Age 30
Looks Br hair, Br eyes
Height/Weight 5' 10" tall, 170lbs. (Medium)
Homeland Andoran
Deity Cayden Cailean
Campaign
Representing Larkos
HIT POINTS
HP 42
STRENGTH 9 (-1)
DEXTERITY 18 (+4)
CONSTITUTION 12 (+1)
INTELLIGENCE 12 (+1)
WISDOM 15 (+2)
CHARISMA 13 (+1)
Initiative +4 = 4 [Dex]
SKILLS
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics* +12 = DEX 4+5+3
Bluff +1 = CHA 1+0+0
Climb* -1 = STR -1+0+0
Craft (Crossbow) +7 = INT 1+3+3
Diplomacy +1 = CHA 1+0+0
Disguise +1 = CHA 1+0+0
Intimidate +1 = CHA 1+0+0
K (Local)† +9 = INT 1+5+3
Perception +12 = WIS 2+5+3+2 [half-elf]
Ride +4 = DEX 4+0+0
Sense Motive +7 = WIS 2+5+0
Stealth* +4 = DEX 4+0+0
Survival +7 = WIS 2+2+3
Swim* -1 = STR -1+0+0
EQUIPMENT
NOTES
Base Speed [ 30 (6 sq.) ]
AC [17] = 10 +2 [MW Leather] +4 [Dex] +1 Nimble
Touch AC [15]
Flat-Footed [12]
BASE ATTACK BONUS
+5
Basic Melee Attack +4
Basic Ranged Attack +9
Weapon
Hand Crossbow 1d4 19/20 x2
Type Piercing
Range 30 ft.
Weapon
Light Crossbow 1d8 19-20 x2
Type piercing
Range 80ft.
FORTITUDE SAVE
+5 = 4 [base] +1 [Con]
REFLEX SAVE
+8 = 4 [base] +4 [Dex]
WILL SAVE
+5 = 1 [base] +2 [Wis] +2 [Racial]
CMB
+4 = 5 [BAB] -1 [Str] +0 [size]
CMD
+18 = 10 +5 [BAB] -1 [Str] +4 [Dex] +0 [size]
FEATS
Deadly Aim
Point-Blank Shot
Precise Shot
Rapid Reload
TRAITS
CARRYING CAPACITY
Light Load: 30lbs.
Medium Load: 60lbs.
Heavy Load: 90lbs.
Lift Over Head: 90lbs.
Lift Off Ground: 180lbs.
Push or Drag: 450lbs.
LANGUAGES
Common
Elven
1 Bonus Language (Int)
SPECIAL ABILITIES
Half-Elf
Low-Light Vision
Dual Minded The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait gain a +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait.
Elf Blood: Half-elves count as both elves and humans for any racial effects.
Elven Immunities: Immune to magic sleep. +2 to saves vs. enchantment
Keen Senses: +2 Perception
Multitalented: Choose two favored classes.
Gunslinger
Crossbow Training 1
1 Bonus Feat(s)
Nimble +1
Deeds
A bolt ace can perform the following deeds with a crossbow instead of a firearm: gunslinger initiative, pistol-whip, dead shot, targeting, bleeding wound, death's shot, and stunning shot.
Sharp Shoot (Ex) At 1st level, a bolt ace can resolve an attack against touch AC instead of normal AC when firing a crossbow at a target within its first range increment. Performing this deed costs 1 grit point.
This deed replaces deadeye.
Gunslinger’s Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.
Vigilant Loading (Ex): At 1st level, as long as a bolt ace has at least 1 grit point, she does not provoke attacks of opportunity when loading a crossbow.
This deed replaces quick clear.
Gunslinger Initiative (Ex): At 3rd level, as long as the gunslinger has at least 1 grit point, she gains the following benefits. First, she gains a +2 bonus on initiative checks. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm is not hidden, she can draw a single firearm as part of the initiative check.
Pistol-Whip (Ex): At 3rd level, the gunslinger can make a surprise melee attack with the butt or handle of her firearm as a standard action. When she does, she is considered to be proficient with the firearm as a melee weapon and gains a bonus on the attack and damage rolls equal to the enhancement bonus of the firearm. The damage dealt by the pistol-whip is of the bludgeoning type, and is determined by the size of the firearm. One-handed firearms deal 1d6 points of damage (1d4 if wielded by Small creatures) and two-handed firearms deal 1d10 points of damage (1d8 if wielded by Small creatures). Regardless of the gunslinger’s size, the critical multiplier of this attack is 20/×2. If the attack hits, the gunslinger can make a combat maneuver check to knock the target prone as a free action. Performing this deed costs 1 grit point.
Shooter's Resolve (Ex): At 3rd level, a bolt ace can spend 1 grit point when making a crossbow attack as a standard action and ignore the effects of concealment (though not total concealment) and cover (other than total cover) against that shot.
This deed replaces utility shot.
Grit
A bolt ace regains grit when she scores a critical hit or deals a killing blow with any kind of crossbow. This ability modifies the grit class feature.
Gunsmith [ask about EWP (hand Crossbow)]