Full Name |
Caterine Gabor |
Race |
Half-Elf (Varisian) |
Classes/Levels |
Fighter (Lore Warden archetype) 7 |
Gender |
Female |
Size |
Medium |
Alignment |
NG |
Deity |
Valani - lord of the sea and father of islands |
Languages |
Common, Elven, Abyssal, Infernal, Undercommon, Terran. |
Strength |
18 |
Dexterity |
14 |
Constitution |
13 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
14 |
About Caterine Gabor
Current Notes: 59/59 HP
Hit Points: 59 (10+4+1+6+10+6+8 +7 +7 FC)
Saves: Fort: +8 (5 +1 Con +2 Cloak); Ref: +6 (2 +2 Dex +2 Cloak); Will: +4 (2 +2 Cloak)
Melee: Whip +14/+9 (7 +4 Str +1 MW +1 WF +1 WT) for 1d3+8 (4 Str +2 WSpec +1 WT +1 MW)
or +12/+7 for 1d3+12 with Power Attack
Ranged: N/A
Armor Class: 16 (10 +4 Armor +2 Dex)
CMB: +15 (7 +4 Str +4 MM) (+17 for disarm +21 for trip with whip)
CMD: 27 (10 +7 BAB +4 Str +2 Dex +4 MM) (31 vs trips)
Traits:
Empyreal Focus (Valani): 1/day +2 on any skill check.
Racial Traits:
Medium: 30ft speed
Low-Light Vision: can see twice as far as humans in dim light.
Elf Blood: count as both elves and humans for any effect related to race.
Elven Immunities: immune to magic sleep. +2 on saves vs enchantment spells and effects.
Keen Senses: +2 racial on Perception checks
Multitalented: choose two favoured classes at first level.
Ancestral Arms: gain Exotic Weapon Proficiency: Whip as bonus feat.
Languages: Common, Elven, Abyssal, Infernal, Undercommon, Terran.
Skills:
Acrobatics (Dex): 3 (1 +2 Dex)
Intimidate (Cha): 11 (6 +3 Class +2 Cha)
Knowledge (History-Int): 6 (3 +3 Class)
Knowledge (Local-Int): 7 (4 +3 Class)
Linguistics (Int): 9 (6 +3 Class)
Survival (Wis): 7 (4 +3 Class)
Feats:
Exotic Weapon Proficiency: Whip
Enforcer: when deal nonlethal damage with a melee weapon, can make an Intimidate check to demoralize as a free action. If successful, target is shaken for rounds equal to damage dealt. If attack was a crit, then target is frightened for 1 round as well.
Weapon Focus: Whip - +1 to attacks with a whip.
Whip Mastery: do not provoke AoO when attacking with a whip. Can deal lethal or nonlethal damage and can damage with a whip despite a creature’s armor or natural armor bonus.
Improved Trip: do not provoke when performing a trip maneuver. +2 CMB on attempts to trip a foe. +2 CMD against trips.
Weapon Specialization: Whip - +2 damage with whip
Improved Whip Mastery: threaten to 10ft with a whip. You can also use a whip to grasp an unattended Small or Tiny object within your whip's reach and pull that object into your square. To do so, you must hit AC 10 with a melee touch attack. Further, you can use the whip to grasp onto an object within your whip's reach, using 5 feet of your whip as if it were a grappling hook, allowing you to use the rest of your whip to swing on like a rope. As a free action, you can release the object your whip is grasping, but you cannot use the whip to attack while the whip is grasping an object.
Greater Trip: You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Improved Trip. Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity.
Power Attack: -2 on attack for +4 on damage
Class Abilities:
Weapon and Armor Proficiency: proficient with all simple and martial weapons and with light armor.
Scholastic (Ex): gain 2 additional skill ranks per level. Must be spent on Int based skills, all Int based skills are class skills.
Expertise (Ex): gain Combat Expertise as a bonus feat.
Maneuver Master (Ex): +4 on all CMB checks and to CMD.
Weapon Training: +1 with flails
Know Thy Enemy:
Gear: 150gp to spend
2 x Whip: 1d3, x2, 2lb, S, disarm, nonlethal, reach (15ft), trip – 2 gp
Masterwork Whip
Cutlass +1: 1d6, 18-20/x2, S
Heavy Flail: 1d10, 19-20/x2, 10lb, B, disarm, trip – 15 gp
Rapier from the drow
Chain Shirt: +4 AC, +4 Max Dex, -2 Armor Check, 25lb (NOQUAL)
+1 Whip
Cloak of Resistance +2
Gauntlets of the Skilled Maneuver (Trip)