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Robert Young wrote:
Warlocks are a 3.5 invention that do not cast spells. Their initial list of invocations is located in Complete Arcane.

okay, changed the word "spell" for "invocation", hope I stated my question a little clearer. Have the Complete Arcane Book, but list in it isn't clear.


Okay my questiion
The warlock out of the complete arcane book has:

Eldritch Essence Invocations-
Blast Shape Invocations-
Other Invocations- (invocations that have nothing to do with the Eldritch Blast)

Would a 4th level warlock know how to use all the all the-
Least Eldritch Essence Invocations,

all the-
Least Blast Shape Invocations,

and choose 3 invocations out of the list from-
Least "Other" Invocations

Any help for explaining/clearing this up for me would be appreciated.

Thanks


KaeYoss wrote:

I don't like the warlock much: The only thing it has going for it is a different rules mechanic - one that doesn't really fit into the game's philosophy and which turned out to be a beta-test for 4e.

The flavour (sealing pacts with otherworldly forces) can be achieved just as well with the sorcerer, or maybe with Pact Magic.

The sorcerer has the advantage that he fits the game really well, too, and you don't have to do the pact thing if you don't want to.

To be honest, I see the warlock fitting in the Pathfinder environment wonderfully. As a dm & player for over 25+ years and running Greyhawk, Forgotten Realms campaigns not to mention various other worlds/realms/games systems, I've been surprised by how easily adaptable/acceptable the Golarion world is without changing story/history for many different classes, but then again Paizo did set this up to support 3.5. Not trying to start a flame war, just my personal thoughts on it.


Zurai wrote:
So far as I know, Dragon Magic and Complete Mage have no overlap whatsoever between their spell lists or invocation lists. For sure, the eldritch glaive invocation is only in Dragon Magic.

Thanks for the quick reply Zurai.

I ordered the Dragon Magic book and already have the complete mage, just wondering.


Also almost forgot,
Thanks for all those that replied to the post.


Zurai wrote:
W E Ray wrote:
(What gets tricky is when you multiclass into a combat role and take the invocation Hideous Blow -- then you're a fighter with an eldritch blast in your weapon 1 swing per round)

Actually, hideous blow is godawful. It provokes attacks of opportunity like nearly every other invocation, and you cannot hold the charge like you can with a touch spell; you have to make the melee attack right away. You also only get one attack a round from it, and said attack is not a touch attack, so it's really a pretty crappy attack option.

Now, eldritch glaive solves those problems. It doesn't provoke, remains a touch attack, and you can use your BAB for iterative attacks with it as well as make attacks of opportunity with it. The downside is that it's a reach weapon. That's from Dragon Magic, for the record.

Is the spell "eldritch glaive" in both The Complete Mage & Dragon Magic books or just the Dragon Magic book?


Hello all,
I just started playing Pathfinder, never played 3.0, 3.5 or the current 4th, it's just been 1st and 2nd ed. AD&D.
Just picked up some 3.5 books and came across the Warlock in the Complete Arcane. I like the class and most of it's powers/abilities such as the eldritch blast, what I read as no limit per day using it, I understand they are very limited on spells/inate abilities though.

The question I have is what is the problem with bringing in a warlock to a pathfinder game? (with gm's okay of course)
I know some of the class skills are not in pathfinder, like jump for instance but acrobatics could be substituted in it's place, so forth and so on.

What I'm asking is what makes this class overpowering?
To a lot of you it's probably as plain as the nose on your face but with me still being very new to this system, I'm stumped.

By the way, seen the warlock in the tome of secrets, didn't care for it.


Robert Young wrote:
Complete Arcane spells are included in Spell Compendium.

Thanks Robert for info, lucked-out and found both books (complete mage & arcane) for $10.00 each so I grabbed them.


William Timmins wrote:

I know you say you don't care about feats, buuuut...

Complete Mage has Reserve Feats. The mechanic is: hold on to a spell of a given type, and you get a supernatural ability to do something.

For example, the fire one, I think, lets you make a fire attack doing 1d6 damage per spell level of your highest prepared/available fire spell. There are some other effects, too.

This might not sound like a lot (about half caster level, generally), but it's 'at will' so long as you have the spell in reserve and the effect ignores SR (it's not a spell, after all).

I mention it because it's essentially adding 'magic I can do' rather than being just a feat.

In the game/campaign I'm in, the DM/GM just uses Pathfinder books, the only thing that "he" will allow is 3.5 spells from other books, meaning that no to other classes, feats and magic items. Of course I'll not be trying to bring in the mini nuke spell, but playing in a 3.5 based game and a sorcerer for the 1st time, the thing I'm looking for is spell selection. Plus I've always like playing caster classes in 1st and 2nd ed. I know it will continue in pathfinder.


Okay, another question, what's the lowdown on the
"Complete Mage" &
"Complete Arcane"

I was informed that both books are good, but as a lot of you know what one group of people say is treasure others say is garbage.

Since the "Spell Compendium" is made up of a few other books, makes sense to grab that one, but can anyone give me a heads up as to what's in these other two books that are worth getting. Classes, feats, magic items I don't care about, the thing I'm looking for are spells.

Thanks,


What I do is cook them up, pour them in a loaf pan, cover them with saran wrap and stick it in the refigerator, next day slice it in thick squares, bread um in egg and flour and fry them up, then cover them in butter and maple syrup. I can hear my arteries screaming now.lol


Frerezar wrote:
Spell Compendium

Just wanted to say thank you for recommending the Spell Compendium.

After reading a couple of old reviews on it and them saying how many books the spells in it where taken from, I figured that buying it would be a lot cheaper than buying all those books let alone trying to find them. :-/
Bought one, never used in mint condition for $35.00, should see it sometime early next week. :o)


William Timmins wrote:

Orbs appeared first in Complete Arcane, I think, and dealt a death-blow to the already faltering evocation school.

Orbs are essentially highly souped up acid splash/melf's acid arrows, but with more energy types (orb of acid, orb of cold, etc.)

Orbs are Conj (creation) spells, ranged touch, no save, no SR.
4th level spells, 1d6 per CL, plus an additional effect if fail a Fort save (blinding, etc.)

Mind you, evocation has area attacks, but if you're struggling to get through SR and just want to slam single targets, orbs rock. (too much, IMO)

Lesser orb spells are weaker and more reasonable.

Okay, one of the spells in the spell compendium.

Thanks for explaining that. :o)


William Timmins wrote:

(cough) orbs (cough)

(They aren't the worst contenders, mind you)

What's orbs?

A spell in the spell compendium? or another book?


Sean FitzSimon wrote:

Please be aware that the spell compendium has some seriously broken spells in it. If you want to stay friends with your GM, steer away from the stuff that is "OMG OVERPOWERED" and keep your GM in the loop the whole time.

I speak from experience.

I read up on it, a bunch of people say that it has a lot of flaws in it.


Fatespinner wrote:
Frerezar wrote:
Spell Compendium
Yup. Absolutely.

Thanks guys, now to track one down.


Hello all,
I was wanting to know, if there was just ONE 3.5 book with a lot of spells (Sorcerer/Wizard spells) in it that you could use for Pathfinder game which one would it be?

Our GM gave us the green light that it would be okay to use it.


Thank you for clearing that up for me!
Now that I know that starting out at 1st level it's 1d6 not 1d6+1.


concerro wrote:
Carpe Diem wrote:

I just rolled up a sorcerer and took the elemental Bloodline. I'm a little confused on the damage for elemental ray, lets say that I'm 4th level would I roll 1d6+3 or 3d6+1?

Thanks for any info to clear this up.
It is 1d6+2. The formula is 1d6+(level/2)

So a 4th level would be 1d6+3 correct, if it is +1 evey 2 level?

1st level 1d6+1
2nd level 1d6+2
3rd level 1d6+2
4th level 1d6+3
5th level 1d6+3
6th level 1d6+4
7th level 1d6+4
8th level 1d6+5
..etc..


I just rolled up a sorcerer and took the elemental Bloodline. I'm a little confused on the damage for elemental ray, lets say that I'm 4th level would I roll 1d6+3 or 3d6+1?
Thanks for any info to clear this up.


Okay, just receive the Cheliax book last night, the writing is really good. I wish though it would had had a little more in it, I read through it in less than twenty minutes, even if it ment tacking on few more Dollars/Euro/Rupies/Gold Pieces to the cost.
And for the love of all creatures great and small, put out a book for Pathfinder with more spells in it.


1) 2nd Edition AD&D
2) Boot Hill (Still play every other Sunday)
3) 1st Edition Warhammer Fantasy Roleplaying
4) 1st, 2nd, 3rd, 4th, Editions of Gamma World
5) Rifts


seekerofshadowlight wrote:
Be sure to get ok with your GM before using anything however :)

He's the one that pointed out that the spell selection is poor for a Sorcerer/Wizard just using the core book (not trying to start a flame war folks).

To be honest, I and the rest of our group (7 other players) thought so to. He threw out to myself (sorcerer) and two other players (both wizards) that if we could find anything else (spells) that he wouldn't have a problem allowing it in the campaign he's running. I know there is tons of books put out for 3.5.
I wanted to keep it as true to Pathfinder as possible. Already ordered the Cheliax book and will be checking out some of the other places that the above posters recommended.


jreyst wrote:
You can also see a ton of spells that were originally released as 3.5 spells for Golarion but are now converted to Pathfinder here.

Hey thanks jreyst, I'll be printing out the list of those spells.

:o)


Frerezar wrote:

Pathfinder Copanion Cheliax has some great wizard/sorcerer spells. If i had to recommend one for that specific goal it would be that one.

PS: It doesn´t hurt that it has some nice combat feats also.

Thanks!, I'll pick one up then.


IF anyone out there knows of a Pathfinder Chronicles or Companion book that has some spells in it for Sorcerer/Wizard, any info would be appreciated!


Frerezar wrote:
There are spells on most of the Pathfinder Chronicles and Pathfinder Companion books. They are not strictly of the Pathfinder RPG line but there are a lot that use the PFRPG rules. Oh and they are not third party.

Thanks Frerezar for the heads up,

I'll have to do some research on which of the books has a decent amount of spells in it, the reason I say that is because I don't want to collect anything more than what I can use for this character I'm playing. Also have to run it by the dm/gm to see if he'll allow it.


Kolokotroni wrote:


In terms of paizo products, no not yet, the Advanced Players guide which comes out this summer will have more spells but untill then there are no more.

That said there are many 3rd party products with more spells in them, and ofcourse you can ask your dm about using other 3.5 spells.

Thanks Kolokotroni,


Okay I'm just started playing Pathfinder, picked up the:
-Core rule book
-Bestiary
-Council of Thieves #1 - The Bastards of Erebus. This book because I wanted to play a sorcerer tiefling and liked the different bloodlines it had in it.

Now my question is there another book with more spells for Sorcerers/Wizards out there for Pathfinder or has one not been made yet. I'm refering to the Pathfinder line of stuff only.

Thanks for any info you might have and sorry if my question is confusing in any way.