Lamashtu (symbol)

Cathedron's page

Organized Play Member. 96 posts. 1 review. No lists. No wishlists. 9 Organized Play characters.



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Make a bumbling, bookish gnome summoner with an Undead-type, small, bipedal eidolon that looks like a gnome skeleton. This eidolon is actually a close relative or friend that has fallen prey to the Bleaching and your entire goal of this adventure is to cure your friend. Your eidolon/brother/friend/whatever has the general attitude of Eeyore and hates adventures of any kind and you have to spend a great deal of energy getting him amped up to do ANYTHING. (Everyone heads into a cave, Eeyore mopes and complains that it'll be too damp and musty and will spoil his books. You have to argue and entice him with candy or something. If you do that, actually spend money on candy and make a big point of buying candy at every town.) You get the idea.


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@UltimaGabe: If you don't use Cpt Jack, someone else will. And by "someone else", I mean "I".

My favorite character was from my favorite little homebrew campaign where our party was highly religious: Gob Quixote the goblin paladin of Sarenrae. Gob had tried to raid a temple of Sarenrae a few years earlier and had unwittingly set a whole world-shattering series of events into motion. The old cleric and paladin couple who ran the temple took pity on him when he was ditched by the rest of his raiding party and turned his life around. He ended up joining a party consisting of a Monk, a flame mystery Oracle, an Inquisitor, and a greatsword-wielding paladin who had the most ungodly (sorry) stats due to rolling more 6's than I've ever seen during character creation (seriously, I memorized them: 18, 17, 17, 16, 14, 12).

Gob rode a boar named Rocksteady and used a crossbow. Gob was pretty weak at first and was mostly comic relief; but by level 10, his raw damage output was second only to the superhero paladin. I played him as filled with child-like enthusiasm for spreading the good word and righting wrongs (both great and small). He lacked Intelligence and would throw himself into danger for a good cause without hesitation. He viewed himself as a legendary hero in-the-making and seemed almost oblivious to the suspicion and fear of others for his goblin-ness. He also had a gigantic crush on the flame mystery oracle. Unfortunately for Gob, the oracle was a snooty nobleman's daughter who was cursed directly because of Gob's mess-up and resented having to go on this quest and give up her frilly lifestyle. The monk was the oracle's bodyguard and had taken to writing a book based on our adventures, so she loved the drama that Gob Quixote inadvertently caused.

I had so much fun with that character that I'm seriously considering playing him again.

The funniest character which I didn't play was while I was DMing. This 6' 6" 300 lb guy played a female halfling arcane trickster of some sort who always pretended to be a little girl while in public to throw off suspicion. That would have been fun enough, but his character believed that human little girls all wanted to be fairy princesses and would act accordingly. He was just WAY too good at it.


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If you're mostly just looking to be a dick, make a Pack Lord Druid and put your 18 in Intelligence. Make each animal something nearly worthless and get a new one with each Druid level so that you have a small zoo of 1st level Companions. Call the small group your "students" and do nothing but direct them and buff them to keep them alive while they contribute next to nothing. Clutter the battlefield with a ton of useless little characters that make your turn last for 20 minutes. Of course, that might result in your being force-fed your own dice...


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Some of us are into RPing because we have vivid imaginations. Some of you just have highly destructive OCD and want to share your torment like a plague. Those with OCD can never be happy; they can just have moments of reprieve from the voices in their head that shout math equations. I used to think I was OCD, then I got into D&D and I felt like the one-eyed man in the valley of the blind.

When I was a kid, you just liked fantasy and sci-fi and read anything you could. D&D was supposed to be a way to actually PLAY the story and it was fun. Then all the damn OCDivas come along and start dividing everything into sub-sub-sub-sub-genres and picking fights about it. Take your nerd gangs somewhere else. I can enjoy Star Trek right along side Star Wars, I can read about John Carter and then read about Aslan, and I can have cowboys vs ninjas in my Pathfinder if I want to.

If you set any limit on fantasy, you are missing the point of fantasy.


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I've made a concerted effort to play classes I dislike until I figured out the build (even if it's just flavor) that I enjoyed, or: how I learned to stop worrying and love the Bard. I even found a tasty Paladin build that was crunchy and flavorful which I never thought was possible.

But I still don't really like Wizards as I just plain prefer spontaneous casting. It feels like gambling when I prep spells and the house always won.

Me: "I gots my fireballs all ready to go!"
DM: "Solve this murder mystery in a town where magic is punishable by instant castration."
Me: "DAMMIT! I like my junk!"

Me: "I prepped lots of utility spells for the bank heist."
DM: "As you reach the bank, wave after wave of low-level Goblins attack in clumped-up groups! They're holding signs that say: 'Fireball THIS!'"
Me: "!#@$#*%@!"

That's what it feels like, anyway.

I still need to try out the Witch and one of my three Ninja builds (reachy trip monkey of trickiness, poisonous smoke-bombing frog, and Backstabby McVanishalot). Paizo may say Ninja's are just an alternate Rogue class, but I do not agree so far. We'll see how they play.

I don't think I'm going to like the Witch for some reason.


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Personally, I like when the players do things I never expected. My quests are generally just outlines and I'll often write-up a problem and not have any clue how it should be solved. I just follow the cues of the players. I've even gone so far as to completely free-style a quest off the top of my head. But that's me - I like to build sandboxes with a semi-optional main quest (like an Elder Scrolls game or an MMO).

On the other hand, I played in a group with a DM who had a great deal of trouble dealing with player creativity. He would try to think on his feet and goad us back on track, but this resulted in more than a few TPKs. We thought he sucked. He finally just came clean and said he hated how badly his adventures would go just as much as we did. So, we all decided to play as LG characters working for a religious order. We were given a mission, we did it. If someone asked for help, we wouldn't act suspicious because we weren't allowed to pass up an opportunity to help someone even if it put us in danger (and it often did). And we found that his stories were actually really awesome when we just played along. That was how we always played when he DMd. His adventures were totally on rails, but they were full of challenging fights, had great stories with well-developed characters, and were lots of fun (like a Japanese RPG).

There's lots of ways to DM, but everyone kind of has to be onboard.


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Quote:
I don't think this discussion needs to be included in any errata or FAQ. Seems common sense to others and myself.

+1

Honestly, if the game developers over-clarified everything to the ludicrous extent some people require, non of us could afford such an enormous book.