack and followed up. The player of the scout was in disbelief and everyone else around the table was laughing so hard.

The scout did survive the hit.


Heh heh heh.
Just to clear something up, the rest of the party was Good, or had Good tendencies.
So maybe they had some motive...

Liberty's Edge

DmRrostarr wrote:


The scout did survive the hit.

LOL>>> syche have x4 lol last time i seen someone get hit with a syche they died by mass damage.


Well a couple of years back i was a player. Had a gnome thief/illusionist. We were 10th level of so, fighting a black dragon from a tower's rooftop. Unfortunately, out fighter was unable to reach the beast and the other party members...don't know anymore.

However, since no-one could effectively fight the beast, i remembered having found a potion earliert in the tower and also had nipped from it. My DM told me the result: "you feel somewhat lighter".

Well, this was a good time to drink that potion. So I did. Jumped like superman from the roof, shortsword-arm outstretched to fly to the dragon and bury my weapon in his belly. Guess what? What a flight that was...down...to the ground...

To make matters worse. My comrades somewhow managed to drive off the dragon and rescued by dead body. They laid it on the altar we had found in the tower and prayed to the gods for resurrection.

Resurrecting me they did....As a saurial. A big one...

Never found out what that potion actually did and my GM still lets me walk in the dark. My guess is Gaseous Form...


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I was DMing a party consisting of a half-elf fighter/sorcerer/dragon knight, human rogue, and elf ranger/wizard/arcane archer.

The half-elf dragon knight had just become the protector of a small border town. While the half-elf and elf were meeting with the king in the capitol, the rogue infiltrated a newly formed thieves guild. Once the half-elf and elf returned, they decided to fake the death of the rogue's cover identity. During a public appearance, the rogue tried a daring daylight robbery of the dragon knight's sword. He failed, of course, and the elf arcane archer shot him with a cure light wounds arrow. The rogue was to play dead. He failed horrible. So the elf happily shot him again. And he failed again. After a third shot and fail, the half-elf punched the rogue, grabbed him, and dragged him away. Most of us found it hilarious.


Arkenbow wrote:

I was DMing a party consisting of a half-elf fighter/sorcerer/dragon knight, human rogue, and elf ranger/wizard/arcane archer.

The half-elf dragon knight had just become the protector of a small border town. While the half-elf and elf were meeting with the king in the capitol, the rogue infiltrated a newly formed thieves guild. Once the half-elf and elf returned, they decided to fake the death of the rogue's cover identity. During a public appearance, the rogue tried a daring daylight robbery of the dragon knight's sword. He failed, of course, and the elf arcane archer shot him with a cure light wounds arrow. The rogue was to play dead. He failed horrible. So the elf happily shot him again. And he failed again. After a third shot and fail, the half-elf punched the rogue, grabbed him, and dragged him away. Most of us found it hilarious.

Heh heh heh.

Beastman wrote:
...Resurrecting me they did....As a saurial. A big one...

What's a 'saurial'?


Kobold Cleaver wrote:
What's a 'saurial'?

Bipedal dinosaur that communicates with scent, first showed up in the Forgotten Realms.

Dark Archive

Lilith wrote:
Bipedal dinosaur that communicates with scent

These = Saurials?


I was playing a paladin with a ranger and some others in my party. We were fighting a undead purple worm.

Being the not so bright paldain i charged in and got eaten but was still alive inside the worm.

The Ranged decided to help out and shoot the worm but rolled a 1.
DM- Your shots hit the Paladin doing damange.
He shot me inside the worm....We managed to survive the encounter but the ranger did more damange to me then the stupid Worm.

Grand Lodge

In my first real game that I got to play in I was a Human Sorceror. My girlfriend (now wife) was a Half-Elf Cleric/Rogue and had a Feral Halfling Barbarian/Champion of (whatever the funky name from the BoED). The Halfling's Int was 6.

We were trying to discuss how to handle a situation. We had an idea and my wife pipes up with "On Second thought, I think ..." and the Halfling interjects "Wait, second thought? You mean you get two?"

Needless to say we didn't stop laughing for a while before we continued the session.


Andrew Betts wrote:
Feral Halfling Barbarian/Champion of (whatever the funky name from the BoED). The Halfling's Int was 6.

Gwynharwyf. And that character concept is awesome. :D

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Last Friday, 1st level characters, slowly making our way to second level. The ranger charges the pack of goblins. The battle sorcerer (played by his mom) throws sleep.

Goblins go out, except one. Ranger falls asleep, no one else is in melee. Goblin coup de graces ranger.

We kill the goblin and drag his body back to town.

He gets reincarnated, as a half elf. Pledged to the chutch of... Moradin.

Grand Lodge

Okay, so I'm the DM, right, (I swear I didn't read this somewhere -- it happened)

I've got some newbies, real wet-behind-the-ears folks. And they just killed some goblins.

Now the Thief, er, Rogue, wants to search the goblins' bodies for their coin purses, so I say, "Roll your Search."

And, as you can imagine, he says, "Huh?" -- 'cuz he's a newbie.

So I say, "Search. Check."

And he says, "Huh?" (He was a very Dangerous Dwarf)

Anyway, he rolls to search for the coin purses, deliberately telling me he's not going to look for them in the hollows of the goblins' shoes,

And rolls a 1.

And as Saern and ArchLich will tell you, a 1 on a Skill check is an auto fail.

Well, we all started to laugh at the PC -- me and all the voices in my head. And a great time was had by all.

-W. E. Ray

Grand Lodge

Does this silly crap actually happen in y'all's games!!?

Dark Archive

Huh?


I may be one of the rare players who enjoyed Dark Sun as a setting, but i ran a long campaign with it , my players got used as pawns by someone who was trying to recreate the steps used to becoem a sorcerer king.

Anyways, one of my party was a Half Giant Gladiator, dual wielding 2 handed swords. back in 2nd edition, this basically was a melee guy you couldn't ignore. He however, in the first adventure ran afoul of his 1st psionic-telepath...what proceeded was contact...then a failed save for domination, and the command to 'kill his friends' which made a 1 sided battle almost a TPK.

Second adventure, basically the same thing. from the DM perspective, when you have a mind controlling critter, its a no brainer to try to grab the walking mountain of muscle. the player grew to dread the word "contact" and the unavoidable results to follow-him attacking the party.

In their 3rd adventure, this played out again, but when the monster in question managed to get Contact, and he failed his save vs domination, i started to tell him " OK Blazen (half giants name), the Belgoi (a psionic humanoid, preys on travellers in the very common desert wastelands of the setting) stares at you and you hear words in your mind..." at which point the player cut me off and threw up his hands, acting in character the whole time, and mumbled "i know, i know, kill my friends" before picking a random close PC and whalloping upon them.

his timing was priceless. for Blazen, he spoke like lenny from 'of mice and men' if that helps with the verble tone

Grand Lodge

Yikes,
I just reread my post -- sorry for any misunderstood acid, DD; I got a litle tipsy, tonight.

Your story of the DM who made you roll your Search is one of those LMAO D&D stories... But your, "Dude, you're some kind of Special" remark made me choke on my red Zin! That'll be my pet line for weeks to come.
Kudos!

I have a hard time relating with all these "bad DM" and "Bad Players" Threads and posts.

But that's not what this Thread is suppose to be all about -- Sorry.

-W. E. Ray

Dark Archive

Molech wrote:

Yikes,

I just reread my post -- sorry for any misunderstood acid, DD; I got a litle tipsy, tonight.

Your story of the DM who made you roll your Search is one of those LMAO D&D stories... But your, "Dude, you're some kind of Special" remark made me choke on my red Zin! That'll be my pet line for weeks to come.
Kudos!

I have a hard time relating with all these "bad DM" and "Bad Players" Threads and posts.

But that's not what this Thread is suppose to be all about -- Sorry.

-W. E. Ray

Bah! No offense taken dude, I got a laugh out of it. I was just reiterating the "huh" from your post. ;D

Liberty's Edge

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Okay, one more recent game I was DM, the party was trying to survive an invasion of zombies by baricading themselves in a tavern. The zombies managed to break through into the first floor, so the front line combatants held them at bay while everyone else prepared things to be held in place on the second floor.

Two people were still on the first floor as everything was finished. A Human Knight(Alencio- LE), and a Dwarf Barbarian(Rakbar- CN). The Dwarf was about out of it, less than 5 hit points when he decides to head up the stairs.

A zombie he didn't notice by the stairs takes an AoO as he goes up. Somehow scoring a critical hit. I offered him the option that he'd have to make a Reflex save or be tripped(the zombie could only reach his legs since he was partially up the stairs,), in return, the zombie could only do normal damage. He agreed. He failed. Critical Failure. FACEPLANT! And started to roll off the side of the stairs. He succeeded his Reflex to catch the side, however.

The party's Druid(Eolas- LN) decided he was going to throw his rope to Rakbar. I remembered speaking with this player before the game about his equipment, and he told me in no uncertain terms that he always has his grapling hook attached to the rope. He then tells me he throws the end with the hook on it.

He makes his ranged touch attack to get the rope to Rakbar, but Rakbar fails his Reflex to catch it. Normally this player doesn't roll this bad. I'm trying to think of a way he can be pulled up, but without cutting him too much slack. So I rule that he missed the rope, but the rope didn't miss him. Or more accurlately, the grappling hook.

He takes a point of piercing damage as the Druid pulls him up.

As Alencio keeps most of the other zombies back, the one near the stairs makes his way up and initiates a grapple with Rakbar.

Eolas cannot pull both Rakbar and the zombie up and is almost pulled down the stairs from their combined weight, but lets the rope go.

Rakbar finally gets a good attack in on the zombie while grappling. Enough to kill it in one blow, so he starts to work his way back up the stairs, hook still in him.

Alencio is getting low on health so he begins to make his retreat. Then he sees the rope laying on the floor at the bottom of the stairs. The player then comes up with the hair-brained idea of grabbing the rope and flinging Rakbar down into the remaining zombies, and throwing him back up to the top of the stairs.

Me: "Are you serious?"
Knight Player: "Yes."
Me: "Do you realize what will happen if you fail any part?"
Knight Player: "Yes."
Me: "Are you willing to spend a full round action and sacrifice a five-foot step to attempt this, whether you succeed or fail?"
Knight Player: "Yes."
Dwarf Player: "Don't I get a say in whether or not he does this to my character?"
Me: "Not in game. Rakbar isn't looking at him, nor can he read minds."

So, we go through with this, the Knight player agrees that he has to make a STR check 22 to be capable of even flinging the Dwarf. His STR is 18 and he rolls an 18. Rakbar is now flying through the air.

Alencio must make a Ranged attack against a small mob of zombies, I rule the mob's AC is 18, and Alencio attacks with a -4 penalty for not having proficiency with this "weapon". He rolls a 19, and his STR bonus effectively balances the nonproficiency penalty.

Alencio must now succeed a STR check 24 to change momentum and throw Rakbar(I felt really bad for the guy at this point) back to the top. NATURAL 20. Now I knew where all of the Dwarf Player's good rolls went.

Rakbar slams against the wall, and takes enough damage to be at 0 hitpoints. He manages to stay conscious long enough to crawl through the doorway before colapsing.

Alencio gets attacked by one stray zombie on his next turn and is reduced to 1 hitpoint. He drops the zombie and gets to the top of the stairs, colapsing by Rakbar as the rest of the party finishes baricading the door.

That night, I awarded the Knight Player the official feat "Exotic Weapon Proficiency: Dwarf Flail".

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Oh! Dark Sun reminded me, never play with an Engineer as your DM.

We're playing darksun, 2e, and I'm playing a thri-kreen psionicst, with ectoplasmic form. Like most dark sun campaigns we start out naked in a slave barge. First thing I do is go intangible to get free, then we get rescued and abandoned in the desert. I ask him what happens when I'm holding something intangible, and let go. He (apparently thinking I'll grab weapons and phase) says "Well they turn solid."

We're doing good until the half giant drinks from a poison well and dies.

We then proceed to make Giant Jerky, and discuss how best to use him. Spine and hips for axe, skull for halfling helmet, etc.

Our DM turns a wonderful shade of green and almost hurls.

After he recovers (and we stop laughing at him) we encounter a hive of wasp men. I'm elected to go scout, so I do, intangible.

One of the wasp men swipes at me, to no effect of course. I ask if I can stick my short sword into his head. He says "Roll vs. AC 10.' I do.

Then he says "Ok, you have your intangible short sword stuck through his head, what do you do?"

I smile and say "Let go."

The look of panic on his face was priceless.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

This past weekend. Party is mauled in the thicket and pulls back to sandpoint to rest for two days while they heal and recover ability damage. I decide that the goblin forces won't sit still so they send their elite 3rd level goblin soulknife in to attack the party. He sneaks up the privy to one of the rooms, and attacks the spellstalker.

Cleric wakes up and comes to his rescue. He takes over, letting the spellstalker pull back and cast his one first level spell.

True Strike.

Now set, he lunges forward with his rapier, to skewer the little bugger.

And rolls a one.

We all chuckle and he curses at his dice.

The Goblin dove dwn the privy and got away.

Since he used the privy I've decided the blues come from the $#!%swimmer clan.


First, apologies if Paizo board etiquette dictates that I should start a new thread rather than resurrecting one from the archives.

This happened at my tabletop game last night, and it struck me as a very clear encapsulation of how players tend to think when they don't have a key piece of information yet.

The party was exploring a section of sewer underneath a large city in an attempt to find entry into a certain area. We found the entrance, and our rogue scouted ahead, returning to report the presence of several individuals (a human, a goblin, an elf, a minotaur, and a dire wolf).

Debate ensued as to the proper way to proceed, divided between those in the party who assumed hostile intent and wanted to storm in, and those who pointed out that there was no evidence that they would be hostile and suggested approaching with caution and trying to negotiate. Eventually the player of the hexblade tried to suggest a compromise. His exact phrasing, which I am going to push as the official motto of this party was something along these lines,

"Ok, how about we rush in! And ... react appropriately!"

I really need to create a nice looking heraldic crest with the text, "Adventurers of Renown: Rushing in and reacting appropriately since 987."

Scarab Sages

CR, nobody minds the occasional resurrection. No diamond dust required.

But you may want to check out the equally entertaining DM Kill Board.


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Our group was defending a good sized town from an invasion of Hobgoblins. The Paladin is standing on top of the 4' high barracade with his sword and shield ready, waiting for the Hobs to charge him. Behind the stockade is the rest of our all human party (a cleric, a mage, and our ranger) ready to loose ranged attacks. This happened at night, when the Hobs darkvision made it more opportune for the attack.
Round 1) The Hobs move in to within 60' of the barracade and fire their longbows at the Paladin. His armor was good enough to turn the first wave of arrows easily enough. The rest of the party can't see the Hobs so start to illuminate an area with spells.
Round 2) They move to within 30' and all but one shoots at the Paladin again. Still no success.The rest of the party fires at the Hobs and they all miss due to poor rolls.
Round 3) The Hobs shoot at the Paladin again except the one guy who's up to something. Two of them hit and do minor damage. The Paladin is now furious at the cowards for not confronting him in melee. He drops his sword in front of him as a free action, unslings his shield as a standard action, and draws forth his Bow and arrow as a move action. The lone Hob rushes forward with his readied action after the sword drops and picks up the Paladins fallen sword (a +2 Holy Bastard Sword of Frost). The Paladin freaks out! "what?!" he exclaims. "He can't do that! I'ld shoot him with my attack of opportunity!" (the rest of the party fell over laughing) That's when I explained that with a ranged weapon drawn you don't threaten the squares directly around you. The Hob shouts "I got his sword! I got the Paladins sword," and holds it up for his allies to see.
Round 4) The Hobs sorcerer sneaks in from the dark and casts Dimension Door defensively and disappears with the trophy-wielder. The other Hobs run away into the night. The rest of the party is still laughing as the Paladin takes his Dietys name in vain several times.

RPG Superstar 2012 Top 32

OK, the party is a chaos gnome dragon shaman, a catfolk ranger/swashbuckler, and a feral kobold battle sorcerer. My emergency PC (when it's just 2 players) is a dark whisper gnome ninja. The ninja was kidnapped and we're trying to track him down.

OK, so tonight, we were trying to track down a kidnapper and clues lead to the coffin maker. We hang outside a nearby tavern and eventually one of the goons from across the street comes over and says "the boss wants to see you now."
We get lead upstairs and there are about 4 or 5 goons, some of them hiding in shadows, etc. They demand that we give them The Book, and then they'll release the ninja. We don't have the book, but give them a spellbook we took off a gargoyle wizard a while back. It was pretty obvious the goons were illiterate, and they didn't even know the name of the book they wanted, which was kind of funny.

So anyways, the goons attack, we kill one, and after that, all the wounded ones tried to run away by jumping out the windows. Then The Elegant Dwarf appears. Apparently, he's The Boss. I hurt him pretty well with my breath weapon, and he spiderclimbs out the window, with the kobold in pursuit. By this point, only one goon is left standing (the rest are either down, or jumped out the window).

So the last goons goes "Well, I guess we're done here. Nothing personal. I'm gonna go get some lunch." Me and the catfolk were flabbergasted. We were all like: "No, you're going to take us to our friend or we'll kill you!" And the goon was like "No, I wasn't paid to die. I was only paid to beat you up a bit. You're beat up a bit, The Boss ran off, which means the fight over. Good day. I SAID GOOD DAY." And we were like "No....!!!" And he was like, "Look, I'm hungry, when the Big Boss flees the battle, that means the battle is over. It was nothing personal. Now I'm out of here."

We eventually negotiated that we would take the goon to where our friend was, buy him lunch, and then rescue our friend. At the same time, the spiderclimbing dwarf and the kobold sorcerer came to an arrangement. The dwarf (which turned out to be a rakshasa--we think!) agreed not to kill the kobold because we don't actually have the book. We were a red herring by his rival (our sworn enemy Tisby!), and he would free our ninja friend that he kidnapped if we would help him fight Tisby. Tisby showed up with about 10 goons, the ninja was still drugged, but the kobold battle sorcerer made short work of Tisby. His goons all fled without asking for lunch.

We were just so shocked that the solitary goon was so cheeky and nonchallant about attacking us. We were like "We're big badass PCs--you're a lonely little goon. Do our bidding or die!" And he was like "Naaaaah, I wasn't paid to die. I was just paid to beat you up a bit. Now that the boss is gone, the job is over. No hard feelings, OK?"


I'll try and make this short and sweet, happened about a month ago. Playing a typical elven rogue and I was razzin my fellow half-orc comrade for an hour or two before some combat started. Of course I was given his character hell because of his orcish quips and it was great. So I step up to the plate to demonstrate my excellent archery skills by attempting to snipe a guard in a tower. I lifted my trusty elven double bow (two arrows nocked) and let them fly. The dice rolled true!

Thanks to the Pathfinder Critical Fumble deck, I shot myself in the foot with just not one arrow but two! We all had a good laugh on that one. :D

Also, I gotta throw one more in from last year, probably the groups favorite. I was playing a Paladin and my group and I were starting to delve into a cavern, which was pitch black of course. So our Rogue (which was in front of the party and I was behind him) makes a Listen check and suceeds slighly, the DM says you hear deep and heavy breathing. So not thinking strategically at the moment and being gun-ho the Paladin says, let there be light. To our delight we see a massive black dragon (being a paladin of Bahamut I'd say he was none to pleased). The next thing we saw was a great gout of acid flying at the group, of course striking the Rogue in front of me. We thought he made it but he forgot about the trap he triggered in the pervious room. lol.

Needless to say we defeated the dragon, but we had to carry ol Salim around in a commerative waterskin. :D At least we brought him back to town and gave him proper last rites lmao.


I was in a group with a particularly annoying player who always played thieves and always snuck away from the rest of the group so he could discover treasure first and hide it from us - insisting we had no reason to search him or doubt his loyalty and accusing everyone of metagaming when we started to resent it...

Once we were off doing something and as usual he'd crept away from us and discovered a closed chest. The DM was busy with us, but this guy kept hassling asking when he could open the chest, if it was trapped, if it was locked, etcetera etcetera... Eventually the DM says "No, it's neither trapped nor locked."

"Great, I open it! What's inside?"

"A medusa head"


Steve Geddes wrote:

I was in a group with a particularly annoying player who always played thieves and always snuck away from the rest of the group so he could discover treasure first and hide it from us - insisting we had no reason to search him or doubt his loyalty and accusing everyone of metagaming when we started to resent it...

Once we were off doing something and as usual he'd crept away from us and discovered a closed chest. The DM was busy with us, but this guy kept hassling asking when he could open the chest, if it was trapped, if it was locked, etcetera etcetera... Eventually the DM says "No, it's neither trapped nor locked."

"Great, I open it! What's inside?"

"A medusa head"

I am going to steal that...well played.

The Exchange

Arko the Dwarf and his band of adventurers are hurled across reality where they wind up in a city. Looking particularly old and offensive the Bearded Dwarf is 'helped across the street' by a petulant youth who puts a hand out for a coin in 'gratuity'.

The Dwarf coughs a gold coin...but the child questions the nature of the currency so is chased down the street by an Axe wielding Dwarf.


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The party begins their adventure provided with separate back-stories as a group of slaves on a slaving ship headed to a large port. I roll random "fate rolls" for determining their fate. (roll 10,12) decide 2 members are sold to slave owners that pit them in a gladatorial arena. The third member gets a 2 on his "fate roll" (I roll secretly). So I decide a particularly cruel fate ...

He is happy to learn he has been purchased by an elderly wealthy noble. He is picked up by servants and carriaged to the estate where he is placed in fine quarters and cleaned up and fed fine food. He can't stop bragging to the other players who's characters are in their slave pens awaiting their next death match eating gruel. His bragging gets more obnoxious as the lord's barber feathers his hair and youths spray scented oils on him. I'm trying my hardest not to crack up as DM as the player still hasn't caught on when slave women dress him in fine silks of "lavender and pink". He is loving life and flirts with the women.

Finally he is brought to meet the Lord who is a senator, speculating on whether his half-elf will be a messenger, translator or second for the new lord. The player is let into the Lord's chamber by 2 large eunich guards. Where the lord seated on his bed starts to commend himself on finding a half-elf slave and how he has always admired the elven people and their culture. It goes on like this for a few moments of roleplay ... and the player is CLUELESS (mind we are all over 20). It's not till the Lord pats on the bed for him to come sit next to him that the sexual inclinations of the senator finally dawns on the player.

Priceless. No, the expression on his face was beyond priceless. Jaw on the table eyes opened like saucers like he just got caught on Punked. I can't hold character as the whole rest of the group starts busting up. The Lord presses the point (verbally not literally). I make him squirm very uncomfortably in roleplay dialogue with the Lord and his burly guards at the door for quite some time .. (he not knowing what the outcome will be and protesting VERY nervously in and out of character) ... for quite some time (nonstop laughing) before giving him an out (which yes he takes). Ahh .. sometimes DMs get to play too... ;)


I lol'd on that one too Eric, that was great lol.


disclaimer "innuendo's are through out the game"

I was playing in a campaign as an CN Elven female sorcerer (catina dryer, sorry for the bad joke)(went with fire magic) with a Neutral Male gnome fighter (to start off with neither characters new each other). [this was a long campaign so I'll be skipping parts]

We were both in an INN called the sleeping dog, my character obviously having nothing to do was having a couple of drinks. Across the room she see's a couple of dwarves playing drink smash (drink smash is where you take turns hitting each other and drinking). So naturally she joins in. First few rounds I go terribly well beating up this dwarf then BAM, the elf gets a massive wollop to the face. being drunk she takes its offensively and about to starts a fight. This gnome interjects by pushing the elf aside and going to the dwarf with a knife at the balls "I may be short but all I need to do is slice it off". the dwarf backs down, The gnome then goes to the elf and brings her to her room and say "do you want me to give you a hand?", being drunk the elf failed the listen check and replied with "sure i'll give you a head?" (innuendo), when the gnome and elf gets to the room the elf passess out on the bed and the gnome takes a different bed for the night. The following morning towns gaurdmen make a raid into the room stating that the dwaves playing drink smash have just been murdered and that we're the last ones seeing them. Naturally we denied all accusations and the towns guards found it suspicious that a gnome and an elf are together, they dismissed it. both of us felt no longer wanted in town we went to travel to the gnome's home town. on the way out there were a lot of people who looked at the couple weirdly. The elf taunted at the people "stop looking at us or we'll make sure you end up like the dwarves", towns guardsman come around the corner taking this as a confession and come to attack us, The elf hurls the gnome over the guards then burning hands the guards setting them all on fire. We run for it to get out of town. A days travel and we get to a village, we rest there, steal from the inn we just rested at and burn down the inn, this happened several times cause naturally we had conflictions so we just burnt the village down.

we finally get to the gnome's home town and the elf is now wearing a cloak due to the various comments on the elf and gnome party, while arriving the gnome said "okay, this time we're not burning down this town", elf: "sure, but I'll better be able to steal some loot from somewhere atleast"
When we approached to the gnomes manor we find out he's actually from a noble family and that his father died. Sadly since he became an adventurer his younger a$~$*+! of a brother inherited everything. It became our mission to get into the manor, murder the gnomes brother and ransack the whole place. Since I haven't been seen with the gnome yet I go to the front guard and talk to him to see if I can get any information. This guard was yet another a%*@+~$ so he was on the top of my vendetta list. So we went to the nearest supply store and got some of the following items:
5 buckets of flammable dragon oil
gloves of fire resistance

So we arrive back at this manor carrying 5 buckets of flammable oil. I call out to the guard insultingly from his post, he comes, so I throw 2 buckets of dragon oil on him and burning hands him. He screams and burns to death the most horrific way possible, from there the gnome chucks a bucket of oil onto the front gate and I get the 1 for the sides, I burning hands the gate and melt it down and write some foul language with the melted gates into the floor of the court yard. The gnome's brother and 4 guards come out. This is what the gnome's been waiting for. we killed 3 of the guards easily and we're left with the one guard and the brother. I put charge of burning hands onto my gloves then I geas the brother to make him give me his war axe. During the brothers turn he gives me the axe, so I naturally accept it, touch him and release the burning hands charge burning him and taking the axe. at the end we killed the brother but the final guard managed to kill the elf and the gnome.

We wake up to an alternate world where we have all our loot gone, in rags and find ourselves in a torture room, The elf has her ears missing (minus 1 to cha permanently), and the gnome has a missing spleen. Turns out we have to enter an arena with no gear fighting knights while chained together. (this hindered the elf due to gnome's movement speed). So during the fight we managed to disarm some knights and get 2 swords and 1 shield, I pick up one sword, the gnome picks up the sword and shield, we were still inhabited by movement speed. from there I pick up the gnome as the shield slot. so now we were one mobile elf/gnome sorcerer/fighter running around burning people and stabbing them. then lions were released, saved by a hippogriff, get dropped off at a dragons den, we break our chains and run south to the nearest town.

This town we were accepted by a church. We had to find a way to earn money so we discovered that this town had a demand, WATER. we travelled west and find ourselves a lake but it was too salty. we ended up finding there was a distillery around the corner but the price of water there was ridiculous. so we ended up infiltrating the distillery, going to the back dock, destroying all exports, killing the owner and his wife to remove all opponents first. unfortunately we burnt down the whole distillery. we managed to salvage some parts though. we were able to distil water. We go back to town to find somewhere we could get some barrels, it cost us almost all our money for barrels, a donkey and a cart. we went back down to the lake and spent a week distilling water, from there we travelled back up and needed to try and sell it to make profit. 3 days and we didn't sell some water. 4th day a man of wealth came along and bought all of our stock, not knowing we sold it and then we were issued a fine for illegally trading water without a license. turns out it was Poseidon and owner of town, so we ended up having to do a quest for him. We had to kill the priest who took us in and we'd be pardon of all crimes done in town and obtain a license to sell water. So we did what naturally came best to us by now. We locked the priest up with everyone out of the church and burnt it down. Then after that we had build another church because Poseidon. The last term that Poseidon gave to us was that every 5th barrel had to be donated to the church. 10 weeks later we had hired 10 people doing trips back and forth working for us selling 4 barrels each to our buyer and every 5th barrel donated to the church. making about 10k a week.

with all this money we bought an inn which would produce income and a home for the main characters. then some godly s#*& happened forcing us out of town to head west and save the world. (basically gm got annoyed that we were being lazy)


Tidbit more then story;

We have a famously unlucky player who rolled 7 1s in a row, when fighting Kobolds.

Thing is, this was Darksun in 4e, so his weapon was supposed to break, on every 1 rolled. We only remembered after the fact.

The image of his PC breaking his weapons with every swing will never leave us.

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