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![]() lin_fusan wrote:
The first scene in the campaign actually had the party waking up in a Sasserine City Watch jail cell nursing hangovers from carousing the night before. Lavinia marched into the jail, paid for their release and told them that if they were interested in a high-paying job involving a "little bit of skullduggery" they could inquire at her mansion for the details. I set it up this way precisely because I felt that Lavinia needed a immediate favorable impression. Shows where that got me. ![]()
![]() Fake Healer wrote:
This is pretty much precisely their attitude. They feel that she's not being up front with them because their jobs for her are "dangerous." My response is "Dear God in heaven, are you fifth graders? She gives you the jobs she does because they're dangerous and she thinks you can handle them."
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![]() I honestly don't know what to do. She's been nothing but nice to them, and I haven't played her as deceitful in any way, but for some reason the party has decided to despise her very core. While this is causing only minor issues now (just started Sea Wyvern's Wake) I worry about motivation down the line. Any suggestions on how to change a party's perception of an NPC? ![]()
![]() My reroll tokens were actually pretty popular, and could be beneficial in surprising ways. I had a player once whose character ended a session in a really bad way (trapped by a roper). I awarded "hero points" based on character development. The player brought two sketches of his character and some diary entries because he was so sure his character would bite the big one without a couple hero points to back him up.
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![]() OK, let's say you want to encourage character development in your campaign and let's say you're willing to reward players for doing this. What form of reward are you willing to give? XP, loot, reroll tokens, bonus feats; there are a number of options. What I'm wondering is what other DMs may have used and liked in the past. ![]()
![]() So here's the deal.
Anyway, I've just finished a couple of campaigns that were heavy on the light-hearted and I'm looking for something more serious. Post here if you live close and we'll talk. ![]()
![]() I admit that some powers, like Spell Resistance, are probably too powerful to give away at first level, but I personally prefer to just let the player "pay off" the debt in XP. I can't see penalizing a player on every roll they make for the first couple of levels, especially because at those low levels, the difference between success and failure is usually just 1 or 2 points. What I think may be better is a more indiviualized approach. If a player is choosing a race for some obvious physical advantage, simply stagger the advantage through the first couple of "non-levels." (i.e. a race that has a +6 STR and a +3 LA, give the character +2 STR every time he earns a level.)Of necessity, this would be on a case by case basis. Some powers can be given right away depending on the nature of the ability. Does anyone really care that a svirfneblin has continuous non-detection for the first 5 or 6 levels? ![]()
![]() I'm wondering if anyone else has dealt with the problem I'm experiencing: I'm in the imagination phase of designing a new campaign and I have this real problem with moving forward. The problem is not lack of ideas. On the contrary, there are too many out there. I have several hundred supplements, both official and unofficial, sitting on my shelf at home, some of which I've never even touched on in a game. Not to mention all of the Dungeon adventures. How do you sort through it all?
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![]() My wife and I are moving from California to South Bend, IN and we need to find a group to join. We are willing to play in pretty much any D&D campaign setting and I have several years experience as a DM if there are people out there who need a Dungeon Master. My e-mail address is caseman419@juno.com. ![]()
![]() One of my favorite D&D memories is of "Hard Core Gaming Night."
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![]() I'd just like to chime in here and say that the very first 3e campaign I ran was based off of Sean K. Reynolds' Against the Giants: Liberation of Geoff. (You know, the silver anniversary addition.) That remains one of my favorite D&D products ever, and one of my best campaigns ever. No place to share war stories, but I just wanted to thank Sean for the great ideas and all the memories. |