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The regional, city, and organizations books offer a lot of rulers, leaders of groups, commanders, and other interesting figures.

I know this product line is centered on lore, but how would you feel if they threw in 5 statblocks for the most important characters?

Would you prefer getting other content instead, or would this be interesting?

I'm thinking of servitors and heralds of deities, inner circle of world leaders, top lieutenants of organizations...

Should it only appear in rulebooks and adventures?


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With the release of her second Adventure Path book today, I asked Sen H.H.S. a few questions and am delighted to share with you in the forum and on reddit, her replies!

WARNING: While no major plot details are discussed, this interview might contain minor spoilers for those who want to learn absolutely nothing about the Curtain Call Adventure path:

CastleDour: GMs have talked about running Season of Ghosts into Curtain Call. Seeing as you wrote the first book of the former, and last book of the latter, and the developer James Jacobs already addressed mechanical questions about level compression and timeline, would you have any recommended tweaks to the story, themes, and lore to link these two adventures?

Sen H.H.S.: I have seen the idea of SoG to CC floating about, and personally, a GM that can pull it off would have my utmost respect. If I may brag a bit on the APs, that the two are hard to roll into one another is, I think, a testament to how well they work as standalone stories. They are highly self-contained, with lore tied heavily to their respective, if restrictive, regions. While that gives both great flavor, especially for groups that love roleplaying, trying to thread a single needle through for a continuous story arc becomes immensely difficult. I can see why JJ suggested the time skip, because it is easier for the PCs to undergo a "reset" off screen and a solid way to switch gears.
Now, if a GM were to come to me for suggestions, I would actually only give them a question in return: "Why is Bring the House Down the climax to the story that starts in The Summer that Never Was?" In fact, for Curtain Call itself, I think everyone should be asking why Bring the House Down is the third volume. If you can answer these questions, you would have likely done the work that is necessary to run the AP successfully.

CastleDour: Could Norgorber have ever meddled in Tian Xia politics, seeing as it was revealed that he is worshipped by some Jorogumos?

Sen H.H.S.: Indeed, the jorogumos do seem to have some particular interest in Norgorber, don't they? Or is it the other way around? On if Norgorber could have meddled in Tian Xia affairs, there is certainly no lore that I have seen that says he is incapable of it, or that he hasn't. That said, let's imagine that lack of mention is equivalent to saying he hasn't. If so, it raises quite an interesting question of "Well, why hasn't he then?" I personally think what makes characters intriguing sometimes is in what they have not and will not do. This is especially true, in my opinion, when it comes to Norgorber.

CastleDour: James Jacobs revealed this month that Norgorber was an unfavored court wizard in his homebrew who ascended to godhood, and that in bringing him into the Pathfinder universe, Paizo made some major changes and added a fourth aspect as Father Skinsaw, a god of murder. In writing Bring the House Down, how many notes were you given to reveal for the first time about the dark god's background, how much of his new backstory did you come up with, and what was it like to expand the lore of Norgorber?

Sen H.H.S.: I actually didn't receive any notes. In fact, we weren't supposed to dig into his past at all. We were just going to reveal his name. That we did was my fault, because at a certain milestone, I found myself with pages of Norgorber fan fiction notes rather than writing that showed I was working on the adventure. To save my skin, I attached that fan fiction to my check-in email with JJ, explained myself, and waited for my "inevitable doom". That... didn't happen. The rest is history.

As for what it felt like, I don't think I'll ever succinctly describe how daunting yet privileged of a task it was, especially when I wasn't slated to write Bring the House Down. You see, I was originally scheduled to work on a different Paizo project, so I turned down writing for Curtain Call when I was first invited. Then the OGL threw the schedule of the other project off. Also, for reasons I couldn't and still can't explain, I regretted turning down Curtain Call so much that after a weekend of physical agony, I apologized to the other developer to cancel the original project, then crawled back to ask if there was anything left to write in Curtain Call. Much to my dread, only the last volume was available. That this all snowballed into what we have now... I don't have the words for it. I have a paragraph for it, but not words.
In terms of how much backstory I came up with, I can only say that there are many things that didn't make it into the book for the usual production reasons. (A rumored sidebar about flirting with Norgorber is a tiny part.) If you read the book very carefully and between the lines, though, you might still get some hints about the story I wanted to tell. There are also a lot of things I didn't include in my submission because they were beyond the scope of the AP. If Paizo's ever interested... Well, they have my email.

CastleDour One piece of feedback you hear from readers is they would like more official content to accompany the Tian Xia World Guide, but Fire of the Ruby Phoenix and Season of Ghosts, the two released Tian Xia adventure paths, are rather self-contained in their specific regions. Would you be interested in writing a sequel to Season of Ghosts in a standalone adventure, where the Player Characters overthrow the leaders of Shenmen and travel through Tian Xia? Do you have any other ideas that you have not yet pitched to Paizo but would like to put out into the universe?

Sen H.H.S.: I'm always open for more adventures in Tian Xia if the opportunity arises, and I can definitely see there's a demand. A sequel to SoG would certainly be an option. I'm also with you on the idea of having a region-hopping adventure, as it would be great for showcasing the continent. Now, Paizo's work process doesn't take pitches (as far as I'm aware) when it comes to adventure paths, but there is Pathfinder Infinite. I do have some ideas bouncing about in my head, but given the writer's superstition of "If you talk about it, you're never going to do it", I'm going to stay quiet.

CastleDour: Do you have any future projects not under NDA that you would like to talk about?

Sen H.H.S.: It is quite ironic that though I've exposed a bunch of secrets about Norgorber, I do not currently have a lot of projects that isn't under NDA. The only one I've been partially released from is the upcoming NPC Core. As for the exciting ones that I would love to scream about... I ask everyone to please stay tuned by keeping an eye on my social media and website in the coming years. Thank you!


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Page 36 of To Bloom Below the Web, says the Gossamer Mountains are 300 miles to the east of Willowshore, which is supposed to be in the Specterwood. But in the Tian Xia World Guide, the Mountains are to the west of the Specterwood. Also the Canary Inn that is supposed to lead to the Gossamer Mountains is East of Willowshore.

What's the official geography? Where is Karahai supposed to be? Is Willowshore closer to Sze or Baankai? Is it closer to the river or the mountains?


I'm trying to understand the tone of this adventure, it is described as whimsical and comedic, but also has Gorum dying in the middle of it and Norgorber being an antagonist. Does it start out more innocent and then they realize they're not in Kansas anymore, and the tone shifts to more dramatic themes? Does it go back and forth?

I played through Extinction Curse with the circus stuff peppered in with world-shattering stakes if the party fails at stopping the antagonists' plot, is this a similar vibe?

The investigation parts alluded to in the Player's Guide make me think of a spy thriller, slowly uncovering a master conspiracy to kill of a core deity. I want to prepare my players for either a Jason Bourne type story or a more easygoing, low stakes story.


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If Graydirge is labelled a backwater, are there bigger cities in Geb than Graydirge (population 9,500) that aren't Mechitar or Yled?

If so, here's my homebrew submission for the city of Purakan, also known as Ghosthaven.

Level 12 Settlement
Government high governor and ghost council
Population 35,532 (400,420 ghosts)
Languages Kelish, Necril, Osiriani
Religions Mahathallah, Urgathoa, Norgorber
Threats Vampire gangs, killers and corpse snatchers who stalk the medical wards.
Ghost Care Spirits in Purakan are known for their empathetic approach to helping others. They use their unique perspective on life and death to assist the quick and the dead. Many feel less judged by beings who are not bound to the physical plane, and have centuries or millennia of accumulated experience to help with mental health, and assist the quick with their fears about transitioning into their undeath.

This city specializes in healthcare, with the prophet-priestesses of Mahathallah using their visions to counsel their patrons on their career path, wealth and estate management. They use illusions to show potential futures and offer their advice.

Urgathoa and Norgorber clerics run the many medical facilities, offering to treat diseases and poisons, respectively. Unholy experimentations on foreign subjects are rumored to take place in hidden research facilities.

Purakan has a rich musical tradition, with haunting melodies of different themes heard in the different city districts.


I saw Aaron say recently that the player's guide was pushed to mid-April, so should we expect the guide to drop almost at the same time as the first book?


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Not finding much about exploration around town or major NPCs. What's the settlement level, type of government, and religions?