Treerazer

Carolinus, companion of SONS's page

1 post. Alias of Pirate.


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Male Deinonychus Animal Companion/Mount 20

"I go at the same time as my master and bestest buddy in the whole world, Sir Orrin! Sure I gots smarts, but he's got real experience. I trust him, and everything works better when I go along with what he wants. ...usually."

:D

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Personally, I've done it both ways. Cohorts acting at the same time as their master regardless, and as separate characters as well. Both ways work, but for streamlining combat in order to keep things moving at a decent pace, it's usually best (at least, in online/pbp games, in my experience of course) to have everything controlled by one player go/post at the same time.

Again, in my experience. tumbler will have to have final say, of course.

As for Heroic Invocation, it may be fine for the rest of you, but Sir Orrin and Carolinus would have to respectfully decline. The bonuses it gives are minimal for us (we already have moral bonuses coming out the wazoo), and becoming fatigued at the end of it!? Well, that is a HUGE penalty for a mobile melee character such as Sir Orrin. Crippling, in fact. We (Sir Orrin and Carolinus) will not willingly accept that spell, and will attempt the Will save to resist it if it gets cast on us (assuming we're allowed to by being informed of what the spell does. I'd hope we'd be good enough to each other to explain beneficial magics in full, rather than saying "this is good. Trust me" and then inadvertently screwing one of us over).

Again, it may be great for the rest of you, but not for Sir Orrin and Carolinus. To us, it does more harm than good in most situations.

(and yes, I'm playing around with a second alias/profile for Carolinus. Possibly for non-combat interactions, but mostly for organization. And someone else in paizo-land is already using the name "Carolinus", and it does not allow duplicate names, hence the "companion of SONS" addition).



Welcome to the Wolves' Den Gameplay Thread. Things will start to move more quickly once I'm sure the map is behaving properly.


A large room, brightly lit and full of the smells of cooking food, pipe smoke, and the sounds of quiet conversation. The walls are covered mostly with hunter's trophies, including the head of a giant wolf mounted over the fireplace. It is a busy place, perhaps surprisingly so considering how far it is from any settled land, but it does have the distinction of being the only inn or tavern for several days in any direction.

Beside the innkeeper himself, a tall, fat man with ruddy cheeks and a mustache that hangs in two long braids down to his shoulders, there is a scrawny cook who is only occasionally glimpsed through the kitchen door and three girls who carry food to the long tables.

Outside the inn is a fenced in yard, with stables, a garden, privies and a smokehouse, and a stockade has been built around the inn and a few other houses. Though remote, the hamlet seems prosperous enough, and what rustic comfort can be found in this remote region is plentiful here.

More to come:


The Wolves Den

Northeast of the City of Hope, the Padure River flows through its broad valley, gathering the streams of the Silbatic Hills. Isfera is the last important town, and beyond it, the hills grow rougher, the forest deeper, and the farms smaller and farther apart. This is the land of the so-called Goblin Lords, those men who had been granted land and titles after the victory at Cold River. They had been young and ambitious then, the younger sons of powerful lords who stood to inherit nothing, but had fought like demons for their king and been rewarded.

The Caprioara River flows into the Padure here, and cuts a deep valley into the mountains. The ancient Floare Road winds west towards the mountains. North of the road, the only paths are rough dirt tracks too narrow for wagons. There are still tiny settlements, but the Awakening is a dim candle here. It is said that the mountain people are as much in darkness as in light, and that they keep to older ways in many things.

Along one path that winds through the mountains is a small settlement build around an ancient inn called the Wolves Den. It is known that it stood since the Age of the Magi, hundreds of years ago. Some even say that it is the place where the Wolf King of the Kubellin met with Vasli after the Awakening, and formed the plans that ended the Nightmare Age. The inn serves no wine, but is famed for hot spring water and the sweet, dark mead they brew.

This is where the story begins.

character creation:

* No 3PP
* 1st level
* CRB Races
* CRB, APG, UM classes EXCEPT Summoners. Most paizo archetypes accepted, if it’s in the SRD.
* 2 traits, from different categories
* 15 point buy
* Average Starting Wealth by class
* Not looking for heavily optimized characters.
* No Evil characters or disruptive players. This includes Lawful Stupid, Chaotic Sociopath and Neutral Jaded.
* For those classes that are affected by such things (clerics, inquisitors, oracles) use the standard PF pantheon.
Please note that I do understand this is a low powered party compared to what you may be used to. I’m not trying to be stingy, I’m trying to tweak the difficulty of the adventure to be challenging to a variety of power levels.

Fluff:

Since this is a non-Golarion adventure, details of your backstory will necessarily be sketchy. However, I do want to know more about the characters than the numbers tell, so:
* You are at a remote inn, in the near endless northern forest, at the distant edge of civilization. What are you doing there?
* What does your character contribute to the party in a fight?
* What does your character contribute to the party out of a fight?
* What do you think about the rumors of black magic and nightmare cults on the rise?
* Briefly, tell us about your character’s personality.
* Will you be able to post at least daily?