The Beast

Cassiodorus Patavinus's page

RPG Superstar 6 Season Star Voter. 5 posts. No reviews. No lists. No wishlists.


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Star Voter Season 6

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I liked this item at voting time, however, I think it would be more appropriate if it resurfaced on choppy waters not as described, but as a "message in a bottle".

Star Voter Season 6

Well... I may be unlucky, I may be a poor observer, but I found PLENTY of poor items (so many that should have been disqualified or that are clearly against the suggestions in the "official" thread under several points of view) and the worst thing is that they keep coming back over and over again!
Not sure why...

Star Voter Season 6

Thank you very much for your lovely lovely story!!!
It was a pleasure to read it!

Star Voter Season 6

This time I have a very subtle trap idea: caramelized apples traps!
When eaten, they stick in your mouth for 1d4 rounds, preventing communication and (above all) spellcasting with no saving throw.
After that, the effect will continue until Con DC 15 stops it (check every round).

If a spell is cast on the first round after the end of the effect, some residual stickyness will affect the spell resolution (roll 1d6)
Roll 1-2: target changes at GM discretion (re-roll if the spell has no target)
Roll 3: spell effect (or area, if applicable) increased ten fold
Roll 4: spell effect (or area, if applicable) reduced ten fold
Roll 5: spell changes to another random spell of the same level, legal for the caster's class
Roll 6: mass confusion, 100', unlimited HDs, Will DC 25 negates

Star Voter Season 6

What a lovely project!

The new races and archetypes you introduced are super-cute!

If you need a few ideas for wondrous items, I'd suggest you have a look at the King Mages' presents: gold, frankincense and myrrh.
Gold could be a magic case full of gold (size up to you) that daily replenishes (so you have always pocket money).

Frankincense could be sticks that when you burn them they create an area effect (where the smoke reaches) of your choice (depending on next days adventures, of course, so they can use them to progress).
Myrrh is an ointmment used for preservation - maybe one of them will pass away and the adventure will be about finding a way to rais him before the ointment effect expires, or maybe there will be a diversion of the adventure in the afterlife, before coming back...

Of course the precise effects should depend on next days adventures and challenges you have in mind as they'll help overcoming them...:-)

[edit]
BTW I just had another small idea about introducing some magic mistletoe that will make characters fall in love with the most unlikely mates... it may turn out to be quite fun...