Imeckus Stroon

Carter Lockhart's page

Organized Play Member. 383 posts (386 including aliases). No reviews. 1 list. No wishlists. 1 alias.



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So, it's been clear that AoOs are not going to be the default for everyone. Fighters can have them, other classes may be able to gain access, and enemies may vary. However, from what has been revealed so far, I have concerns that the implementation is too similar and doesn't offer any improvement considering the opportunity that a second edition has to improve it.

My two questions are, will players be aware of who can perform AoOs, or will it be unknown? And will the "five-foot-step" still ignore AoOs?

If players are aware, my concern is that, much as I experience in my current games, AoOs will never happen. From my understanding the five-foot-step still exists, as an action admittedly but if it still avoids AoOs (and what other use would it have with AoOs being limited now instead of default?). While yes, players and certain enemies may choose to be risky and provoke, my experience is that provoking rarely happens when a players and reasonably smart enemies can take an action to be safe. In this situation, it becomes almost a nonability, you don't actually use AoOs the ability just makes you stickier and costs action economy of retreating opponents as per old system (see below)

If players are unaware, it would make sense, you don't necessarily know a creature's ability until it happens. However now you play the paranoia game. In my opinion, players do not like 'Gotchas' and after the first couple times it happens, will probably err to the side of caution and five-foot-step anyway when it seems likely an enemy can AoO. Even worse, a GM is aware of what players can AoO and, willingly or not, may metagame the system to the players disadvantage. So we end up with players still safe-stepping to avoid, possibly sourly because it might be a wasted safe-step, and a set-up that favors GMs who cannot resist the meta-game.

In current Pathfinder, Attacks of Opportunity serve the niche of being a base way to be 'Sticky' and threatening. It allows the fighter to close with an enemy and that enemy suddenly finds it trickier to leave the melee and target the squishy. Most often this manifests in taking a five-foot-step to slowly position or cast a spell safely, or full retreat to reposition in melee with the squishy who now finds themselves in the threatening spot. The attack isn't often actually taken, unless investment has been built up to allow it anyway. It provides the stickiness but at the cost of each turn, reminding players about the potential AoO, dancing around, in general making things complicated and messing up the smooth flow of combat. My concern is that, even limiting this ability, enough people CAN have it, or the threat of enemies POSSIBLY having it, will end up with it still playing the same and I would like combat smoother than that.

I shall see what full playtest reveals. However, currently it is sounding like it either needs to be more threatening (remove five-foot-step safety option) or simplified to what the end results will be with the current system (Make movement or spell-casting starting within the Fighter's range cost one additional action from being harried, perhaps costing the fighter one of their actions to manifest the ability). Or, follow both paths as either separate options or options that can stack so the fighter can become very very sticky. If moving costs two actions AND still provokes, that enemy is very stuck, which would be a nice path for Fighters to really have.

Bit of a ramble. But I really want paizo to simplify and improve Melee Stickiness and Threaten abilities without the five-foot-step/AoO setup of the current edition.


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Hello, if it pleases the council, I'd like to request the following GM Reference Threads for War of the Crown be stickied and made 'official'

Thank you.


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The purpose of this thread is to clarify questions arising in this adventure. This is a SPOILER filled zone, do not venture further if you do not wish the adventure to be spoiled for you, and spoiler tags are not required when posting here.

This thread is a GM Reference thread for Part 1 of the War for the Crown Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure. This is a SPOILER filled zone, do not venture further if you do not wish the adventure to be spoiled for you, and spoiler tags are not required when posting here.

This thread is a GM Reference thread for Part 2 of the War for the Crown Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure. This is a SPOILER filled zone, do not venture further if you do not wish the adventure to be spoiled for you, and spoiler tags are not required when posting here.

This thread is a GM Reference thread for Part 3 of the War for the Crown Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure. This is a SPOILER filled zone, do not venture further if you do not wish the adventure to be spoiled for you, and spoiler tags are not required when posting here.

This thread is a GM Reference thread for Part 4 of the War for the Crown Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure. This is a SPOILER filled zone, do not venture further if you do not wish the adventure to be spoiled for you, and spoiler tags are not required when posting here.

This thread is a GM Reference thread for Part 5 of the War for the Crown Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure. This is a SPOILER filled zone, do not venture further if you do not wish the adventure to be spoiled for you, and spoiler tags are not required when posting here.

This thread is a GM Reference thread for Part 6 of the War for the Crown Adventure Path. Links for the individual threads for each part are as follows:


Hello, if it pleases the council, I'd like to request the following GM Reference Threads for Ruins of Azlant be stickied and made 'official'

Thank you.


The purpose of this thread is to clarify questions arising in this adventure. This is a SPOILER filled zone, do not venture further if you do not wish the adventure to be spoiled for you, and spoiler tags are not required when posting here.

This thread is a GM Reference thread for Part 6 of the Ruins of Azlant Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure. This is a SPOILER filled zone, do not venture further if you do not wish the adventure to be spoiled for you, and spoiler tags are not required when posting here.

This thread is a GM Reference thread for Part 5 of the Ruins of Azlant Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure. This is a SPOILER filled zone, do not venture further if you do not wish the adventure to be spoiled for you, and spoiler tags are not required when posting here.

This thread is a GM Reference thread for Part 4 of the Ruins of Azlant Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure. This is a SPOILER filled zone, do not venture further if you do not wish the adventure to be spoiled for you, and spoiler tags are not required when posting here.

This thread is a GM Reference thread for Part 3 of the Ruins of Azlant Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure. This is a SPOILER filled zone, do not venture further if you do not wish the adventure to be spoiled for you, and spoiler tags are not required when posting here.

This thread is a GM Reference thread for Part 2 of the Ruins of Azlant Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure. This is a SPOILER filled zone, do not venture further if you do not wish the adventure to be spoiled for you, and spoiler tags are not required when posting here.

This thread is a GM Reference thread for Part 1 of the Ruins of Azlant Adventure Path. Links for the individual threads for each part are as follows:


I try to be patient in regards to receiving packages from the US, living in Canada. But for some reason my Paizo AP orders seem exceptionally slow, especially lately. Is there a known reason for this?

As an example, my book 6 of Strange Aeons, according to the email, should've been shipped from Paizo between Feb 8-17 by standard shipping. I received it Yesterday, 40 days after the last date of shipping.

I don't know, I understand I'm not paying for premium shipping, but the speed still seems extremely slow and I'm wondering if there is something unusual to my situation or this is a Canada standard expectations?


Hello, if it pleases the council, I'd like to request the following GM Reference Threads for Hell's Vengeance be stickied and made 'official'


Thank you.


1 person marked this as a favorite.

The purpose of this thread is to clarify questions arising in this adventure. This is a SPOILER filled zone, do not venture further if you do not wish the adventure to be spoiled for you, and spoiler tags are not required when posting here.

This thread is a GM Reference thread for Part 2 of the Hell's Vengeance Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure. This is a SPOILER filled zone, do not venture further if you do not wish the adventure to be spoiled for you, and spoiler tags are not required when posting here.

This thread is a GM Reference thread for Part 3 of the Hell's Vengeance Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure. This is a SPOILER filled zone, do not venture further if you do not wish the adventure to be spoiled for you, and spoiler tags are not required when posting here.

This thread is a GM Reference thread for Part 1 of the Hell's Vengeance Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure. This is a SPOILER filled zone, do not venture further if you do not wish the adventure to be spoiled for you, and spoiler tags are not required when posting here.

This thread is a GM Reference thread for Part 4 of the Hell's Vengeance Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure. This is a SPOILER filled zone, do not venture further if you do not wish the adventure to be spoiled for you, and spoiler tags are not required when posting here.

This thread is a GM Reference thread for Part 5 of the Hell's Vengeance Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure. This is a SPOILER filled zone, do not venture further if you do not wish the adventure to be spoiled for you, and spoiler tags are not required when posting here.

This thread is a GM Reference thread for Part 6 of the Hell's Vengeance Adventure Path. Links for the individual threads for each part are as follows:


Hello, if it pleases the council, I'd like to request the following GM Reference Threads for Hell's Rebels be stickied and made 'official'

Thank you.


The purpose of this thread is to clarify questions arising in this adventure.

This thread is a GM Reference thread for Part 6 of the Hell's Rebels Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure.

This thread is a GM Reference thread for Part 5 of the Hell's Rebels Adventure Path. Links for the individual threads for each part are as follows:


1 person marked this as a favorite.

The purpose of this thread is to clarify questions arising in this adventure.

This thread is a GM Reference thread for Part 4 of the Hell's Rebels Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure.

This thread is a GM Reference thread for Part 3 of the Hell's Rebels Adventure Path. Links for the individual threads for each part are as follows:


1 person marked this as a favorite.

The purpose of this thread is to clarify questions arising in this adventure.

This thread is a GM Reference thread for Part 2 of the Hell's Rebels Adventure Path. Links for the individual threads for each part are as follows:


8 people marked this as a favorite.

The purpose of this thread is to clarify questions arising in this adventure.

This thread is a GM Reference thread for Part 1 of the Hell's Rebels Adventure Path. Links for the individual threads for each part are as follows:


Hello, if it pleases the council, I'd like to request the following GM Reference Threads for Giantslayer be stickied and made 'official'

Thank you.


1 person marked this as a favorite.

The purpose of this thread is to clarify questions arising in this adventure.

This thread is a GM Reference thread for Part 1 of the Giantslayer Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure.

This thread is a GM Reference thread for Part 2 of the Giantslayer Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure.

This thread is a GM Reference thread for Part 3 of the Giantslayer Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure.

This thread is a GM Reference thread for Part 4 of the Giantslayer Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure.

This thread is a GM Reference thread for Part 5 of the Giantslayer Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure.

This thread is a GM Reference thread for Part 6 of the Giantslayer Adventure Path. Links for the individual threads for each part are as follows:


13 people marked this as FAQ candidate. 2 people marked this as a favorite.

So, looking over the Shaman on d20pfsrd. Was reading the hexes and I come to evil eye and I notice that it seems worded differently. I look over the Shaman hexes and the Witch's hexes, and while the Witch's evil eye is spelt out as a mind-affecting effect, Shaman's is not.

Is this an error on d20pfsrd? Is this an error in the Shaman? Or is it simply a flat out better version of evil eye that gets around all the mind-affecting immunity?

Apologies if that has been asked and discussed before, but I tried a search and found nothing immediate on the issue.


Alright, so, long story short, on Book 3 of Jade Regent. After the first book, the group quickly dropped interest in the caravan system, I don't blame them. So for this book, been glossing over travel and any caravan encounters. However there is a fair amount of Exp and loot wrapped up in some of those caravan encounters. So, I figured one of the best ways to do so is to make the battle of Dead Man's Dome play out in full and proper. Swarms of all the undead and followers of Sithud that Kattiana has gathered and thrown at the party.

How I plan to have it play out is they'll reach Dead Man's Dome, which will be mostly the ground floor of the fortress, mostly open roof but maybe one or two closed rules for less combatant NPCs to hide in, some walls but also lots of openings, have to use wagons to block up and make more defensive, have a few hours to 'set up' and prepare for the approaching enemies. Players will get control of the NPCs for the fight. And then enemies will come in waves, with the 'Dead Man' appearing as a fairly High level Spiritual Ally effect at some point of the fight.

Part of the reason I'm doing this, is because what I hear of the final book, some of the major battle are expected to be "large party" encounters like this with additional NPC allies fighting with the party, so kinda using it as a bit of foreshadow and seeing how well it plays out with the group.

Anyway, there are two main things I'd like to ask from the minds of the forum
1. Maps! I run via a virtual tabletop and I'd love to have a good to represent Dead Man's dome. If anybody knows of something that looks like a sizable broken down keep on a hill, let me know where? If it's from a personal collection or something found made on the internet, send a link. If it's from a book, let me know the name and page and I'll see if it's something I have or how affordable the Pdf would be.
2. Enemy suggestions. While the book has a lot of stuff I can use, Frost wights, Frostfallen creatures, etc. I would like some more variety from stuff they've already fought in the adventure, particularly something that deals damage other than pure cold. Any suggestions for waves or unique and interesting enemies that would reasonably be either worshippers of Sithud or animated by the demonic magicks, would be very appreciated. Especially a few unique things that can throw a kink in defensive plans. I'm thinking of Frostfallen Bullets myself, burrowing into the centre of the keep. Or something flying.

Anyway, any thoughts comments and suggestions would be most appreciated so I can make an epic and slightly terrifying battle on the group to sum up the dangers of walking straight across the middle of the crown of the world.


Hello, if it pleases the council, I'd like to request the following GM Reference Threads for Mummy's Mask be stickied and made 'official'

The Half-Dead City (Part 1)
Empty Graves (Part 2)
Shifting Sands (Part 3)
Secrets of the Sphinx (Part 4)
The Slave Trenches of Hakotep (Part 5)
Pyramid of the Sky Pharaoh (Part 6)

Thank you.


2 people marked this as a favorite.

The purpose of this thread is to clarify questions arising in this adventure.

This thread is a GM Reference thread for Part 1 of the Mummy's Mask Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure.

This thread is a GM Reference thread for Part 2 of the Mummy's Mask Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure.

This thread is a GM Reference thread for Part 3 of the Mummy's Mask Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure.

This thread is a GM Reference thread for Part 4 of the Mummy's Mask Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure.

This thread is a GM Reference thread for Part 5 of the Mummy's Mask Adventure Path. Links for the individual threads for each part are as follows:


The purpose of this thread is to clarify questions arising in this adventure.

This thread is a GM Reference thread for Part 6 of the Mummy's Mask Adventure Path. Links for the individual threads for each part are as follows:


Hello,
So, after not being able to afford my subscription for WoR, I'm trying to re-enroll my AP subscription for Mummy's Mask. I go to the checkout, and even though I have cheapest possible shipping selected, the quote is for $31.16. I'm located in Canada, and in the past my shipping costs were closer to $7, give or take. Is this a glitch, or what's going on? I can't re-subscribe if there's any chance I'm going to get charged almost twice the AP value on shipping.

Help? Explanation?

Screen Capture Image


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At the prompting Owen Stephens, I thought it might be good to make a thread discussing the present state of DAD and it's content and kickstarter and such. The things the current members want to happen, what past members think, and what people who don't have access or haven't heard about the massive megadungeon started by Monte Cook think and desire of the product.

I don't intend this to be a thread to be continually negative towards current and past staff of DAD. Yes, some criticism is warranted and should be aired, but let's try to keep it constructive and look towards creating a discussion of what we want to happen to DAD now and in the future.

My disappointment: My main reason for supporting the DAD kickstarter was keeping the lights on. The delay of new content has never been a big issue, though I have certainly always had confidence that it would arrive eventually. However I pledged at the level that provided the additional benefit of all SGG products released during the subscription time. Admittedly, by now we have passed the point where the subscription should've run out, and it would be fair that the releases should've stopped anyway. But SGG continued with them, just as they continued with access to the site, until they could fulfill all backer rewards. That is, until the Schism of RGG, and since then it seems that SGG hasn't really released anything, and some of the products I most enjoyed are now continued at RGG instead. Admittedly, Owen Stephens has been amazing in this regard, and has started up a list of DAD backers who have received the old product that is now RGG property, and promised to send them coupons for updates. But there is still a disappointment that I'm not getting these anymore.

My worries: That the site shuts down, and all that awesome content is lost save as PDFs owned by old members who have kept them. My biggest concern is less about getting what I paid for, and more the lost legacy of Monte's Masterpiece. At the very least though, I would miss the website, I much preferred running it from the web format than the pdfs which, are not necessarily the best laid out of pdf products.

My hope: I really want DAD to function in a way that keeps it alive, keeps the current content available, and opens it up to spread to more people. I would love to see more content added. Even more so I would love to see the pathfinder update completed. One of the things that strikes me about a website dungeon is that it should be very easy to update and fill in errata and such. A dungeon that could evolve and update as new material becomes available. That wizard who was an 'alchemist' can now be fully restatted as a alchemist class. And such. But more than that, I do want the dungeon to become free, or somehow at least open to new people. It's too awesome of content to be limited to 200+ people.
Also, if i'm putting wishes here, I know it's a massive word count, but a hard copy of Dragon's Delve...Would be a dream book. Or dream volumes. It would sit proudly beside Ptolus, WLD, the complete Tome of Horrors, Slumbering Tsar and Rappan Athuk and other such massive tomes.

Anyway, hoping to open up some discussion on this, clear the air a bit. Owen seems to be very eager to reply about DAD, and while he's not involved perhaps he can shed some light on some issues, and hopefully even Hyrum stops by and at least can see what the current opinion of DAD is.


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Hello everyone,

So, I started a thread for the Shattered Star game I run, figured I might as well do likewise for other Paizo APs that I run.

I'm a long time member of RPGMP3.com, a community that releases Actual Play podcasts of a multitude of different systems and types. I've recently connected with some old online friends of mine and convinced them to give Pathfinder a try. I've started the Curse of the Crimson Throne adventure path and it's been good. I've been wanting to run this for a long while. We've been playing through Google+ using Roll20. Been playing fully within the pathfinder system and converting things myself. The players are fairly new, so it's been refreshing if needing a bit of patience to explain things. Just starting out, but fun so far and they seem keen. A couple are artistic types, so they've been making character art and its been posted to the web site gallery. Our starting and current cast is:
Carter as the GM and Brunsk, Human Barbarian
Heather as Kasnas, Dwarf Rogue
Jennifer as Silvia Silverweave, Changling Witch
Andrea as Qurrs Heartzephyr, Kitsune Ranger

Hope any potential listeners enjoy.

Podcast Directory

Latest Release
Curse of the Crimson Throne Session 02: Babies!

The four revenge driven adventurers meet once more to begin the assault on the abandoned fishery where Gaedren Lamm is rumored to be hunkered down.


Hello everyone,

So, I started a thread for the Shattered Star game I run, figured I might as well do likewise for other Paizo APs that I run.

I'm a long time member of RPGMP3.com, a community that releases Actual Play podcasts of a multitude of different systems and types. My home group has been playing through Jade Regent and uploading podcasts of our sessions to the website. Releases are currently going into the second book, and it's been a lot of fun, the relationship system especially has been an interesting and worthwhile feature of the AP. Our starting and current cast is:
Carter as the GM
Aimee as Storm Blackfire, Half-Elf Barbarian
Brian as Harold Shinken, Half-Elf Cleric
Brad as Ash Lonechild, Human Summoner, with Misty the Eidolon

Hope any potential listeners enjoy.

Podcast Directory

Latest Release
Jade Regent Session 23: This Is Not The NPC You're Looking For

After finishing off their raven nemesis, the group head back to Spivey and the man rescued from Ravenscraeg to find out that he is not Ulf Gormundr, and must head back into the keep to find their guide.

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