Kolaiah
Male oni-spawn tiefling inquisitor (urban infiltrator) of Shar 1 (Pathfinder Player Companion: Blood of Fiends 22, Pathfinder Player Companion: Magic Tactics Toolbox 18, Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 264)
LE Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 24, touch 12, flat-footed 23 (+6 armor, +1 Dex, +4 natural, +2 shield, +1 trait)
hp 10 (1d8+2)
Fort +3, Ref +1, Will +5
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee heavy mace +3 (1d8+3)
Special Attacks judgment 1/day
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—copycat (1 round)
Inquisitor (Urban Infiltrator) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—cure light wounds, disguise self
. . 0 (at will)—acid splash, bleed (DC 13), create water, stabilize
. . Domain Trickery
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Statistics
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Str 17, Dex 12, Con 12, Int 12, Wis 17, Cha 8
Base Atk +0; CMB +3; CMD 14
Feats Armor Of The Pit[ARG]
Traits blighted physiology (numeria), defender of the society
Skills Acrobatics -6 (-10 to jump), Bluff +6, Diplomacy -1 (+2 when gathering information), Disguise +8, Intimidate +6, Knowledge (religion) +5, Linguistics +2, Perception +7, Profession (barrister) +7, Sense Motive +8, Stealth -2; Racial Modifiers +2 Disguise, +2 Intimidate
Languages Abyssal, Common, Draconic, Infernal
SQ gifted detective, prehensile tail[ARG], stern gaze +1
Other Gear chainmail, heavy steel shield, heavy mace, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], manacles, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol, 28 gp
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Special Abilities
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Copycat (6/day) (Sp) Create a single mirror image duplicate
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Gifted Detective (Ex) Gathering information never takes an urban infiltrator more than 1 hour.
Inquisitor (Urban Infiltrator) Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
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