
Caron Ban |
I made a swashbuckler, not entirely knowing what I was doing. So I ran with it and now I have the highest output of damage and I take the longest time in combat because to aid my party I make my opponents use up their AOO while I parry and repose.
It is difficult sometimes because I have to go over all of the things a swashbuckler can do. I started with finesse, combat reflexes, and dodge. My dex is 20, so my AC was always high. I rarely get hit, and when I do, I usually parry and repose, spend a Pinas point, and get a free attack. I can do that 5 times a round. So I attack, and then I walk around my enemies provoking AOO on them, and then I parry and repose getting about 6 attacks a turn. Furthermore I took finesse which allows me to use a scimitar and use my dex bonus for to hit. So I am hitting with a BAB of 5 plus 5 from dex from the starting feat finesse giving me another +1, and combat reflexes giving me another +1 on AOO. So I hit with a +11/12 at level 5. Then I have dirvish Dance which switches damage on a scimitar from str to dex. So I hit with a 1d6+5 and the deed precise strike adds my level to my hit (so as long as I have a pinash point) making my damage 1d6+10. The crit range for a scimitar is 18 to 20, and then it is 15 to 20 because of the swashbuckler ability special Weapons training, actually adding 1 damage and 1 to my attack roll. I also have fencer giving me a +1 to AOO rolls.
So all in all a +12/13 to hit, 1d6+11 damage, and a 25% chance to crit with 6 AOO per round. My GM hates me because my AC is also 21. So with all of that special stuff, swashbucklers have it hard when explaining the rules.