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Into the Shattered Continent (GM Reference)


Ruins of Azlant


Pathfinder Adventure Path Subscriber

The purpose of this thread is to clarify questions arising in this adventure. This is a SPOILER filled zone, do not venture further if you do not wish the adventure to be spoiled for you, and spoiler tags are not required when posting here.

This thread is a GM Reference thread for Part 2 of the Ruins of Azlant Adventure Path. Links for the individual threads for each part are as follows:

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

So something I noticed that bothers me: While first book did mention how many starting colonists there are in which sort of roles, there is no master colonist list. Which is bit annoying to detail obsessed people like me who are bothered by that a lot of situations in book 1 & 2 introduce new oneshot colonist who isn't mentioned afterwards .-. Like, umm, if writers are going to do that, why not just include list of every starting colonist in first place? I wanna be consistent and not accidentally add more people than what colony started out with!

Paizo Employee Managing Developer

I really didn't want to waste page space for a big list of names and what little information I could include for 50+ people (more as more supply ships arrive). Sorry that I couldn't be a completionist, but I also wanted to leave some of that open for GMs to flesh out on their own.

The people here on these boards are pretty clever and helpful with community projects, so maybe start a new thread about this and everyone here can help populate the colony? Heck, I'd even throw in a few names and professions.

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Hmm, yeah, good idea. I'll think I'll wait for at least third book first though in case there are new names among captives.

Paizo Employee Managing Developer

1 person marked this as a favorite.

Oh, I forgot about this yesterday... Check the foreword for #121 regarding the other colonists. I included 14 quick names and rough personalities to help kickstart a GM to flesh out the rest of the colony. It ain't much, but it's a start.

Grand Lodge

1 person marked this as a favorite.

Love the art, look, and feel of this second installment. Love the expanded Ioun stone bits, and lore behind them. Love the solar system stuff! :)

Lantern Lodge

Pathfinder Adventure Path Subscriber

First, I just finished reading this one and have high praise for it.

I am confused about the Nisid alignment of NG. What about , “as a nisid finds murder a small price to pay for solitude”, makes me believe this creature is good?

For the most part the text could be consistent with good as long as intruders are non hostile and trying to leave, but murdering inmcocent travelers because the won’t leave fast enough is not “good”. The usage of the word “murder” specifically, and the rest of the flavor text, makes me think this creature should be more CN or N.


CorvusMask wrote:
So something I noticed that bothers me: While first book did mention how many starting colonists there are in which sort of roles, there is no master colonist list. Which is bit annoying to detail obsessed people like me who are bothered by that a lot of situations in book 1 & 2 introduce new oneshot colonist who isn't mentioned afterwards .-. Like, umm, if writers are going to do that, why not just include list of every starting colonist in first place? I wanna be consistent and not accidentally add more people than what colony started out with!

If you use the 14 names that Adam includes in Book 1, plus the 10 named colonists, and the handful that come up as part of the adventure:

Milo Cattenbury - Quicksand Rescue
Daib Joiner and Geoff Tamir - Choker Hill
Faedwyr Trundlebrook and Antona Sedgwick - 2 of the dissidents aboard the Peregrine
Medinna Harleau (and her mother, Sigha) - book 2

We're at 39/50.

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
HedwickTheWorldly wrote:
CorvusMask wrote:
So something I noticed that bothers me: While first book did mention how many starting colonists there are in which sort of roles, there is no master colonist list. Which is bit annoying to detail obsessed people like me who are bothered by that a lot of situations in book 1 & 2 introduce new oneshot colonist who isn't mentioned afterwards .-. Like, umm, if writers are going to do that, why not just include list of every starting colonist in first place? I wanna be consistent and not accidentally add more people than what colony started out with!

If you use the 14 names that Adam includes in Book 1, plus the 10 named colonists, and the handful that come up as part of the adventure:

Milo Cattenbury - Quicksand Rescue
Daib Joiner and Geoff Tamir - Choker Hill
Faedwyr Trundlebrook and Antona Sedgwick - 2 of the dissidents aboard the Peregrine
Medinna Harleau (and her mother, Sigha) - book 2

We're at 39/50.

Already did that, check Flooded Cathedral reference thread


Oh. Wellll that's awesome, and thank you for doing that!


Adventure Path Charter Subscriber

Bonus points if we can get word from Robert Brookes or Robert Lazzaretti to chime in on this:

The stairs in the observatory map left me scratching my head. The room descriptions don't say what leads to where, the stairwells aren't tagged (I greatly appreciated this feature in Vault of the Onyx Citadel), and the shading doesn't seem to indicate up or down. I'm making the following assumptions:
L3 leads to L7.
L4 northeast <=> L8 southeast.
L4 northwest <=> L9 southwest.
L9 southeast <=> L13 northeast.
... and none of the smaller steps lead to a different level.

Paizo Employee Managing Developer

Zachary W Anderson wrote:

Bonus points if we can get word from Robert Brookes or Robert Lazzaretti to chime in on this:

The stairs in the observatory map left me scratching my head. The room descriptions don't say what leads to where, the stairwells aren't tagged (I greatly appreciated this feature in Vault of the Onyx Citadel), and the shading doesn't seem to indicate up or down. I'm making the following assumptions:
L3 leads to L7.
L4 northeast <=> L8 southeast.
L4 northwest <=> L9 southwest.
L9 southeast <=> L13 northeast.
... and none of the smaller steps lead to a different level.

Your assumptions are totally correct. Sorry I didn't make that more clear and hope it wasn't too much of a hassle.


Adventure Path Charter Subscriber
Adam Daigle wrote:
Zachary W Anderson wrote:

Bonus points if we can get word from Robert Brookes or Robert Lazzaretti to chime in on this:

The stairs in the observatory map left me scratching my head. The room descriptions don't say what leads to where, the stairwells aren't tagged (I greatly appreciated this feature in Vault of the Onyx Citadel), and the shading doesn't seem to indicate up or down. I'm making the following assumptions:
L3 leads to L7.
L4 northeast <=> L8 southeast.
L4 northwest <=> L9 southwest.
L9 southeast <=> L13 northeast.
... and none of the smaller steps lead to a different level.

Your assumptions are totally correct. Sorry I didn't make that more clear and hope it wasn't too much of a hassle.

Not at all, and thank you very much for responding (and a cool adventure path so far... I have some players fascinated with Azlant)! It just ended up being one of those weird "on second thought..." puzzles, or a practical demonstration of different people having different learning styles. It totally flew over my head the first time. But when I started trying to connect outer stairs in this post to describe which ones I meant, all of a sudden it made sense... like a corkscrew!


So, I’m part 1 of this adventure, Carver has asked the party to follow in the footsteps of Durvin Gest, and gives a total of 5 locations:
Ancient Ulfen Settlement
Waterfall Cave (or, Netstrix and Chuul)
Sunken Lab
Crystal Monument
Ancient Observatory.

It lists the last of these as area K, but that seems to be an unrelated murder-cave. Am I missing something? Is it safe to assume the Observatory is Helekhterie’s tower? If so, what are the bleeding forest, Bonetown, and the Smoking Marsh all about? Are they specifically en route to the Observatory, or just things to use at my leisure?


I'm bumping this only because my party is about to hit Sheskadrann next week, and will likely be heading toward part 2 the same night. They've already handled Joskadalr, the sunken lab, and the Chuuls at the waterfall cave, so they're closing in on the Ancient Observatory.


HedwickTheWorldly wrote:
I'm bumping this only because my party is about to hit Sheskadrann next week, and will likely be heading toward part 2 the same night. They've already handled Joskadalr, the sunken lab, and the Chuuls at the waterfall cave, so they're closing in on the Ancient Observatory.

yep. It looks to me as if the Ancient Observatory Carver talks about on page 7 should be Area L. Nal-Shakar, not Area K. Is that was you concluded, Hedwick? How'd the game session go after the players visited Sheshkadrann? What other areas did they explore?


Ted wrote:
HedwickTheWorldly wrote:
I'm bumping this only because my party is about to hit Sheskadrann next week, and will likely be heading toward part 2 the same night. They've already handled Joskadalr, the sunken lab, and the Chuuls at the waterfall cave, so they're closing in on the Ancient Observatory.
yep. It looks to me as if the Ancient Observatory Carver talks about on page 7 should be Area L. Nal-Shakar, not Area K. Is that was you concluded, Hedwick? How'd the game session go after the players visited Sheshkadrann? What other areas did they explore?

I came to the same conclusion, Ted - Area L is the one Carver mentioned. Sheshkadrann was great! They enjoyed the Akkiti-Shah Strix, and one of them is planning on learning Syrinx from them. They've talked to the Locathah about reinstating a trade agreement after the old bad blood.

I've decided that I really like the Bleeding Forest, Bonetown, Charnel Island, and the altar area, and want to use them, so I've simply put them on the road to Nal-Shakar.

The PCs handled the Bleeding Forest after Sheshkadrann, and also sorted out some domestic issues - specifically, they're now through the Hunger Strike event. We didn't make as much forward progress as I think we could have because they found the tunnel leading to the Darklands under the burned-out lab, and captured a Duergar while they were there. So of course, a retinue of Duergar came to the surface looking for them at night, tracked them back to Talmandor's Bounty, and negotiated for their guy back.

Tomorrow night they'll head through Bonetown and the altar, and probably head back to town to find Alba's closed up shop. I might start having a couple of events happen at once, since I don't think they'll make it through all 9 unless I double up.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Comics Subscriber

I support content for any place called "Bone Town".

I hope the end-goal of many PCs is to invite NPCs they are romantically interested in to "Bone Town".

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